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authorShawn Rutledge <shawn.rutledge@qt.io>2018-05-09 09:21:54 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2018-05-16 10:35:09 +0000
commitc248a32fe69dfe1c685105d0c6aeaeb15d7ba29f (patch)
treeb1f74f88881177d3a70106f2ba9a05194f553bd8 /src/quick/handlers/qquicksinglepointhandler.cpp
parent7dcada48d2435e8ceb0cc8a6771f79b76979e11f (diff)
Move QQuickHandlerPoint into its own header and cpp files
...in anticipation of needing it in QQuickMultiPointHandler. Change-Id: Id98f2da34ee12b4cea3ba58550b446bfc989da1b Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'src/quick/handlers/qquicksinglepointhandler.cpp')
-rw-r--r--src/quick/handlers/qquicksinglepointhandler.cpp211
1 files changed, 1 insertions, 210 deletions
diff --git a/src/quick/handlers/qquicksinglepointhandler.cpp b/src/quick/handlers/qquicksinglepointhandler.cpp
index 1a5537b732..5510813cce 100644
--- a/src/quick/handlers/qquicksinglepointhandler.cpp
+++ b/src/quick/handlers/qquicksinglepointhandler.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2017 The Qt Company Ltd.
+** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
@@ -264,213 +264,4 @@ void QQuickSinglePointHandler::reset()
handled, this object is reset to default values (all coordinates are 0).
*/
-/*!
- \qmltype HandlerPoint
- \instantiates QQuickHandlerPoint
- \inqmlmodule Qt.labs.handlers
- \ingroup qtquick-handlers
- \brief An event point
-
- A QML representation of a QQuickEventPoint.
-
- It's possible to make bindings to properties of a \l SinglePointHandler's
- current point. For example:
-
- \snippet pointerHandlers/dragHandlerNullTarget.qml 0
-
- The point is kept up-to-date when the DragHandler is actively responding to
- an EventPoint; but when the point is released, or the current point is
- being handled by a different handler, \c position.x and \c position.y are 0.
-
- \note This is practically identical to QtQuick::EventPoint; however an
- EventPoint is a long-lived QObject which is invalidated between gestures
- and reused for subsequent event deliveries. Continuous bindings to its
- properties are not possible, and an individual handler cannot rely on it
- outside the period when that point is part of an active gesture which that
- handler is handling. HandlerPoint is a Q_GADGET that the handler owns.
- This allows you to make lifetime bindings to its properties.
-
- \sa SinglePointHandler::point
-*/
-
-QQuickHandlerPoint::QQuickHandlerPoint()
- : m_id(0)
- , m_rotation(0)
- , m_pressure(0)
-{}
-
-void QQuickHandlerPoint::reset()
-{
- m_id = 0;
- m_uniqueId = QPointingDeviceUniqueId();
- m_position = QPointF();
- m_scenePosition = QPointF();
- m_pressPosition = QPointF();
- m_scenePressPosition = QPointF();
- m_sceneGrabPosition = QPointF();
- m_velocity = QVector2D();
- m_rotation = 0;
- m_pressure = 0;
- m_ellipseDiameters = QSizeF();
- m_pressedButtons = Qt::NoButton;
-}
-
-/*!
- \readonly
- \qmlproperty int QtQuick::HandlerPoint::id
- \brief The ID number of the point
-
- During a touch gesture, from the time that the first finger is pressed
- until the last finger is released, each touchpoint will have a unique ID
- number. Likewise, if input from multiple devices occurs (for example
- simultaneous mouse and touch presses), all the current event points from
- all the devices will have unique IDs.
-
- \note Do not assume that id numbers start at zero or that they are
- sequential. Such an assumption is often false due to the way the underlying
- drivers work.
-
- \sa QTouchEvent::TouchPoint::id
-*/
-
-/*!
- \readonly
- \qmlproperty PointingDeviceUniqueId QtQuick::HandlerPoint::uniqueId
- \brief The unique ID of the point, if any
-
- This is normally empty, because touchscreens cannot uniquely identify fingers.
-
- On some types of touchscreens, especially those using TUIO drivers,
- it's possible to use recognizable physical tokens (fiducial objects)
- in addition to fingers. So if this point is a touch point, and
- uniqueId is set, it is the identifier for such an object.
-
- On a graphics tablet, each type of stylus or other tool often has a unique
- ID or serial number, which can be useful to respond in different ways to
- different tools.
-
- Interpreting the contents of this ID requires knowledge of the hardware and
- drivers in use.
