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authorSze Howe Koh <szehowe.koh@gmail.com>2013-05-16 23:53:02 +0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-05-20 12:28:40 +0200
commit3c9dd93a036ddb719726333e617eb3d8ab5c2be5 (patch)
tree00914f4205a4d0a669f6e7bef060a33df3ee090e /src/quick/items/context2d/qquickcanvasitem.cpp
parent91553ec97c28302707ed9ffecc74d248d3011e19 (diff)
Doc: Fix some broken links
Change-Id: I1385a8947107a7c80b32306fc587aff45536a4ec Reviewed-by: Alan Alpert <aalpert@blackberry.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcanvasitem.cpp')
-rw-r--r--src/quick/items/context2d/qquickcanvasitem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/context2d/qquickcanvasitem.cpp b/src/quick/items/context2d/qquickcanvasitem.cpp
index 0c58b9b800..4144256a38 100644
--- a/src/quick/items/context2d/qquickcanvasitem.cpp
+++ b/src/quick/items/context2d/qquickcanvasitem.cpp
@@ -266,7 +266,7 @@ QQuickCanvasItemPrivate::~QQuickCanvasItemPrivate()
requires the pixel data to be exchanged between the system memory and the
graphic card, which is significantly more expensive. Rendering may also be
synchronized with the V-sync signal (to avoid
- \l{en.wikipedia.org/wiki/Screen_tearing}{screen tearing}) which will further
+ \l{http://en.wikipedia.org/wiki/Screen_tearing}{screen tearing}) which will further
impact pixel operations with \c Canvas.FrambufferObject render target.
\section1 Tips for Porting Existing HTML5 Canvas applications