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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-02 22:37:45 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-05-03 10:12:45 +0000
commite96fe44ff09703fe3033d6e90d787d2fb68c9e63 (patch)
tree64e36dc09499aa3137cc8d6a4df0eef03abf2430 /src/quick/items/context2d/qquickcanvasitem.cpp
parent0ea01a229b42eacee340cd1dc6895a7de99ea895 (diff)
D3D12: Fix incorrect descriptor heap types in deferred releases
The type is not always CBV_SRV_UAV, it can also be RTV or DSV when offscreen render targets are in use. Change-Id: I2d154fbf48e8372bd415be0acbee8e563f972140 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/context2d/qquickcanvasitem.cpp')
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