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author | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2018-03-17 20:42:46 +0100 |
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committer | Qt Forward Merge Bot <qt_forward_merge_bot@qt-project.org> | 2018-03-17 20:42:46 +0100 |
commit | 9477ba4e423276fe70e507ddbcc6e087def9f0ef (patch) | |
tree | 93034da8c847f030916d53d6fecbff21e4699457 /src/quick/items/qquickanimatedsprite.cpp | |
parent | 48e2b2e6eb37f06c93c77bde89e8ae0610038a6f (diff) | |
parent | 61447075954aab99b3abc9c78294e5966ae3b6ce (diff) |
Merge remote-tracking branch 'origin/5.11' into dev
Change-Id: I2e3ba907a6afcaa69354a894259c7b7accf3e3ac
Diffstat (limited to 'src/quick/items/qquickanimatedsprite.cpp')
-rw-r--r-- | src/quick/items/qquickanimatedsprite.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp index c5d36297a4..d361efc79b 100644 --- a/src/quick/items/qquickanimatedsprite.cpp +++ b/src/quick/items/qquickanimatedsprite.cpp @@ -152,10 +152,10 @@ QT_BEGIN_NAMESPACE /*! \qmlproperty qreal QtQuick::AnimatedSprite::frameRate - Frames per second to show in the animation. Values equal to or below 0 are invalid. + Frames per second to show in the animation. Values less than or equal to \c 0 are invalid. - If frameRate is valid then it will be used to calculate the duration of the frames. - If not, and frameDuration is valid , then frameDuration will be used. + If \c frameRate is valid, it will be used to calculate the duration of the frames. + If not, and \l frameDuration is valid, \c frameDuration will be used. Changing this parameter will restart the animation. */ @@ -163,10 +163,10 @@ QT_BEGIN_NAMESPACE /*! \qmlproperty int QtQuick::AnimatedSprite::frameDuration - Duration of each frame of the animation in milliseconds. Values equal to or below 0 are invalid. + Duration of each frame of the animation in milliseconds. Values less than or equal to \c 0 are invalid. - If frameRate is valid then it will be used to calculate the duration of the frames. - If not, and frameDuration is valid, then frameDuration will be used. + If frameRate is valid, it will be used to calculate the duration of the frames. + If not, and \l frameDuration is valid, \c frameDuration will be used. Changing this parameter will restart the animation. */ @@ -218,21 +218,21 @@ QT_BEGIN_NAMESPACE /*! \qmlproperty bool QtQuick::AnimatedSprite::reverse - If true, then the animation will be played in reverse. + If \c true, the animation will be played in reverse. - Default is false. + Default is \c false. */ /*! \qmlproperty bool QtQuick::AnimatedSprite::frameSync - If true, then the animation will have no duration. Instead, the animation will advance + If \c true, the animation will have no duration. Instead, the animation will advance one frame each time a frame is rendered to the screen. This synchronizes it with the painting rate as opposed to elapsed time. If frameSync is set to true, it overrides both frameRate and frameDuration. - Default is false. + Default is \c false. Changing this parameter will restart the animation. */ @@ -242,9 +242,9 @@ QT_BEGIN_NAMESPACE After playing the animation this many times, the animation will automatically stop. Negative values are invalid. - If this is set to AnimatedSprite.Infinite the animation will not stop playing on its own. + If this is set to \c AnimatedSprite.Infinite the animation will not stop playing on its own. - Default is AnimatedSprite.Infinite + Default is \c AnimatedSprite.Infinite */ /*! @@ -252,13 +252,13 @@ QT_BEGIN_NAMESPACE When paused, the current frame can be advanced manually. - Default is false. + Default is \c false. */ /*! \qmlproperty int QtQuick::AnimatedSprite::currentFrame - When paused, the current frame can be advanced manually by setting this property or calling advance(). + When paused, the current frame can be advanced manually by setting this property or calling \l advance(). */ @@ -462,7 +462,7 @@ void QQuickAnimatedSprite::maybeUpdate() \qmlmethod int QtQuick::AnimatedSprite::pause() Pauses the sprite animation. This does nothing if - \l paused is true. + \l paused is \c true. \sa resume() */ @@ -481,7 +481,7 @@ void QQuickAnimatedSprite::pause() /*! \qmlmethod int QtQuick::AnimatedSprite::resume() - Resumes the sprite animation if \l paused is true; + Resumes the sprite animation if \l paused is \c true; otherwise, this does nothing. \sa pause() |