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authorShawn Rutledge <shawn.rutledge@qt.io>2017-04-24 08:51:47 +0200
committerJan Arve Sæther <jan-arve.saether@qt.io>2017-04-27 16:10:53 +0000
commit47479c0e969a3b3d220c77b8bb7cb8f2d58c07ae (patch)
tree7868201449b1f03df288188f95ce7eda955c7192 /src/quick/handlers/qquickdraghandler.cpp
parent822e39df38b20763d2933d7a6d2d6ddf7b9b2639 (diff)
DragHandler: allow parent to be different from target
The most obvious way to implement a Slider is to allow dragging the knob - as on a real-world physical sliding potentiometer. But to make it easier on a touchscreen, it should be possible to touch anywhere along the slider's travel, as on a QtQuick.Controls 2 Slider. For that purpose, we need to respond to events within the bounds of one Item while actually dragging a different Item (the knob). It's similar to the way that PinchHandler can handle pinch gestures within one Item while transforming another (which may be too small to get both fingers inside). Change-Id: Iac9a5f11a7a45e22d93fe52bf62d157c48d72d3d Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/handlers/qquickdraghandler.cpp')
-rw-r--r--src/quick/handlers/qquickdraghandler.cpp37
1 files changed, 31 insertions, 6 deletions
diff --git a/src/quick/handlers/qquickdraghandler.cpp b/src/quick/handlers/qquickdraghandler.cpp
index 73ad97712e..b4006ab5c7 100644
--- a/src/quick/handlers/qquickdraghandler.cpp
+++ b/src/quick/handlers/qquickdraghandler.cpp
@@ -75,17 +75,25 @@ bool QQuickDragHandler::wantsEventPoint(QQuickEventPoint *point)
void QQuickDragHandler::onGrabChanged(QQuickPointerHandler *grabber, QQuickEventPoint::GrabState stateChange, QQuickEventPoint *point)
{
+ if (grabber == this && stateChange == QQuickEventPoint::GrabExclusive)
+ // In case the grab got handled over from another grabber, we might not get the Press
+ initializeTargetStartPos(point);
enforceConstraints();
QQuickPointerSingleHandler::onGrabChanged(grabber, stateChange, point);
}
+void QQuickDragHandler::onActiveChanged()
+{
+ if (!active())
+ m_targetStartPos = QPointF();
+}
+
void QQuickDragHandler::handleEventPoint(QQuickEventPoint *point)
{
point->setAccepted();
switch (point->state()) {
case QQuickEventPoint::Pressed:
- if (target() && target()->parentItem())
- m_startPos = target()->parentItem()->mapToScene(target()->position());
+ initializeTargetStartPos(point);
setPassiveGrab(point);
break;
case QQuickEventPoint::Updated: {
@@ -97,7 +105,7 @@ void QQuickDragHandler::handleEventPoint(QQuickEventPoint *point)
if (active()) {
setTranslation(delta);
if (target() && target()->parentItem()) {
- QPointF pos = target()->parentItem()->mapFromScene(m_startPos + delta);
+ QPointF pos = target()->parentItem()->mapFromScene(m_targetStartPos + delta);
enforceAxisConstraints(&pos);
target()->setPosition(pos);
}
@@ -105,13 +113,13 @@ void QQuickDragHandler::handleEventPoint(QQuickEventPoint *point)
((m_xAxis.enabled() && QQuickWindowPrivate::dragOverThreshold(delta.x(), Qt::XAxis, point)) ||
(m_yAxis.enabled() && QQuickWindowPrivate::dragOverThreshold(delta.y(), Qt::YAxis, point)))) {
setExclusiveGrab(point);
- if (target()) {
+ if (auto parent = parentItem()) {
if (point->pointerEvent()->asPointerTouchEvent())
- target()->setKeepTouchGrab(true);
+ parent->setKeepTouchGrab(true);
// tablet and mouse are treated the same by Item's legacy event handling, and
// touch becomes synth-mouse for Flickable, so we need to prevent stealing
// mouse grab too, whenever dragging occurs in an enabled direction
- target()->setKeepMouseGrab(true);
+ parent->setKeepMouseGrab(true);
}
}
} break;
@@ -139,6 +147,23 @@ void QQuickDragHandler::enforceAxisConstraints(QPointF *localPos)
localPos->setY(qBound(m_yAxis.minimum(), localPos->y(), m_yAxis.maximum()));
}
+void QQuickDragHandler::initializeTargetStartPos(QQuickEventPoint *point)
+{
+ if (target() && target()->parentItem() && m_targetStartPos.isNull()) { // prefer the m_targetStartPos we got when it got Pressed.
+ m_targetStartPos = target()->parentItem()->mapToScene(target()->position());
+ if (!target()->contains(point->pos())) {
+ // If pressed outside of target item, move the target item so that the touchpoint is in its center,
+ // while still respecting the axis constraints.
+ const QPointF center = target()->parentItem()->mapFromScene(point->scenePos());
+ const QPointF pointCenteredInItemPos = target()->parentItem()->mapToScene(center - QPointF(target()->width(), target()->height())/2);
+ if (m_xAxis.enabled())
+ m_targetStartPos.setX(pointCenteredInItemPos.x());
+ if (m_yAxis.enabled())
+ m_targetStartPos.setY(pointCenteredInItemPos.y());
+ }
+ }
+}
+
void QQuickDragHandler::setTranslation(const QPointF &trans)
{
if (trans == m_translation) // fuzzy compare?