diff options
author | Jan Arve Saether <jan-arve.saether@qt.io> | 2016-09-02 17:07:57 +0200 |
---|---|---|
committer | Shawn Rutledge <shawn.rutledge@qt.io> | 2016-09-16 14:46:13 +0000 |
commit | c364b935f06256ec7adfaf486ef35b3996152804 (patch) | |
tree | 7d78f8fcfa14d772c9365ac7c37a20ca752e0de1 /src/quick/handlers/qquickpinchhandler.cpp | |
parent | b8106804c87f70c3be034dc3e191966293a8b877 (diff) |
Fix rotation in PinchHandler
If we want to allow rotation with more than 2 fingers, its not
straightforward to calculate the rotation angle, because we cannot anymore
calculate the angle between the two touchpoints.
The approach chosen was to calculate the angle between the centroid and
the touchpoints, and take the average between the angles.
Then, for the next event we calculated the new average of the angles.
However, this is not really reliable in some scenarios, suppose we have
these three angles:
0 120 240, avg = 360/3 = 120
next, touch points rotate clockwise with 2 degrees, and we get these
angles:
358 118 238, avg = 714/3 = 238
So, just by rotating all fingers by 2 degrees, we got a jump by 118
degrees "in average".
Instead we need to track the angles of *all* touch points, and when the
next touch event is received we calculate how much the angle has changed
per touch point. We then take the average of those angles as the effective
"rotation" of the PinchHandler
Change-Id: I2bfdf80b886751177efe81bcc7b698af0d2938e3
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/handlers/qquickpinchhandler.cpp')
-rw-r--r-- | src/quick/handlers/qquickpinchhandler.cpp | 128 |
1 files changed, 103 insertions, 25 deletions
diff --git a/src/quick/handlers/qquickpinchhandler.cpp b/src/quick/handlers/qquickpinchhandler.cpp index ddec7eee87..417a45318d 100644 --- a/src/quick/handlers/qquickpinchhandler.cpp +++ b/src/quick/handlers/qquickpinchhandler.cpp @@ -64,13 +64,20 @@ Q_LOGGING_CATEGORY(lcPinchHandler, "qt.quick.handler.pinch") QQuickPinchHandler::QQuickPinchHandler(QObject *parent) : QQuickMultiPointerHandler(parent, 2) - , m_startScale(1) - , m_startRotation(0) + , m_scale(1) + , m_rotation(0) + , m_translation(0,0) , m_minimumScale(-qInf()) , m_maximumScale(qInf()) , m_minimumRotation(-qInf()) , m_maximumRotation(qInf()) + , m_minimumX(-qInf()) + , m_maximumX(qInf()) + , m_minimumY(-qInf()) + , m_maximumY(qInf()) , m_pinchOrigin(PinchCenter) + , m_startScale(1) + , m_startRotation(0) { connect(this, &QQuickPinchHandler::activeChanged, this, &QQuickPinchHandler::onActiveChanged); connect(this, &QQuickPinchHandler::targetChanged, this, &QQuickPinchHandler::onTargetChanged); @@ -126,6 +133,58 @@ void QQuickPinchHandler::setPinchOrigin(QQuickPinchHandler::PinchOrigin pinchOri } /*! + \qmlproperty QQuickPinchHandler::minimumX + + The minimum acceptable x coordinate of the centroid + */ +void QQuickPinchHandler::setMinimumX(qreal minX) +{ + if (m_minimumX == minX) + return; + m_minimumX = minX; + emit minimumXChanged(); +} + +/*! + \qmlproperty QQuickPinchHandler::maximumX + + The maximum acceptable x coordinate of the centroid + */ +void QQuickPinchHandler::setMaximumX(qreal maxX) +{ + if (m_maximumX == maxX) + return; + m_maximumX = maxX; + emit maximumXChanged(); +} + +/*! + \qmlproperty QQuickPinchHandler::minimumY + + The minimum acceptable y coordinate of the centroid + */ +void QQuickPinchHandler::setMinimumY(qreal minY) +{ + if (m_minimumY == minY) + return; + m_minimumY = minY; + emit minimumYChanged(); +} + +/*! + \qmlproperty QQuickPinchHandler::maximumY + + The maximum acceptable y coordinate of the centroid + */ +void QQuickPinchHandler::setMaximumY(qreal maxY) +{ + if (m_maximumY == maxY) + return; + m_maximumY = maxY; + emit maximumYChanged(); +} + +/*! \qmlproperty QQuickPinchHandler::minimumTouchPoints The pinch begins when this number of fingers are pressed. @@ -141,8 +200,11 @@ void QQuickPinchHandler::setPinchOrigin(QQuickPinchHandler::PinchOrigin pinchOri void