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authorShawn Rutledge <shawn.rutledge@qt.io>2018-02-21 10:41:54 +0100
committerShawn Rutledge <shawn.rutledge@qt.io>2018-02-26 07:13:18 +0000
commit499ec43937e926e4f2fa57a9baa455fcb3862262 (patch)
tree206c90d47387f8322b68f5e3db613189397e1af3 /src/quick/items/context2d/qquickcontext2d.cpp
parent53d1e9ed21d25e65a2f13606af479838f5f21fe7 (diff)
use nullptr consistently (clang-tidy)
From now on we prefer nullptr instead of 0 to clarify cases where we are assigning or testing a pointer rather than a numeric zero. Also, replaced cases where 0 was passed as Qt::KeyboardModifiers with Qt::NoModifier (clang-tidy replaced them with nullptr, which waas wrong, so it was just as well to make the tests more readable rather than to revert those lines). Change-Id: I4735d35e4d9f42db5216862ce091429eadc6e65d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2d.cpp')
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index 434765aaa1..af8048f2e4 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -641,7 +641,7 @@ public:
o->defineDefaultProperty(QStringLiteral("createLinearGradient"), method_createLinearGradient, 0);
o->defineDefaultProperty(QStringLiteral("strokeRect"), method_strokeRect, 0);
o->defineDefaultProperty(QStringLiteral("closePath"), method_closePath, 0);
- o->defineAccessorProperty(QStringLiteral("canvas"), QQuickJSContext2DPrototype::method_get_canvas, 0);
+ o->defineAccessorProperty(QStringLiteral("canvas"), QQuickJSContext2DPrototype::method_get_canvas, nullptr);
return o->d();
}
@@ -943,9 +943,9 @@ void QV4::Heap::QQuickJSContext2DImageData::init()
QV4::Scope scope(internalClass->engine);
QV4::ScopedObject o(scope, this);
- o->defineAccessorProperty(QStringLiteral("width"), ::QQuickJSContext2DImageData::method_get_width, 0);
- o->defineAccessorProperty(QStringLiteral("height"), ::QQuickJSContext2DImageData::method_get_height, 0);
- o->defineAccessorProperty(QStringLiteral("data"), ::QQuickJSContext2DImageData::method_get_data, 0);
+ o->defineAccessorProperty(QStringLiteral("width"), ::QQuickJSContext2DImageData::method_get_width, nullptr);
+ o->defineAccessorProperty(QStringLiteral("height"), ::QQuickJSContext2DImageData::method_get_height, nullptr);
+ o->defineAccessorProperty(QStringLiteral("data"), ::QQuickJSContext2DImageData::method_get_data, nullptr);
}
DEFINE_OBJECT_VTABLE(QQuickJSContext2DImageData);
@@ -4051,10 +4051,10 @@ QMutex QQuickContext2D::mutex;
QQuickContext2D::QQuickContext2D(QObject *parent)
: QQuickCanvasContext(parent)
, m_buffer(new QQuickContext2DCommandBuffer)
- , m_v4engine(0)
- , m_surface(0)
- , m_glContext(0)
- , m_thread(0)
+ , m_v4engine(nullptr)
+ , m_surface(nullptr)
+ , m_glContext(nullptr)
+ , m_thread(nullptr)
, m_grabbed(false)
{
}
@@ -4062,7 +4062,7 @@ QQuickContext2D::QQuickContext2D(QObject *parent)
QQuickContext2D::~QQuickContext2D()
{
mutex.lock();
- m_texture->setItem(0);
+ m_texture->setItem(nullptr);
delete m_buffer;
if (m_renderTarget == QQuickCanvasItem::FramebufferObject) {
@@ -4242,7 +4242,7 @@ QImage QQuickContext2D::toImage(const QRectF& bounds)
} else {
#if QT_CONFIG(opengl)
QQuickWindow *window = m_canvas->window();
- QOpenGLContext *ctx = window ? window->openglContext() : 0;
+ QOpenGLContext *ctx = window ? window->openglContext() : nullptr;
if (ctx && ctx->isValid()) {
if (ctx == QOpenGLContext::currentContext()) {
flush();
@@ -4310,7 +4310,7 @@ QQuickContext2DEngineData::QQuickContext2DEngineData(QV4::ExecutionEngine *v4)
gradientProto = proto;
proto = scope.engine->newObject();
- proto->defineAccessorProperty(scope.engine->id_length(), QQuickJSContext2DPixelData::proto_get_length, 0);
+ proto->defineAccessorProperty(scope.engine->id_length(), QQuickJSContext2DPixelData::proto_get_length, nullptr);
pixelArrayProto = proto;
}
@@ -4394,7 +4394,7 @@ void QQuickContext2D::setV4Engine(QV4::ExecutionEngine *engine)
if (m_v4engine != engine) {
m_v4engine = engine;
- if (m_v4engine == 0)
+ if (m_v4engine == nullptr)
return;
QQuickContext2DEngineData *ed = engineData(engine);