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authorMitch Curtis <mitch.curtis@theqtcompany.com>2015-09-18 21:03:54 +0200
committerGunnar Sletta <gunnar@sletta.org>2015-09-19 18:46:24 +0000
commit7c74c443362dd62f41b01b5e6eae705b93685935 (patch)
treeb80eae3f406e8c4f51e5940ad7f4787bf20cc5dc /src/quick/doc
parent28fd662272561b42ce5e479d214f09705a5bf55c (diff)
Fix grammar in Performance docs
Change-Id: I3e012d1124973d9f33123f6b68acfeffeeedb018 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/doc')
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 8ef77dac4c..287bdc892e 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -762,7 +762,7 @@ with multiple windows.
faster to process in the renderer and faster to draw on the GPU. For
instance, PNG files will often have an alpha channel, even though
each pixel is fully opaque. JPG files are always opaque. When
- providing images to an QQuickImageProvider or creating images with
+ providing images to a QQuickImageProvider or creating images with
QQuickWindow::createTextureFromImage(), let the image have
QImage::Format_RGB32, when possible.