-
- \sa QTabletEvent::uniqueId, QtQuick::TouchPoint::uniqueId, QtQuick::EventTouchPoint::uniqueId
-*/
-
-/*!
- \readonly
- \qmlproperty QPointF QtQuick::HandlerPoint::position
- \brief The position within the \c parent Item
-
- This is the position of the event point relative to the bounds of
- the \l {PointerHandler::parent} {parent}.
-*/
-
-/*!
- \readonly
- \qmlproperty QPointF QtQuick::HandlerPoint::scenePosition
- \brief The position within the scene
-
- This is the position of the event point relative to the bounds of the Qt
- Quick scene (typically the whole window).
-*/
-
-/*!
- \readonly
- \qmlproperty QPointF QtQuick::HandlerPoint::pressPosition
- \brief The pressed position within the \c parent Item
-
- This is the position at which this point was pressed, relative to the
- bounds of the \l {PointerHandler::parent} {parent}.
-*/
-
-/*!
- \readonly
- \qmlproperty QPointF QtQuick::HandlerPoint::scenePressPosition
- \brief The pressed position within the scene
-
- This is the position at which this point was pressed, in the coordinate
- system of the \l {Qt Quick Scene Graph}{scene graph}.
-*/
-
-/*!
- \readonly
- \qmlproperty QPointF QtQuick::HandlerPoint::sceneGrabPosition
- \brief The grabbed position within the scene
-
- If this point has been grabbed by a Pointer Handler or an Item, it means
- that object has taken sole responsibility for handling the movement and the
- release if this point. In that case, this is the position at which the grab
- occurred, in the coordinate system of the \l {Qt Quick Scene Graph}{scene graph}.
-*/
-
-/*!
- \readonly
- \qmlproperty enum QtQuick::HandlerPoint::pressedButtons
- \brief Which mouse or stylus buttons are currently pressed
-
- \sa MouseArea::pressedButtons
-*/
-
-/*!
- \readonly
- \qmlproperty QVector2D QtQuick::HandlerPoint::velocity
- \brief A vector representing the average speed and direction of movement
-
- This is a velocity vector pointing in the direction of movement, in logical
- pixels per second. It has x and y components, at least one of which will be
- nonzero when this point is in motion. It holds the average recent velocity:
- how fast and in which direction the event point has been moving recently.
-
- \sa QtQuick::EventPoint::velocity, QtQuick::TouchPoint::velocity, QTouchEvent::TouchPoint::velocity
-*/
-
-/*!
- \readonly
- \qmlproperty qreal QtQuick::HandlerPoint::rotation
-
- This property holds the rotation angle of the stylus on a graphics tablet
- or the contact patch of a touchpoint on a touchscreen.
-
- It is valid only with certain tablet stylus devices and touchscreens that
- can measure the rotation angle. Otherwise, it will be zero.
-*/
-
-/*!
- \readonly
- \qmlproperty qreal QtQuick::HandlerPoint::pressure
-
- This property tells how hard the user is pressing the stylus on a graphics
- tablet or the finger against a touchscreen, in the range from \c 0 (no
- measurable pressure) to \c 1.0 (maximum pressure which the device can
- measure).
-
- It is valid only with certain tablets and touchscreens that can measure
- pressure. Otherwise, it will be zero.
-*/
-
-/*!
- \readonly
- \qmlproperty size QtQuick::HandlerPoint::ellipseDiameters
-
- This property holds the diameters of the contact patch, if the event
- comes from a touchpoint and the device provides this information.
-
- A touchpoint is modeled as an elliptical area where the finger is pressed
- against the touchscreen. (In fact, it could also be modeled as a bitmap;
- but in that case we expect an elliptical bounding estimate to be fitted to
- the contact patch before the event is sent.) The harder the user presses,
- the larger the contact patch; so, these diameters provide an alternate way
- of detecting pressure, in case the device does not include a separate
- pressure sensor. The ellipse is centered on \l scenePosition (\l position
- in the PointerHandler's Item's local coordinates). The \l rotation property
- provides the rotation of the ellipse, if known. It is expected that if the
- \l rotation is zero, the \l {QSize::height}{height} is the larger dimension
- (the major axis), because of the usual hand position, reaching upward or
- outward across the surface.
-
- If the contact patch is unknown, or the device is not a touchscreen,
- these values will be zero.
-
- \sa QtQuick::EventTouchPoint::ellipseDiameters, QtQuick::TouchPoint::ellipseDiameters, QTouchEvent::TouchPoint::ellipseDiameters
-*/
-
QT_END_NAMESPACE