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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-08-01 12:41:59 +0200
committerGunnar Sletta <gunnar.sletta@jollamobile.com>2014-08-01 14:10:24 +0200
commit2b3493c1b216d1d2ce1cbac974db1a9ee449e01f (patch)
treeba70524cd2d04e00fbaa250018d079f42bc87124 /src/quick/items/context2d/qquickcontext2dtexture_p.h
parent78923902089d0a70c096e5f47f42e24fbcd4fa56 (diff)
Support Canvas.antialiasing without multisample support.
FBO based rendering relies on framebuffer multisampling to do antialiasing, which is often not available on OpenGL ES and even on some desktop chips. As a high-level API, it is quite bad that Canvas users (on embedded in particular) have to choose between quality (Image) or performance (FBO). This change implements super sampling, rendering the content at twice the size and then scaling it down. [ChangeLog][QtQuick][Canvas] Implement antialiasing on FramebufferObject based render targets through super-sampling (SSAA) when framebuffer multisampling is not available. Change-Id: I373f3a645342dac157506b746c1e39b0f3f3f9f2 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2dtexture_p.h')
-rw-r--r--src/quick/items/context2d/qquickcontext2dtexture_p.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/quick/items/context2d/qquickcontext2dtexture_p.h b/src/quick/items/context2d/qquickcontext2dtexture_p.h
index 186863c1aa..7c48453857 100644
--- a/src/quick/items/context2d/qquickcontext2dtexture_p.h
+++ b/src/quick/items/context2d/qquickcontext2dtexture_p.h
@@ -124,6 +124,8 @@ public Q_SLOTS:
virtual void grabImage(const QRectF& region = QRectF()) = 0;
protected:
+ virtual QVector2D scaleFactor() const { return QVector2D(1, 1); }
+
void paintWithoutTiles(QQuickContext2DCommandBuffer *ccb);
virtual QPaintDevice* beginPainting() {m_painting = true; return 0; }
virtual void endPainting() {m_painting = false;}
@@ -173,6 +175,9 @@ public:
QSGTexture *textureForNextFrame(QSGTexture *);
+protected:
+ QVector2D scaleFactor() const Q_DECL_OVERRIDE;
+
public Q_SLOTS:
virtual void grabImage(const QRectF& region = QRectF());