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authorShawn Rutledge <shawn.rutledge@qt.io>2018-07-26 16:33:13 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2018-07-27 10:42:54 +0000
commit0e1f83dcade8cb6428513eea4452dcd500f9e486 (patch)
tree227c4848145b23fde12ad33d3bea3a60c04cb36e /src/quick/handlers/qquicktaphandler.cpp
parent447e2e024609a22fe052cf458c27efdef2e3d3eb (diff)
Fix PointerHandler constructors and destructors
- Constructors should take QQuickItem* not QObject* to be symmetric with the parentItem() accessor (and other code) which assumes its type - Use header initialization everywhere possible - Reorder variables to minimize padding (somewhat) - Remove empty destructor bodies (the compiler can write them) - Remove override and virtual from destructors in accordance with https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Rh-override Change-Id: I682a53a803d65e29136bfaec3a5b534e975ecf30 Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'src/quick/handlers/qquicktaphandler.cpp')
-rw-r--r--src/quick/handlers/qquicktaphandler.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/quick/handlers/qquicktaphandler.cpp b/src/quick/handlers/qquicktaphandler.cpp
index 1d3375314f..992bc5e438 100644
--- a/src/quick/handlers/qquicktaphandler.cpp
+++ b/src/quick/handlers/qquicktaphandler.cpp
@@ -84,13 +84,8 @@ int QQuickTapHandler::m_touchMultiTapDistanceSquared(-1);
\sa MouseArea
*/
-QQuickTapHandler::QQuickTapHandler(QObject *parent)
+QQuickTapHandler::QQuickTapHandler(QQuickItem *parent)
: QQuickSinglePointHandler(parent)
- , m_pressed(false)
- , m_gesturePolicy(DragThreshold)
- , m_tapCount(0)
- , m_longPressThreshold(-1)
- , m_lastTapTimestamp(0.0)
{
if (m_mouseMultiClickDistanceSquared < 0) {
m_multiTapInterval = qApp->styleHints()->mouseDoubleClickInterval() / 1000.0;
@@ -103,10 +98,6 @@ QQuickTapHandler::QQuickTapHandler(QObject *parent)
}
}
-QQuickTapHandler::~QQuickTapHandler()
-{
-}
-
static bool dragOverThreshold(const QQuickEventPoint *point)
{
QPointF delta = point->scenePosition() - point->scenePressPosition();