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authorGunnar Sletta <gunnar.sletta@digia.com>2012-12-05 06:27:47 -0800
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-01-18 12:26:55 +0100
commitebe8b9408cfcd953fae80514aa67e49221541bed (patch)
treea9728a64f5f462dc45dabce591f67140738b0edc /src/quick/items/context2d/qquickcontext2d_p.h
parent9c54d0ef8f6442e32d5762edccef46db80b68681 (diff)
Complete rewrite of threaded render loop.
This change starts using the superior implementation of the scene graph render loop which has been worked on in the scenegraph-playground project for a while. It uses a far more straightforward locking/sync paradigm compared to the existing one and is less deadlock and error prone. It also enables the scene graph thread to run on its own when the GUI thread is blocked, enabling threaded animations. This changes also introduces a naming change inside Qt Quick from "Window Manager" -> "Render Loop" as that fits better to what the code does. Change-Id: I1c2170ee04fcbef79660bd7dae6cace647cdb276 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2d_p.h')
-rw-r--r--src/quick/items/context2d/qquickcontext2d_p.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d_p.h b/src/quick/items/context2d/qquickcontext2d_p.h
index 2124c731b2..8d96ab579b 100644
--- a/src/quick/items/context2d/qquickcontext2d_p.h
+++ b/src/quick/items/context2d/qquickcontext2d_p.h
@@ -70,7 +70,6 @@ class QQuickContext2DCommandBuffer;
class QQuickContext2DTexture;
class QQuickPixmap;
class QSGTexture;
-class QQuickWindowManager;
class QSurface;
class QOpenGLContext;
@@ -240,7 +239,6 @@ public:
v8::Local<v8::Value> m_strokeStyle;
v8::Handle<v8::Value> m_v8path;
QV8Engine *m_v8engine;
- QQuickWindowManager *m_windowManager;
QSurface *m_surface;
QOpenGLContext *m_glContext;
v8::Persistent<v8::Object> m_v8value;