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authorEirik Aavitsland <eirik.aavitsland@qt.io>2020-05-28 14:21:52 +0200
committerEirik Aavitsland <eirik.aavitsland@qt.io>2020-06-02 11:15:44 +0200
commitff293f3afc0a9fe892124af4a10d29f2410569e4 (patch)
treef4200a4be4fab1252184d9db58bd874f76da3063 /src/quick/doc/src
parent0d0f6ab80349963f3aaa387992b0edfadddb62a4 (diff)
Remove CustomParticle
The implementation is intertwined with the direct GL path and not really portable to RHI. Fixes: QTBUG-78574 Change-Id: I6ac8707544c19a24661f07e0e6d2fc405e49cbff Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/doc/src')
-rw-r--r--src/quick/doc/src/concepts/effects/particles.qdoc7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/quick/doc/src/concepts/effects/particles.qdoc b/src/quick/doc/src/concepts/effects/particles.qdoc
index 0b87eb4529..1cee633b75 100644
--- a/src/quick/doc/src/concepts/effects/particles.qdoc
+++ b/src/quick/doc/src/concepts/effects/particles.qdoc
@@ -100,10 +100,9 @@
Painters are the types that visualize logical particles. For each logical particle in the groups assigned to it,
which are within its bounds (or outside, if you do not set the clip property on the type) it will be visualized
in a manner dependent on the type of ParticlePainter. The base type of ParticlePainter does not draw anything.
- ImageParticle renders an image at the particle location. CustomParticle allows you to write your own shaders to render
- the particles, passing in the logical particle state as vertex data. ItemParticle allows you to visualize logical
- particles using arbitrary QML delegates. ModelParticle is similar, but coordinates model data amongst the delegates
- in a similar manner to the view classes.
+ ImageParticle renders an image at the particle location. ItemParticle allows you to visualize logical particles
+ using arbitrary QML delegates. ModelParticle is similar, but coordinates model data amongst the delegates in a
+ similar manner to the view classes.
As the ParticlePainter is the QML type visualizing the particles in the scene, it is its Z value which is important
when trying to place particles above or below other types visually.