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authorCharles Yin <charles.yin@nokia.com>2012-05-18 09:58:09 +1000
committerQt by Nokia <qt-info@nokia.com>2012-05-31 02:23:02 +0200
commitfdbb1f1b4f43a961d66998a1125f5e11618ed025 (patch)
tree1f8db88458bd6f837492bc9ddc26fbc9278c3c48 /src/quick/items/context2d
parent447e5acb880ebda498891623dc4009984cb73bc6 (diff)
Enable threaded/immediate rendering for FBO(step 1)
1. Create a new gl context if the scenegraph render thread is different with context2d render thread 2. Expose the gl context and window surface from context2d 3. Get the right current gl context before painting Change-Id: I5e252a8142d760442f9dfb53ed8a8ce289379af9 Reviewed-by: Glenn Watson <glenn.watson@nokia.com>
Diffstat (limited to 'src/quick/items/context2d')
-rw-r--r--src/quick/items/context2d/qquickcontext2d.cpp37
-rw-r--r--src/quick/items/context2d/qquickcontext2d_p.h10
-rw-r--r--src/quick/items/context2d/qquickcontext2dtexture.cpp21
3 files changed, 62 insertions, 6 deletions
diff --git a/src/quick/items/context2d/qquickcontext2d.cpp b/src/quick/items/context2d/qquickcontext2d.cpp
index 11bc8ea4b8..637377bab8 100644
--- a/src/quick/items/context2d/qquickcontext2d.cpp
+++ b/src/quick/items/context2d/qquickcontext2d.cpp
@@ -61,6 +61,10 @@
#include <qqmlengine.h>
#include <private/qv8domerrors_p.h>
#include <QtCore/qnumeric.h>
+#include <private/qquickcanvas_p.h>
+#include <private/qquickwindowmanager_p.h>
+#include <QtGui/private/qguiapplication_p.h>
+#include <qpa/qplatformintegration.h>
#ifdef Q_OS_QNX
#include <ctype.h>
@@ -3319,6 +3323,9 @@ QQuickContext2D::QQuickContext2D(QObject *parent)
: QQuickCanvasContext(parent)
, m_buffer(new QQuickContext2DCommandBuffer)
, m_v8engine(0)
+ , m_windowManager(0)
+ , m_surface(0)
+ , m_glContext(0)
{
}
@@ -3344,11 +3351,8 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_canvas = canvasItem;
m_renderTarget = canvasItem->renderTarget();
- // For the FBO target we only (currently) support Cooperative
- if (m_renderTarget == QQuickCanvasItem::FramebufferObject) {
- canvasItem->setRenderStrategy(QQuickCanvasItem::Cooperative);
- }
-
+ QQuickCanvas *canvas = canvasItem->canvas();
+ m_windowManager = QQuickCanvasPrivate::get(canvas)->windowManager;
m_renderStrategy = canvasItem->renderStrategy();
switch (m_renderTarget) {
@@ -3356,7 +3360,12 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_texture = new QQuickContext2DImageTexture(m_renderStrategy == QQuickCanvasItem::Threaded);
break;
case QQuickCanvasItem::FramebufferObject:
+ {
m_texture = new QQuickContext2DFBOTexture;
+ // No BufferQueueingOpenGL, falls back to Cooperative mode
+ if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::BufferQueueingOpenGL))
+ m_renderStrategy = QQuickCanvasItem::Cooperative;
+ }
break;
}
@@ -3366,6 +3375,24 @@ void QQuickContext2D::init(QQuickCanvasItem *canvasItem, const QVariantMap &args
m_texture->setCanvasSize(canvasItem->canvasSize().toSize());
m_texture->setSmooth(canvasItem->smooth());
+ QThread *renderThread = QThread::currentThread();
+ QThread *sceneGraphThread = canvas->openglContext() ? canvas->openglContext()->thread() : 0;
