diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-27 14:23:16 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-27 15:25:02 +0000 |
commit | a0aadc3226d99d6d950359383df596928f300001 (patch) | |
tree | bc9f5281f28dc08baa0030b6e9ef373405ae3799 /src/quick/doc | |
parent | 8d139e5e42dddac7f8cd443d7040cab0e86acd19 (diff) |
Fix typos and links in the sw and d3d12 backend docs
plus mention the partial update support.
Change-Id: I208fb1517b89f9260e80505f911d86c8b06ac4c7
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/doc')
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc index 1bf6822bbd..d506e68d6a 100644 --- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc @@ -104,11 +104,15 @@ uses the Raster paint engine to render the contents of the scene graph instead of OpenGL. As a result of not using OpenGL to render the scene graph, some features and optimizations are no longer available. Most Qt Quick 2 applications will run without modification though any attempts to use -unsupported features will be ignored. By using the Software adpatation it is +unsupported features will be ignored. By using the Software adaptation it is possible to run Qt Quick 2 applications on hardware and platforms that do not have OpenGL support. The Software adaptation was previously known as the Qt Quick 2D Renderer. +However, unlike the 2D Renderer, the new, integrated version supports partial +updates. This means that the full update of the window or screen contents is +now avoided, and only the changed areas get flushed. This can significantly +improve performance for many applications. \section2 Shader Effects ShaderEffect components in QtQuick 2 can not be rendered by the Software adptation. @@ -194,8 +198,8 @@ category \c{qt.scenegraph.general} is enabled. When encountering issues, always set the \c{QSG_INFO} and \c{QT_D3D_DEBUG} environment variables to 1 in order to get debug and warning messages printed on the debug output. The latter enables the Direct3D debug layer. Note that the -debug layer should not be enabled in production use since the performance it -can significantly impact performance (CPU load) due to increased API overhead. +debug layer should not be enabled in production use since it can significantly +impact performance (CPU load) due to increased API overhead. \section2 Render Loops @@ -241,8 +245,9 @@ See the ShaderEffect documentation for a detailed description. Particles, sprites, and other OpenGL-dependent tools like QQuickFramebufferObject are not currently supported. -Like with the Software adaptation, text is always rendered using the native -method. Distance field-based text rendering is not currently implemented. +Like with the \l{qtquick-visualcanvas-adaptations-software.html}{Software +adaptation}, text is always rendered using the native method. Distance +field-based text rendering is not currently implemented. Texture atlases are not currently in use. |