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authorPaul Olav Tvete <paul.tvete@qt.io>2020-06-16 17:03:47 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2020-06-17 17:42:01 +0200
commit83fb4f6743860bfb746e6243aad00513d498db4f (patch)
tree816bf1a1d509124c6bfb4fc34cce2a4ed885f40e /src/quick/items/context2d
parent48e919e9647fd07351be37e1ad7efdda9c550be9 (diff)
Clean up QT_CONFIG(opengl)
Accelerated graphics is now possible without OpenGL support. With this change, a Qt build with -no-opengl can still run Qt Quick with a Vulkan, Metal, or Direct3D backend. Fixes: QTBUG-84027 Change-Id: Ib63c733d28cfdf7de16b138df136fa7628e1747b Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/items/context2d')
-rw-r--r--src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
index 73b52d0c73..e3f8acad00 100644
--- a/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
+++ b/src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
@@ -43,10 +43,6 @@
#include <QtCore/QMutex>
#include <QtQuick/qsgtexture.h>
#include <QtGui/QPaintEngine>
-#if QT_CONFIG(opengl)
-# include <QOpenGLContext>
-# include <private/qopenglpaintengine_p.h>
-#endif
#define HAS_SHADOW(offsetX, offsetY, blur, color) (color.isValid() && color.alpha() && (blur || offsetX || offsetY))