+
+ if (m_renderStrategy == QQuickCanvasItem::Threaded)
+ renderThread = QQuickContext2DRenderThread::instance(qmlEngine(canvasItem));
+ else if (m_renderStrategy == QQuickCanvasItem::Cooperative)
+ renderThread = sceneGraphThread;
+
+ if (m_renderTarget == QQuickCanvasItem::FramebufferObject && renderThread != sceneGraphThread) {
+ QOpenGLContext *cc = QQuickCanvasPrivate::get(canvas)->context->glContext();
+ m_surface = canvas;
+ m_glContext = new QOpenGLContext;
+ m_glContext->setFormat(cc->format());
+ m_glContext->setShareContext(cc);
+ if (renderThread != QThread::currentThread())
+ m_glContext->moveToThread(renderThread);
+ }
+
connect(m_texture, SIGNAL(textureChanged()), SIGNAL(textureChanged()));
reset();
diff --git a/src/quick/items/context2d/qquickcontext2d_p.h b/src/quick/items/context2d/qquickcontext2d_p.h
index 409c165b79..22addf33a8 100644
--- a/src/quick/items/context2d/qquickcontext2d_p.h
+++ b/src/quick/items/context2d/qquickcontext2d_p.h
@@ -70,7 +70,9 @@ class QQuickContext2DCommandBuffer;
class QQuickContext2DTexture;
class QQuickPixmap;
class QSGTexture;
-
+class QQuickWindowManager;
+class QSurface;
+class QOpenGLContext;
class QQuickContext2D : public QQuickCanvasContext
{
@@ -223,6 +225,9 @@ public:
QPainterPath createTextGlyphs(qreal x, qreal y, const QString& text);
QImage createImage(const QUrl& url);
+ QOpenGLContext *glContext() { return m_glContext; }
+ QSurface *surface() { return m_surface; }
+
State state;
QStack<QQuickContext2D::State> m_stateStack;
QQuickCanvasItem* m_canvas;
@@ -232,6 +237,9 @@ public:
v8::Local<v8::Value> m_strokeStyle;
v8::Handle<v8::Value> m_v8path;
QV8Engine *m_v8engine;
+ QQuickWindowManager *m_windowManager;
+ QSurface *m_surface;
+ QOpenGLContext *m_glContext;
v8::Persistent<v8::Object> m_v8value;
QQuickContext2DTexture *m_texture;
QQuickCanvasItem::RenderTarget m_renderTarget;
diff --git a/src/quick/items/context2d/qquickcontext2dtexture.cpp b/src/quick/items/context2d/qquickcontext2dtexture.cpp
index 1beee8c7d1..52f3161a8b 100644
--- a/src/quick/items/context2d/qquickcontext2dtexture.cpp
+++ b/src/quick/items/context2d/qquickcontext2dtexture.cpp
@@ -68,6 +68,25 @@ static inline int qt_next_power_of_two(int v)
return v;
}
+struct GLAcquireContext {
+ GLAcquireContext(QOpenGLContext *c, QSurface *s):ctx(c) {
+ if (ctx) {
+ Q_ASSERT(s);
+ if (!ctx->isValid())
+ ctx->create();
+
+ if (!ctx->isValid())
+ qWarning() << "Unable to create GL context";
+ else if (!ctx->makeCurrent(s))
+ qWarning() << "Can't make current GL context";
+ }
+ }
+ ~GLAcquireContext() {
+ if (ctx)
+ ctx->doneCurrent();
+ }
+ QOpenGLContext *ctx;
+};
Q_GLOBAL_STATIC(QThread, globalCanvasThreadRenderInstance)
@@ -241,6 +260,8 @@ void QQuickContext2DTexture::paint()
if (canvasDestroyed())
return;
+ GLAcquireContext currentContext(m_context->glContext(), m_context->surface());
+
if (m_threadRendering && QThread::currentThread() != globalCanvasThreadRenderInstance()) {
Q_ASSERT(thread() == globalCanvasThreadRenderInstance());
QMetaObject::invokeMethod(this, "paint", Qt::QueuedConnection);