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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-06-27 14:23:16 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-06-27 15:25:02 +0000
commita0aadc3226d99d6d950359383df596928f300001 (patch)
treebc9f5281f28dc08baa0030b6e9ef373405ae3799 /src/quick/doc
parent8d139e5e42dddac7f8cd443d7040cab0e86acd19 (diff)
Fix typos and links in the sw and d3d12 backend docs
plus mention the partial update support. Change-Id: I208fb1517b89f9260e80505f911d86c8b06ac4c7 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/doc')
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
index 1bf6822bbd..d506e68d6a 100644
--- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
@@ -104,11 +104,15 @@ uses the Raster paint engine to render the contents of the scene graph instead
of OpenGL. As a result of not using OpenGL to render the scene graph, some
features and optimizations are no longer available. Most Qt Quick 2
applications will run without modification though any attempts to use
-unsupported features will be ignored. By using the Software adpatation it is
+unsupported features will be ignored. By using the Software adaptation it is
possible to run Qt Quick 2 applications on hardware and platforms that do not
have OpenGL support.
The Software adaptation was previously known as the Qt Quick 2D Renderer.
+However, unlike the 2D Renderer, the new, integrated version supports partial
+updates. This means that the full update of the window or screen contents is
+now avoided, and only the changed areas get flushed. This can significantly
+improve performance for many applications.
\section2 Shader Effects
ShaderEffect components in QtQuick 2 can not be rendered by the Software adptation.
@@ -194,8 +198,8 @@ category \c{qt.scenegraph.general} is enabled.
When encountering issues, always set the \c{QSG_INFO} and \c{QT_D3D_DEBUG}
environment variables to 1 in order to get debug and warning messages printed
on the debug output. The latter enables the Direct3D debug layer. Note that the
-debug layer should not be enabled in production use since the performance it
-can significantly impact performance (CPU load) due to increased API overhead.
+debug layer should not be enabled in production use since it can significantly
+impact performance (CPU load) due to increased API overhead.
\section2 Render Loops
@@ -241,8 +245,9 @@ See the ShaderEffect documentation for a detailed description.
Particles, sprites, and other OpenGL-dependent tools like
QQuickFramebufferObject are not currently supported.
-Like with the Software adaptation, text is always rendered using the native
-method. Distance field-based text rendering is not currently implemented.
+Like with the \l{qtquick-visualcanvas-adaptations-software.html}{Software
+adaptation}, text is always rendered using the native method. Distance
+field-based text rendering is not currently implemented.
Texture atlases are not currently in use.