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author | Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> | 2016-08-22 11:30:25 +0200 |
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committer | Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com> | 2016-08-22 11:30:26 +0200 |
commit | 8eeede619f417904cbd33fd44143f857dfce0996 (patch) | |
tree | ad89f79cf5fb56f3de5fc4a8dc7c4e2c8e2c419e /src/quick/doc | |
parent | b8f145547e5477cd67f464c2d834f60a84f4aad6 (diff) | |
parent | 3ef4fac9ff3f785d3ccbda4b28ec2c0ea2ee1b59 (diff) |
Merge dev into 5.8
Change-Id: If0f273d3d33cec20edda539de6372337c2e4e969
Diffstat (limited to 'src/quick/doc')
-rw-r--r-- | src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc index c820e08e1b..2e41c85873 100644 --- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc +++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc @@ -269,7 +269,7 @@ animations, process events, etc. \endlist The threaded renderer is currently used by default on Windows with -opengl32.dll, Linux with non-Mesa based drivers, OS X, mobile +opengl32.dll, Linux with non-Mesa based drivers, \macos, mobile platforms, and Embedded Linux with EGLFS but this is subject to change. It is possible to force use of the threaded renderer by setting \c {QSG_RENDER_LOOP=threaded} in the environment. |