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authorLaszlo Agocs <laszlo.agocs@qt.io>2016-07-14 14:19:13 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2016-07-15 09:30:40 +0000
commitcba37804135970ef18743b276d71cc8c636ecc01 (patch)
tree5f7364ecad3e066545715c76b3ea8b3a01c173fb /src/quick/doc
parentf3200a1f979c4f77d6d5f8960c8f09230cbe622f (diff)
D3D12: Mention QQuickWidget in the docs
Change-Id: I778003c4110e825dc77aafff64f255ba4c9d7056 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/doc')
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
index 57f1495c8e..45162def2b 100644
--- a/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/adaptations.qdoc
@@ -311,6 +311,11 @@ Custom Qt Quick items using custom scenegraph nodes can be problematic.
Materials are inherently tied to the graphics API. Therefore only items using
the utility rectangle and image nodes are functional across all adaptations.
+QQuickWidget and its underlying OpenGL-based compositing architecture is not
+supported. If mixing with QWidget-based user interfaces is desired, use
+QWidget::createWindowContainer() to embed the native window of the QQuickWindow
+or QQuickView.
+
Finally, rendering via QSGEngine and QSGAbstractRenderer is not feasible with
the D3D12 adaptation at the moment.