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authorUlf Hermann <ulf.hermann@qt.io>2020-01-24 14:11:53 +0100
committerSimon Hausmann <simon.hausmann@qt.io>2020-01-27 13:03:18 +0100
commit406f15ce0e2707452462ff73b2d660ece960623f (patch)
treee3878091bff1d9fc78b1dc6b7887b4e3cbbc8d60 /src/quick/items/context2d
parent936811f91edb873250d67d27203f24535c102122 (diff)
Quick: Don't qualify OpenGL includes
The headers are moving from QtGui to QtOpenGL. By avoiding the qualification we can keep them compiling either way. Also, add opengl-private to make the types available. Also removed the QGraphicsRotation hack to get access to the projected rotation function of QMatrix4x4. The function is public now. Task-number: QTBUG-74409 Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quick/items/context2d')
-rw-r--r--src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp4
-rw-r--r--src/quick/items/context2d/qquickcontext2dtexture.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
index 55ebbe907c..73b52d0c73 100644
--- a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
+++ b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
@@ -44,8 +44,8 @@
#include <QtQuick/qsgtexture.h>
#include <QtGui/QPaintEngine>
#if QT_CONFIG(opengl)
-# include <QtGui/QOpenGLContext>
-# include <QtGui/private/qopenglpaintengine_p.h>
+# include <QOpenGLContext>
+# include <private/qopenglpaintengine_p.h>
#endif
#define HAS_SHADOW(offsetX, offsetY, blur, color) (color.isValid() && color.alpha() && (blur || offsetX || offsetY))
diff --git a/src/quick/items/context2d/qquickcontext2dtexture.cpp b/src/quick/items/context2d/qquickcontext2dtexture.cpp
index 0ebd1a66c9..1cf3891488 100644
--- a/src/quick/items/context2d/qquickcontext2dtexture.cpp
+++ b/src/quick/items/context2d/qquickcontext2dtexture.cpp
@@ -43,12 +43,12 @@
#include <private/qquickitem_p.h>
#include <QtQuick/private/qsgplaintexture_p.h>
#include "qquickcontext2dcommandbuffer_p.h"
-#include <QOpenGLPaintDevice>
#if QT_CONFIG(opengl)
+#include <QOpenGLPaintDevice>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFramebufferObjectFormat>
#include <QOpenGLFunctions>
-#include <QtGui/private/qopenglextensions_p.h>
+#include <private/qopenglextensions_p.h>
#endif
#include <QtCore/QThread>
#include <QtGui/QGuiApplication>