diff options
author | Kent Hansen <kent.hansen@nokia.com> | 2011-11-23 15:14:07 +0100 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-12-02 14:18:20 +0100 |
commit | 6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch) | |
tree | 8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp | |
parent | e01219b77b1e889e70437635905d7ff820568e23 (diff) |
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including
SceneGraph) to a new module (AKA library), QtQuick.
99% of this change is moving files from src/declarative to
src/quick, and from tests/auto/declarative to
tests/auto/qtquick2.
The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to
a plugin, src/imports/qtquick2, just like it's done for QtQuick 1.
All tools, examples, and tests that use QtQuick C++ API have gotten
"QT += quick" or "QT += quick-private" added to their .pro file.
A few additional internal QtDeclarative classes had to be exported
(via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the
QtQuick 2 implementation.
The old header locations (e.g. QtDeclarative/qquickitem.h) will
still be supported for some time, but will produce compile-time
warnings. (To avoid the QtQuick implementation using the
compatibility headers (since QtDeclarative's includepath comes
first), a few include statements were modified, e.g. from
"#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".)
There's a change in qtbase that automatically adds QtQuick to the
module list if QtDeclarative is used. Together with the compatibility
headers, this should help reduce the migration pain for existing
projects.
In theory, simply getting an existing QtDeclarative-based project
to compile and link shouldn't require any changes for now -- but
porting to the new scheme is of course recommended, and will
eventually become mandatory.
Task-number: QTBUG-22889
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7
Reviewed-by: Kent Hansen <kent.hansen@nokia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp')
-rw-r--r-- | src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp new file mode 100644 index 0000000000..476e7e2cf8 --- /dev/null +++ b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp @@ -0,0 +1,469 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qquickcontext2dcommandbuffer_p.h" +#include "qquickcanvasitem_p.h" +#include <qdeclarative.h> +#include <QtCore/QMutex> + +#define HAS_SHADOW(offsetX, offsetY, blur, color) (color.isValid() && color.alpha() && (blur || offsetX || offsetY)) + +QT_BEGIN_NAMESPACE + +void qt_image_boxblur(QImage& image, int radius, bool quality); + +static QImage makeShadowImage(const QImage& image, qreal offsetX, qreal offsetY, qreal blur, const QColor& color) +{ + QImage shadowImg(image.width() + blur + qAbs(offsetX), + image.height() + blur + qAbs(offsetY), + QImage::Format_ARGB32_Premultiplied); + shadowImg.fill(0); + QPainter tmpPainter(&shadowImg); + tmpPainter.setCompositionMode(QPainter::CompositionMode_Source); + qreal shadowX = offsetX > 0? offsetX : 0; + qreal shadowY = offsetY > 0? offsetY : 0; + + tmpPainter.drawImage(shadowX, shadowY, image); + tmpPainter.end(); + + if (blur > 0) + qt_image_boxblur(shadowImg, blur/2, true); + + // blacken the image with shadow color... + tmpPainter.begin(&shadowImg); + tmpPainter.setCompositionMode(QPainter::CompositionMode_SourceIn); + tmpPainter.fillRect(shadowImg.rect(), color); + tmpPainter.end(); + return shadowImg; +} + +static void fillRectShadow(QPainter* p, QRectF shadowRect, qreal offsetX, qreal offsetY, qreal blur, const QColor& color) +{ + QRectF r = shadowRect; + r.moveTo(0, 0); + + QImage shadowImage(r.size().width() + 1, r.size().height() + 1, QImage::Format_ARGB32_Premultiplied); + QPainter tp; + tp.begin(&shadowImage); + tp.fillRect(r, p->brush()); + tp.end(); + shadowImage = makeShadowImage(shadowImage, offsetX, offsetY, blur, color); + + qreal dx = shadowRect.left() + (offsetX < 0? offsetX:0); + qreal dy = shadowRect.top() + (offsetY < 0? offsetY:0); + + p->drawImage(dx, dy, shadowImage); + p->fillRect(shadowRect, p->brush()); +} + +static void fillShadowPath(QPainter* p, const QPainterPath& path, qreal offsetX, qreal offsetY, qreal blur, const QColor& color) +{ + QRectF r = path.boundingRect(); + QImage img(r.size().width() + r.left() + 1, + r.size().height() + r.top() + 1, + QImage::Format_ARGB32_Premultiplied); + img.fill(0); + QPainter tp(&img); + tp.fillPath(path.translated(0, 0), p->brush()); + tp.end(); + + QImage shadowImage = makeShadowImage(img, offsetX, offsetY, blur, color); + qreal dx = r.left() + (offsetX < 0? offsetX:0); + qreal dy = r.top() + (offsetY < 0? offsetY:0); + + p->drawImage(dx, dy, shadowImage); + p->fillPath(path, p->brush()); +} + +static void strokeShadowPath(QPainter* p, const QPainterPath& path, qreal offsetX, qreal offsetY, qreal blur, const QColor& color) +{ + QRectF r = path.boundingRect(); + QImage img(r.size().width() + r.left() + 1, + r.size().height() + r.top() + 1, + QImage::Format_ARGB32_Premultiplied); + img.fill(0); + QPainter tp(&img); + tp.strokePath(path, p->pen()); + tp.end(); + + QImage shadowImage = makeShadowImage(img, offsetX, offsetY, blur, color); + qreal dx = r.left() + (offsetX < 0? offsetX:0); + qreal dy = r.top() + (offsetY < 0? offsetY:0); + p->drawImage(dx, dy, shadowImage); + p->strokePath(path, p->pen()); +} +static inline void drawRepeatPattern(QPainter* p, const QImage& image, const QRectF& rect, const bool repeatX, const bool repeatY) +{ + // Patterns must be painted so that the top left of the first image is anchored at + // the origin of the coordinate space + if (!image.isNull()) { + int w = image.width(); + int h = image.height(); + int startX, startY; + QRect r(static_cast<int>(rect.x()), static_cast<int>(rect.y()), static_cast<int>(rect.width()), static_cast<int>(rect.height())); + + // startX, startY is the coordinate of the first image we need to put on the left-top of the rect + if (repeatX && repeatY) { + // repeat + // startX, startY is at the left top side of the left-top of the rect + startX = r.x() >=0 ? r.x() - (r.x() % w) : r.x() - (w - qAbs(r.x()) % w); + startY = r.y() >=0 ? r.y() - (r.y() % h) : r.y() - (h - qAbs(r.y()) % h); + } else { + if (!repeatX && !repeatY) { + // no-repeat + // only draw the image once at orgin once, check if need to draw + QRect imageRect(0, 0, w, h); + if (imageRect.intersects(r)) { + startX = 0; + startY = 0; + } else + return; + } else if (repeatX && !repeatY) { + // repeat-x + // startY is fixed, but startX change based on the left-top of the rect + QRect imageRect(r.x(), 0, r.width(), h); + if (imageRect.intersects(r)) { + startX = r.x() >=0 ? r.x() - (r.x() % w) : r.x() - (w - qAbs(r.x()) % w); + startY = 0; + } else + return; + } else { + // repeat-y + // startX is fixed, but startY change based on the left-top of the rect + QRect imageRect(0, r.y(), w, r.height()); + if (imageRect.intersects(r)) { + startX = 0; + startY = r.y() >=0 ? r.y() - (r.y() % h) : r.y() - (h - qAbs(r.y()) % h); + } else + return; + } + } + + int x = startX; + int y = startY; + do { + // repeat Y + do { + // repeat X + QRect imageRect(x, y, w, h); + QRect intersectRect = imageRect.intersected(r); + QPoint destStart(intersectRect.x(), intersectRect.y()); + QRect sourceRect(intersectRect.x() - imageRect.x(), intersectRect.y() - imageRect.y(), intersectRect.width(), intersectRect.height()); + + p->drawImage(destStart, image, sourceRect); + x += w; + } while (repeatX && x < r.x() + r.width()); + x = startX; + y += h; + } while (repeatY && y < r.y() + r.height()); + } +} + +QPen QQuickContext2DCommandBuffer::makePen(const QQuickContext2D::State& state) +{ + QPen pen; + pen.setWidthF(state.lineWidth); + pen.setCapStyle(state.lineCap); + pen.setJoinStyle(state.lineJoin); + pen.setMiterLimit(state.miterLimit); + pen.setBrush(state.strokeStyle); + return pen; +} + +void QQuickContext2DCommandBuffer::setPainterState(QPainter* p, const QQuickContext2D::State& state, const QPen& pen) +{ + p->setTransform(state.matrix * p->transform()); + + if (pen != p->pen()) + p->setPen(pen); + + if (state.fillStyle != p->brush()) + p->setBrush(state.fillStyle); + + if (state.font != p->font()) + p->setFont(state.font); + + if (state.globalAlpha != p->opacity()) { + p->setOpacity(state.globalAlpha); + } + + if (state.globalCompositeOperation != p->compositionMode()) + p->setCompositionMode(state.globalCompositeOperation); +} + +void QQuickContext2DCommandBuffer::replay(QPainter* p, QQuickContext2D::State& state) +{ + if (!p) + return; + + reset(); + + QTransform originMatrix = p->transform(); + + QPen pen = makePen(state); + setPainterState(p, state, pen); + + while (hasNext()) { + QQuickContext2D::PaintCommand cmd = takeNextCommand(); + switch (cmd) { + case QQuickContext2D::UpdateMatrix: + { + state.matrix = takeMatrix(); + p->setTransform(state.matrix * originMatrix); + break; + } + case QQuickContext2D::ClearRect: + { + QPainter::CompositionMode cm = p->compositionMode(); + qreal alpha = p->opacity(); + p->setCompositionMode(QPainter::CompositionMode_Source); + p->setOpacity(0); + p->fillRect(takeRect(), QColor(qRgba(0, 0, 0, 0))); + p->setCompositionMode(cm); + p->setOpacity(alpha); + break; + } + case