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authorGunnar Sletta <gunnar.sletta@digia.com>2013-05-28 09:42:05 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-28 19:35:18 +0200
commit493dea89672a8b4e4e1e3149283e93c0bfbe261c (patch)
treec02918a915ae2e6c216d98ef1b488e264428e6b0 /src/quick/doc/src/qtquick.qdoc
parent17b4cf5e49b95f322b5dcb39f4c122b17fd3c39f (diff)
Do not draw negative-size ShaderEffect(Source) items.
We were a bit inconsistent here. A negative size Image element would not render at all, a negative size ShaderEffect would render mirrored and a negative size ShaderEffectSource would trigger an assert. Be consistent and not draw any of them. DropShadow from QtGraphicalEffects uses both a ShaderEffectSource and a ShaderEffect together, so keeping the behavior in ShaderEffect would make it render incorrectly. Task-number: QTBUG-31383 Change-Id: Ied5568d7edbc2aed96b00adfdc6aae09b6f2a7d9 Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Diffstat (limited to 'src/quick/doc/src/qtquick.qdoc')
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