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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/context2d/qquickcanvasitem_p.h
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcanvasitem_p.h')
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diff --git a/src/quick/items/context2d/qquickcanvasitem_p.h b/src/quick/items/context2d/qquickcanvasitem_p.h
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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QQUICKCANVASITEM_P_H
+#define QQUICKCANVASITEM_P_H
+
+#include <QtQuick/qquickitem.h>
+#include <private/qv8engine_p.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+class QQuickContext2D;
+class QQuickCanvasItemPrivate;
+class Q_QUICK_EXPORT QQuickCanvasItem : public QQuickItem
+{
+ Q_OBJECT
+ Q_ENUMS(RenderTarget)
+ Q_ENUMS(ImageFilterMode)
+
+ Q_PROPERTY(QSizeF canvasSize READ canvasSize WRITE setCanvasSize NOTIFY canvasSizeChanged)
+ Q_PROPERTY(QSize tileSize READ tileSize WRITE setTileSize NOTIFY tileSizeChanged)
+ Q_PROPERTY(QRectF canvasWindow READ canvasWindow WRITE setCanvasWindow NOTIFY canvasWindowChanged)
+ Q_PROPERTY(bool renderInThread READ renderInThread WRITE setRenderInThread NOTIFY renderInThreadChanged)
+ Q_PROPERTY(RenderTarget renderTarget READ renderTarget WRITE setRenderTarget NOTIFY renderTargetChanged)
+public:
+ enum RenderTarget {
+ Image,
+ FramebufferObject
+ };
+
+ enum ImageFilterMode {
+ Threshold,
+ Mono,
+ GrayScale,
+ Brightness,
+ Invert,
+ Blur,
+ Opaque,
+ Convolute
+ };
+
+ QQuickCanvasItem(QQuickItem *parent = 0);
+ ~QQuickCanvasItem();
+
+ QSizeF canvasSize() const;
+ void setCanvasSize(const QSizeF &);
+
+ QSize tileSize() const;
+ void setTileSize(const QSize &);
+
+ QRectF canvasWindow() const;
+ void setCanvasWindow(const QRectF& rect);
+
+ bool renderInThread() const;
+ void setRenderInThread(bool renderInThread);
+
+ RenderTarget renderTarget() const;
+ void setRenderTarget(RenderTarget target);
+
+ QQuickContext2D* context() const;
+ QImage toImage(const QRectF& region = QRectF()) const;
+
+ QImage loadedImage(const QUrl& url);
+
+Q_SIGNALS:
+ void paint(QDeclarativeV8Handle context, const QRect &region);
+ void painted();
+ void canvasSizeChanged();
+ void tileSizeChanged();
+ void renderInThreadChanged();
+ void textureChanged();
+ void canvasWindowChanged();
+ void renderTargetChanged();
+ void imageLoaded();
+public Q_SLOTS:
+ QString toDataURL(const QString& type = QLatin1String("image/png")) const;
+ QDeclarativeV8Handle getContext(const QString & = QLatin1String("2d"));
+ void markDirty(const QRectF& region);
+ void requestPaint() {markDirty(canvasWindow());}
+ // Save current canvas to disk
+ bool save(const QString& filename) const;
+ void loadImage(const QUrl& url);
+ void unloadImage(const QUrl& url);
+ bool isImageLoaded(const QUrl& url) const;
+ bool isImageLoading(const QUrl& url) const;
+ bool isImageError(const QUrl& url) const;
+private Q_SLOTS:
+ void _doPainting(const QRectF& region);
+protected:
+ virtual void componentComplete();
+ virtual QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
+ virtual void geometryChanged(const QRectF &newGeometry,
+ const QRectF &oldGeometry);
+ virtual void updatePolish();
+private:
+ void createContext();
+ void createTexture();
+ Q_DECLARE_PRIVATE(QQuickCanvasItem)
+ friend class QQuickContext2D;
+ friend class QQuickContext2DTexture;
+};
+QT_END_NAMESPACE
+
+QML_DECLARE_TYPE(QQuickCanvasItem)
+
+QT_END_HEADER
+
+#endif //QQUICKCANVASITEM_P_H