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authorMartin Smith <martin.smith@digia.com>2013-10-01 13:03:28 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-10-02 14:40:01 +0200
commit4706b1ceff9af9141044ed3cf020ce5624bfa40f (patch)
tree43672217a945512ddd1704468d1fd4b6e9c153c7 /src/quick/items/qquickanimatedsprite.cpp
parent4f50ab594aa2fb1d38981127beca634ad3396489 (diff)
qdoc: no longer recognizes the version nr in QML refs
All QML references of the form <QML-module-name><QML-module-version>::<QML-type>::<member-name> have had the <QML-module-version> removed i. Task-number: QTBUG-33776 Change-Id: Idde279e0f254cd24ea44f9841662dd81a2c5bbc6 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Diffstat (limited to 'src/quick/items/qquickanimatedsprite.cpp')
-rw-r--r--src/quick/items/qquickanimatedsprite.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index a265fed820..3a32169447 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -225,7 +225,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty bool QtQuick2::AnimatedSprite::running
+ \qmlproperty bool QtQuick::AnimatedSprite::running
Whether the sprite is animating or not.
@@ -233,7 +233,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty bool QtQuick2::AnimatedSprite::interpolate
+ \qmlproperty bool QtQuick::AnimatedSprite::interpolate
If true, interpolation will occur between sprite frames to make the
animation appear smoother.
@@ -242,7 +242,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty qreal QtQuick2::AnimatedSprite::frameRate
+ \qmlproperty qreal QtQuick::AnimatedSprite::frameRate
Frames per second to show in the animation. Values equal to or below 0 are invalid.
@@ -253,7 +253,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::frameDuration
+ \qmlproperty int QtQuick::AnimatedSprite::frameDuration
Duration of each frame of the animation. Values equal to or below 0 are invalid.
@@ -264,40 +264,40 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::frameCount
+ \qmlproperty int QtQuick::AnimatedSprite::frameCount
Number of frames in this AnimatedSprite.
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::frameHeight
+ \qmlproperty int QtQuick::AnimatedSprite::frameHeight
Height of a single frame in this AnimatedSprite.
May be omitted if it is the only sprite in the file.
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::frameWidth
+ \qmlproperty int QtQuick::AnimatedSprite::frameWidth
Width of a single frame in this AnimatedSprite.
May be omitted if it is the only sprite in the file.
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::frameX
+ \qmlproperty int QtQuick::AnimatedSprite::frameX
The X coordinate in the image file of the first frame of the AnimatedSprite.
May be omitted if the first frame starts in the upper left corner of the file.
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::frameY
+ \qmlproperty int QtQuick::AnimatedSprite::frameY
The Y coordinate in the image file of the first frame of the AnimatedSprite.
May be omitted if the first frame starts in the upper left corner of the file.
*/
/*!
- \qmlproperty url QtQuick2::AnimatedSprite::source
+ \qmlproperty url QtQuick::AnimatedSprite::source
The image source for the animation.
@@ -308,7 +308,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty bool QtQuick2::AnimatedSprite::reverse
+ \qmlproperty bool QtQuick::AnimatedSprite::reverse
If true, then the animation will be played in reverse.
@@ -316,7 +316,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty bool QtQuick2::AnimatedSprite::frameSync
+ \qmlproperty bool QtQuick::AnimatedSprite::frameSync
If true, then the animation will have no duration. Instead, the animation will advance
one frame each time a frame is rendered to the screen. This synchronizes it with the painting
@@ -330,7 +330,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::loops
+ \qmlproperty int QtQuick::AnimatedSprite::loops
After playing the animation this many times, the animation will automatically stop. Negative values are invalid.
@@ -340,7 +340,7 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty bool QtQuick2::AnimatedSprite::paused
+ \qmlproperty bool QtQuick::AnimatedSprite::paused
When paused, the current frame can be advanced manually.
@@ -348,14 +348,14 @@ struct AnimatedSpriteVertices {
*/
/*!
- \qmlproperty int QtQuick2::AnimatedSprite::currentFrame
+ \qmlproperty int QtQuick::AnimatedSprite::currentFrame
When paused, the current frame can be advanced manually by setting this property or calling advance().
*/
/*!
- \qmlmethod int QtQuick2::AnimatedSprite::restart()
+ \qmlmethod int QtQuick::AnimatedSprite::restart()
Stops, then starts the sprite animation.
*/
@@ -430,7 +430,7 @@ void QQuickAnimatedSprite::stop()
}
/*!
- \qmlmethod int QtQuick2::AnimatedSprite::advance()
+ \qmlmethod int QtQuick::AnimatedSprite::advance()
Advances the sprite animation by one frame.
*/
@@ -447,7 +447,7 @@ void QQuickAnimatedSprite::advance(int frames)
}
/*!
- \qmlmethod int QtQuick2::AnimatedSprite::pause()
+ \qmlmethod int QtQuick::AnimatedSprite::pause()
Pauses the sprite animation. This does nothing if
\l paused is true.
@@ -464,7 +464,7 @@ void QQuickAnimatedSprite::pause()
}
/*!
- \qmlmethod int QtQuick2::AnimatedSprite::resume()
+ \qmlmethod int QtQuick::AnimatedSprite::resume()
Resumes the sprite animation if \l paused is true;
otherwise, this does nothing.