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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-07-30 17:11:02 +0200
committerGunnar Sletta <gunnar.sletta@jollamobile.com>2014-08-01 23:16:26 +0200
commit557d73575978b873bb01ea791ae237fa6067fa7f (patch)
treeaa08ef0b5293f344d2df963d9524f7f017f4022a /src/quick/items/context2d/qquickcontext2d.cpp
parentba193b94c6822ba382e2dc69cae60c6833f5cc9d (diff)
Make canvas cleanup work propertly...
Depending on which mode we are in, we need to run cleanup on the right thread and in the right way. Image canvas doesn't contain any GL resources and can be nuked right away. The actual QSGTexture is managed by the node, so we don't need to worry about it. For FBO it is a bit more complicated. - Threaded: We create a cleanup handler that runs makeCurrent deleteTexture and doneCurrent and then release the surface on the GUI thread. - Immediate: Same as threaded, just right away - Cooperative: Schedule the texture to be deleted on the next sync. The Context doesn't have its own GL context in this case, so don't worry about it. Change-Id: I2d0ae7acfa05561faa52f3cacd767eb18cabaf02 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2d.cpp')
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp46
1 files changed, 45 insertions, 1 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index a7d5f7d65f..8858958dbc 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -70,6 +70,8 @@
#include <private/qv4objectproto_p.h>
#include <private/qv4scopedvalue_p.h>
+#include <QtCore/QRunnable>
+
#if defined(Q_OS_QNX) || defined(Q_OS_ANDROID)
#include <ctype.h>
#endif
@@ -4061,6 +4063,27 @@ bool QQuickContext2D::isPointInPath(qreal x, qreal y) const
return contains;
}
+class QQuickContext2DThreadCleanup : public QObject
+{
+public:
+ QQuickContext2DThreadCleanup(QOpenGLContext *gl, QQuickContext2DTexture *t, QOffscreenSurface *s)
+ : context(gl), texture(t), surface(s)
+ { }
+
+ ~QQuickContext2DThreadCleanup()
+ {
+ context->makeCurrent(surface);
+ delete texture;
+ context->doneCurrent();
+ delete context;
+ surface->deleteLater();
+ }
+
+ QOpenGLContext *context;
+ QQuickContext2DTexture *texture;
+ QOffscreenSurface *surface;
+};
+
QQuickContext2D::QQuickContext2D(QObject *parent)
: QQuickCanvasContext(parent)
, m_buffer(new QQuickContext2DCommandBuffer)
@@ -4075,7 +4098,28 @@ QQuickContext2D::QQuickContext2D(QObject *parent)
QQuickContext2D::~QQuickContext2D()
{
delete m_buffer;
- m_texture->deleteLater();
+
+ if (m_renderTarget == QQuickCanvasItem::FramebufferObject) {
+ if (m_renderStrategy == QQuickCanvasItem::Immediate && m_glContext) {
+ Q_ASSERT(QThread::currentThread() == m_glContext->thread());
+ m_glContext->makeCurrent(m_surface.data());
+ delete m_texture;
+ m_glContext->doneCurrent();
+ delete m_glContext;
+ } else if (m_texture->isOnCustomThread()) {
+ Q_ASSERT(m_glContext);
+ QQuickContext2DThreadCleanup *cleaner = new QQuickContext2DThreadCleanup(m_glContext, m_texture, m_surface.take());
+ cleaner->moveToThread(m_texture->thread());
+ cleaner->deleteLater();
+ } else {
+ m_texture->deleteLater();
+ }
+ } else {
+ // Image based does not have GL resources, but must still be deleted
+ // on its designated thread after it has completed whatever it might
+ // currently be doing.
+ m_texture->deleteLater();
+ }
}
QV4::ReturnedValue QQuickContext2D::v4value() const