QQuickContext2D::FillRect: + { + QRectF r = takeRect(); + if (HAS_SHADOW(state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor)) + fillRectShadow(p, r, state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor); + else + p->fillRect(r, p->brush()); + break; + } + case QQuickContext2D::ShadowColor: + { + state.shadowColor = takeColor(); + break; + } + case QQuickContext2D::ShadowBlur: + { + state.shadowBlur = takeShadowBlur(); + break; + } + case QQuickContext2D::ShadowOffsetX: + { + state.shadowOffsetX = takeShadowOffsetX(); + break; + } + case QQuickContext2D::ShadowOffsetY: + { + state.shadowOffsetY = takeShadowOffsetY(); + break; + } + case QQuickContext2D::FillStyle: + { + state.fillStyle = takeFillStyle(); + state.fillPatternRepeatX = takeBool(); + state.fillPatternRepeatY = takeBool(); + p->setBrush(state.fillStyle); + break; + } + case QQuickContext2D::StrokeStyle: + { + state.strokeStyle = takeStrokeStyle(); + state.strokePatternRepeatX = takeBool(); + state.strokePatternRepeatY = takeBool(); + pen.setBrush(state.strokeStyle); + p->setPen(pen); + break; + } + case QQuickContext2D::LineWidth: + { + state.lineWidth = takeLineWidth(); + pen.setWidth(state.lineWidth); + p->setPen(pen); + break; + } + case QQuickContext2D::LineCap: + { + state.lineCap = takeLineCap(); + pen.setCapStyle(state.lineCap); + p->setPen(pen); + break; + } + case QQuickContext2D::LineJoin: + { + state.lineJoin = takeLineJoin(); + pen.setJoinStyle(state.lineJoin); + p->setPen(pen); + break; + } + case QQuickContext2D::MiterLimit: + { + state.miterLimit = takeMiterLimit(); + pen.setMiterLimit(state.miterLimit); + p->setPen(pen); + break; + } + case QQuickContext2D::TextAlign: + case QQuickContext2D::TextBaseline: + break; + case QQuickContext2D::Fill: + { + QPainterPath path = takePath(); + path.closeSubpath(); + if (HAS_SHADOW(state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor)) + fillShadowPath(p,path, state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor); + else + p->fillPath(path, p->brush()); + break; + } + case QQuickContext2D::Stroke: + { + if (HAS_SHADOW(state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor)) + strokeShadowPath(p,takePath(), state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor); + else + p->strokePath(takePath(), p->pen()); + break; + } + case QQuickContext2D::Clip: + { + state.clipPath = takePath(); + p->setClipping(true); + p->setClipPath(state.clipPath); + break; + } + case QQuickContext2D::GlobalAlpha: + { + state.globalAlpha = takeGlobalAlpha(); + p->setOpacity(state.globalAlpha); + break; + } + case QQuickContext2D::GlobalCompositeOperation: + { + state.globalCompositeOperation = takeGlobalCompositeOperation(); + p->setCompositionMode(state.globalCompositeOperation); + break; + } + case QQuickContext2D::DrawImage: + { + qreal sx = takeReal(); + qreal sy = takeReal(); + qreal sw = takeReal(); + qreal sh = takeReal(); + qreal dx = takeReal(); + qreal dy = takeReal(); + qreal dw = takeReal(); + qreal dh = takeReal(); + QImage image = takeImage(); + + if (!image.isNull()) { + if (sw == -1 || sh == -1) { + sw = image.width(); + sh = image.height(); + } + if (sx != 0 || sy != 0 || sw != image.width() || sh != image.height()) + image = image.copy(sx, sy, sw, sh); + + image = image.scaled(dw, dh); + + if (HAS_SHADOW(state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor)) { + QImage shadow = makeShadowImage(image, state.shadowOffsetX, state.shadowOffsetY, state.shadowBlur, state.shadowColor); + qreal shadow_dx = dx + (state.shadowOffsetX < 0? state.shadowOffsetY:0); + qreal shadow_dy = dy + (state.shadowOffsetX < 0? state.shadowOffsetY:0); + p->drawImage(shadow_dx, shadow_dy, shadow); + } + p->drawImage(dx, dy, image); + } + break; + } + case QQuickContext2D::GetImageData: + { + //TODO: + break; + } + default: + break; + } + } + + p->end(); +} + +QQuickContext2DCommandBuffer::QQuickContext2DCommandBuffer() + : cmdIdx(0) + , intIdx(0) + , boolIdx(0) + , realIdx(0) + , colorIdx(0) + , matrixIdx(0) + , brushIdx(0) + , pathIdx(0) + , imageIdx(0) +{ +} + + +QQuickContext2DCommandBuffer::~QQuickContext2DCommandBuffer() +{ +} + +void QQuickContext2DCommandBuffer::clear() +{ + commands.clear(); + ints.clear(); + bools.clear(); + reals.clear(); + colors.clear(); + matrixes.clear(); + brushes.clear(); + pathes.clear(); + images.clear(); + reset(); +} + +void QQuickContext2DCommandBuffer::reset() +{ + cmdIdx = 0; + intIdx = 0; + boolIdx = 0; + realIdx = 0; + colorIdx = 0; + matrixIdx = 0; + brushIdx = 0; + pathIdx = 0; + imageIdx = 0; +} + +QT_END_NAMESPACE + |