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authorErik Verbruggen <erik.verbruggen@qt.io>2016-06-22 10:12:13 +0200
committerErik Verbruggen <erik.verbruggen@qt.io>2016-06-22 11:07:05 +0000
commit702c4247d74ffb7e4fb1aaca96d70f4591203ba2 (patch)
tree6c0a41332cf4a8ab0051600efdd27b0746574795 /src/quick/items/context2d/qquickcanvasitem.cpp
parentfd0e3c6d569a7410fff33974ce9f908dc2de0e22 (diff)
V4: Pass scope around as parameters inside the runtime.
The implementation of many (or all) runtime functions consist of first creating a QV4::Scope, which saves and restores the JS stack pointer. It also prevents tail-calls because of that restoring behavior. In many cases it suffices to do that at the entry-point of the runtime. The return value of a JS function call is now also stored in the scope. Previously, all return values were stored in a ScopedValue, got loaded on return, and immediately stored in another ScopedValue in the caller. This resulted in a lot of stores, where now there is only one store needed, and no extra ScopedValue for every function. Change-Id: I13d80fc0ce72c5702ef1536d41d12f710c5914fa Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/items/context2d/qquickcanvasitem.cpp')
-rw-r--r--src/quick/items/context2d/qquickcanvasitem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp
index b340d9bf94..9d5ddab155 100644
--- a/src/quick/items/context2d/qquickcanvasitem.cpp
+++ b/src/quick/items/context2d/qquickcanvasitem.cpp
@@ -709,7 +709,7 @@ void QQuickCanvasItem::updatePolish()
for (auto it = animationCallbacks.cbegin(), end = animationCallbacks.cend(); it != end; ++it) {
QV4::ScopedFunctionObject f(scope, it.value().value());
callData->args[0] = QV4::Primitive::fromUInt32(QDateTime::currentDateTimeUtc().toTime_t());
- f->call(callData);
+ f->call(scope, callData);
}
}
else {