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authorShawn Rutledge <shawn.rutledge@qt.io>2020-07-23 13:56:26 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2020-09-18 20:56:25 +0200
commita97759a336c597327cb82eebc9f45c793aec32c9 (patch)
tree632bbee8568d38af56974e02df5810afcf48aedc /src/quick/handlers/qquickdraghandler.cpp
parent39f4d687fc37f48cbc181f42797c42be91b4a345 (diff)
Remove QQuickPointerEvent etc.; deliver QPointerEvents directly
QEventPoint does not have an accessor to get the QPointerEvent that it came from, because that's inconsistent with the idea that QPointerEvent instances are temporary, stack-allocated and movable (the pointer would often be wrong or null, therefore could not be relied upon). So most functions that worked directly with QQuickEventPoint before (which fortunately are still private API) now need to receive the QPointerEvent too, which we choose to pass by pointer. QEventPoint is always passed by reference (const where possible) to be consistent with functions in QPointerEvent that take QEventPoint by reference. QEventPoint::velocity() should be always in scene coordinates now, which saves us the trouble of transforming it to each item's coordinate system during delivery, but means that it will need to be done in handlers or applications sometimes. If we were going to transform it, it would be important to also store the sceneVelocity separately in QEventPoint so that the transformation could be done repeatedly for different items. Task-number: QTBUG-72173 Change-Id: I7ee164d2e6893c4e407fb7d579c75aa32843933a Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/quick/handlers/qquickdraghandler.cpp')
-rw-r--r--src/quick/handlers/qquickdraghandler.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/quick/handlers/qquickdraghandler.cpp b/src/quick/handlers/qquickdraghandler.cpp
index 492897b68b..0794b86b11 100644
--- a/src/quick/handlers/qquickdraghandler.cpp
+++ b/src/quick/handlers/qquickdraghandler.cpp
@@ -110,10 +110,10 @@ QPointF QQuickDragHandler::targetCentroidPosition()
return pos;
}
-void QQuickDragHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabTransition transition, QQuickEventPoint *point)
+void QQuickDragHandler::onGrabChanged(QQuickPointerHandler *grabber, QPointingDevice::GrabTransition transition, QPointerEvent *event, QEventPoint &point)
{
- QQuickMultiPointHandler::onGrabChanged(grabber, transition, point);
- if (grabber == this && transition == QQuickEventPoint::GrabExclusive && target()) {
+ QQuickMultiPointHandler::onGrabChanged(grabber, transition, event, point);
+ if (grabber == this && transition == QPointingDevice::GrabExclusive && target()) {
// In case the grab got handed over from another grabber, we might not get the Press.
auto isDescendant = [](QQuickItem *parent, QQuickItem *target) {
@@ -162,7 +162,7 @@ void QQuickDragHandler::onActiveChanged()
QQuickMultiPointHandler::onActiveChanged();
if (active()) {
if (auto parent = parentItem()) {
- if (currentEvent()->asPointerTouchEvent())
+ if (QQuickWindowPrivate::isTouchEvent(currentEvent()))
parent->setKeepTouchGrab(true);
// tablet and mouse are treated the same by Item's legacy event handling, and
// touch becomes synth-mouse for Flickable, so we need to prevent stealing
@@ -179,7 +179,7 @@ void QQuickDragHandler::onActiveChanged()
}
}
-void QQuickDragHandler::handlePointerEventImpl(QQuickPointerEvent *event)
+void QQuickDragHandler::handlePointerEventImpl(QPointerEvent *event)
{
QQuickMultiPointHandler::handlePointerEventImpl(event);
event->setAccepted(true);
@@ -199,18 +199,19 @@ void QQuickDragHandler::handlePointerEventImpl(QQuickPointerEvent *event)
// and in approximately the same direction
qreal minAngle = 361;
qreal maxAngle = -361;
- bool allOverThreshold = !event->isReleaseEvent();
- QVector <QQuickEventPoint *> chosenPoints;
+ bool allOverThreshold = !event->isEndEvent();
+ QVector<QEventPoint> chosenPoints;
- if (event->isPressEvent())
+ if (event->isBeginEvent())
m_pressedInsideTarget = target() && currentPoints().count() > 0;
for (const QQuickHandlerPoint &p : currentPoints()) {
if (!allOverThreshold)
break;
- QQuickEventPoint *point = event->pointById(p.id());
- chosenPoints << point;
- setPassiveGrab(point);
+ auto point = event->pointById(p.id());
+ Q_ASSERT(point);
+ chosenPoints << *point;
+ setPassiveGrab(event, *point);
// Calculate drag delta, taking into account the axis enabled constraint
// i.e. if xAxis is not enabled, then ignore the horizontal component of the actual movement
QVector2D accumulatedDragDelta = QVector2D(point->scenePosition() - point->scenePressPosition());
@@ -237,7 +238,7 @@ void QQuickDragHandler::handlePointerEventImpl(QQuickPointerEvent *event)
if (allOverThreshold && !overThreshold)
allOverThreshold = false;
- if (event->isPressEvent()) {
+ if (event->isBeginEvent()) {
// m_pressedInsideTarget should stay true iff ALL points in which DragHandler is interested
// have been pressed inside the target() Item. (E.g. in a Slider the parent might be the
// whole control while the target is just the knob.)
@@ -250,7 +251,7 @@ void QQuickDragHandler::handlePointerEventImpl(QQuickPointerEvent *event)
// (That affects behavior for mouse but not for touch, because Flickable only handles mouse.)
// So we have to compensate by accepting the event here to avoid any parent Flickable from
// getting the event via direct delivery and grabbing too soon.
- point->setAccepted(event->asPointerMouseEvent()); // stop propagation iff it's a mouse event
+ point->setAccepted(QQuickWindowPrivate::isMouseEvent(event)); // stop propagation iff it's a mouse event
}
}
if (allOverThreshold) {
@@ -258,7 +259,7 @@ void QQuickDragHandler::handlePointerEventImpl(QQuickPointerEvent *event)
if (angleDiff > 180)
angleDiff = 360 - angleDiff;
qCDebug(lcDragHandler) << "angle min" << minAngle << "max" << maxAngle << "range" << angleDiff;
- if (angleDiff < DragAngleToleranceDegrees && grabPoints(chosenPoints))
+ if (angleDiff < DragAngleToleranceDegrees && grabPoints(event, chosenPoints))
setActive(true);
}
}