QQuickPinchHandler::onActiveChanged() { if (active()) { - m_startScale = m_scaleTransform.xScale(); // TODO incompatible with independent x/y scaling - m_startRotation = m_rotationTransform.angle(); + m_startScale = m_scale; // TODO incompatible with independent x/y scaling + m_startRotation = m_rotation; + m_startAngles = angles(touchPointCentroid()); + m_activeRotation = 0; + m_startMatrix = m_transform.matrix(); qCInfo(lcPinchHandler) << "activated with starting scale" << m_startScale << "rotation" << m_startRotation; grabPoints(m_currentPoints); } @@ -154,8 +216,7 @@ void QQuickPinchHandler::onTargetChanged() // TODO if m_target was previously set differently, // does prepending to the new target remove it from the old one? // If not, should we fix that there, or here? - m_scaleTransform.prependToItem(target()); - m_rotationTransform.prependToItem(target()); + m_transform.prependToItem(target()); } } @@ -170,30 +231,47 @@ void QQuickPinchHandler::handlePointerEventImpl(QQuickPointerEvent *event) // TODO check m_pinchOrigin: right now it acts like it's set to PinchCenter QPointF startCentroid = startingCentroid(); - QPointF centroid = touchPointCentroid(); - QVector3D origin(centroid); + m_centroid = touchPointCentroid(); + m_centroid = QPointF(qBound(m_minimumX, m_centroid.x(), m_maximumX), + qBound(m_minimumY, m_centroid.y(), m_maximumY)); - qreal startDist = averageStartingDistance(startCentroid); - qreal dist = averageTouchPointDistance(centroid); - qreal zoom = dist / startDist; - - qreal newScale = qBound(m_minimumScale, zoom * m_startScale, m_maximumScale); - m_scaleTransform.setOrigin(origin); - // TODO optionally allow separate x and y scaling? - m_scaleTransform.setXScale(newScale); - m_scaleTransform.setYScale(newScale); - qreal startAngle = averageStartingAngle(startCentroid); - qreal angle = averageTouchPointAngle(centroid); - qreal angleDelta = startAngle - angle; - m_rotationTransform.setOrigin(origin); - m_rotationTransform.setAngle(qMin(m_maximumRotation, qMax(m_minimumRotation, m_startRotation + angleDelta))); + // 1. scale + qreal startDist = averageStartingDistance(startCentroid); + qreal dist = averageTouchPointDistance(m_centroid); + qreal activeScale = dist / startDist; + activeScale = qBound(m_minimumScale/m_startScale, activeScale, m_maximumScale/m_startScale); + m_scale = m_startScale * activeScale; + + // 2. rotate + QVector<PointData> newAngles = angles(m_centroid); + const qreal angleDelta = averageAngleDelta(m_startAngles, newAngles); + m_activeRotation += angleDelta; + const qreal totalRotation = m_startRotation + m_activeRotation; + m_rotation = qBound(m_minimumRotation, totalRotation, m_maximumRotation); + m_activeRotation += (m_rotation - totalRotation); //adjust for the potential bounding above + m_startAngles = std::move(newAngles); + + // 3. Drag/translate + QPointF activeTranslation(m_centroid - startCentroid); + + // apply rotation + scaling around the centroid - then apply translation. + QMatrix4x4 mat; + QVector3D xlatOrigin(m_centroid - target()->position()); + mat.translate(xlatOrigin); + mat.rotate(m_activeRotation, 0, 0, -1); + mat.scale(activeScale); + mat.translate(-xlatOrigin); + mat.translate(QVector3D(activeTranslation)); // TODO some translation inadvertently happens; try to hold the chosen pinch origin in place - qCDebug(lcPinchHandler) << "startCentroid" << startCentroid << "centroid" << centroid << "dist" << dist << "starting dist" << startDist - << "zoom" << zoom << "startScale" << m_startScale << "startAngle" << startAngle << "angle" << angle - << "scale" << scale() << "rotation" << rotation(); + qCDebug(lcPinchHandler) << "startCentroid" << startCentroid << "centroid" << m_centroid << "dist" << dist << "starting dist" << startDist + << "startScale" << m_startScale << "activeRotation" << m_activeRotation + << "scale" << m_scale << "rotation" << m_rotation; + + mat = mat * m_startMatrix; + m_transform.setMatrix(mat); emit updated(); } |