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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-05-02 22:37:45 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-05-03 10:12:45 +0000 |
commit | e96fe44ff09703fe3033d6e90d787d2fb68c9e63 (patch) | |
tree | 64e36dc09499aa3137cc8d6a4df0eef03abf2430 /src/quick/items/context2d/qquickcanvasitem.cpp | |
parent | 0ea01a229b42eacee340cd1dc6895a7de99ea895 (diff) |
D3D12: Fix incorrect descriptor heap types in deferred releases
The type is not always CBV_SRV_UAV, it can also be RTV or DSV when
offscreen render targets are in use.
Change-Id: I2d154fbf48e8372bd415be0acbee8e563f972140
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/context2d/qquickcanvasitem.cpp')
0 files changed, 0 insertions, 0 deletions