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authorShawn Rutledge <shawn.rutledge@qt.io>2018-06-19 18:05:14 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2018-07-12 20:24:38 +0000
commit8092c5617092195d7df02775f423f5e420eb764f (patch)
treec9c5c09b4327a395da2169497139e81197b4afea /src/quick/handlers/qquickmultipointhandler.cpp
parentfa3c840ef1ff2100ccca6866528ac1f008c8e3a7 (diff)
Rename Pointer Handlers to Input Handlers (as a concept)
This is a documentation change to alleviate some confusion that we've seen during the Tech Preview period. It doesn't make sense to actually rename the base class though, because it is intended to handle QQuickPointerEvents, not QEvents. The reason for that is that refactoring the QEvent hierarchy has to wait until Qt 6. So maybe in Qt 6 we can remove QQuickPointerEvent and have a QQuickInputHandler base class which handles QInputEvents; but for now, this conceptual renaming seems about as far as we can go. Task-number: QTBUG-66651 Change-Id: I84a41dc282c480d08f4d4a0d9a857e37e074aa7a Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
Diffstat (limited to 'src/quick/handlers/qquickmultipointhandler.cpp')
-rw-r--r--src/quick/handlers/qquickmultipointhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/handlers/qquickmultipointhandler.cpp b/src/quick/handlers/qquickmultipointhandler.cpp
index 2236a7d18e..9a3732ff84 100644
--- a/src/quick/handlers/qquickmultipointhandler.cpp
+++ b/src/quick/handlers/qquickmultipointhandler.cpp
@@ -133,7 +133,7 @@ QVector<QQuickEventPoint *> QQuickMultiPointHandler::eligiblePoints(QQuickPointe
If a smaller number of touchpoints are in contact with the
\l {PointerHandler::parent}{parent}, they will be ignored.
- Any ignored points are eligible to activate other Pointer Handlers that
+ Any ignored points are eligible to activate other Input Handlers that
have different constraints, on the same Item or on other Items.
The default value is 2.
@@ -159,7 +159,7 @@ void QQuickMultiPointHandler::setMinimumPointCount(int c)
chosen in the order that they are pressed, and the remaining points will
be ignored.
- Any ignored points are eligible to activate other Pointer Handlers that
+ Any ignored points are eligible to activate other Input Handlers that
have different constraints, on the same Item or on other Items.
The default value is the same as \l minimumPointCount.