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authorJ-P Nurmi <jpnurmi@theqtcompany.com>2016-02-16 11:32:33 +0100
committerJ-P Nurmi <jpnurmi@theqtcompany.com>2016-03-03 18:05:14 +0000
commit0e30dc40df70cef2cd3f31b913bf867a620327cb (patch)
tree971afe01ee262838247feb4ca776016327e6587d /src/quick/items/qquickanimatedsprite.cpp
parent0e0c351fff752ceadc99eef5fbcf5a180f453efc (diff)
AnimatedSprite: don't access deleted scene graph nodes
It’s a bad idea to store a scene graph paint node as a member variable. First of all, it should not access the node outside updatePaintNode(), that is, outside the render thread. Secondly, the node is owned by the scene graph and may be nuked whenever the scene graph feels so. Some creative re-parenting easily triggers a case where AnimatedSprite ends up accessing a node that was already deleted by the scene graph. Change-Id: I89205ac36333a2fcb094121afa61b6409fda5883 Task-number: QTBUG-51162 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/items/qquickanimatedsprite.cpp')
-rw-r--r--src/quick/items/qquickanimatedsprite.cpp92
1 files changed, 44 insertions, 48 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index 5f77c6461f..d7f3f4f83b 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -310,8 +310,6 @@ struct AnimatedSpriteVertices {
//TODO: Implicitly size element to size of sprite
QQuickAnimatedSprite::QQuickAnimatedSprite(QQuickItem *parent) :
QQuickItem(parent)
- , m_node(0)
- , m_material(0)
, m_sprite(new QQuickSprite(this))
, m_spriteEngine(0)
, m_curFrame(0)
@@ -325,9 +323,9 @@ QQuickAnimatedSprite::QQuickAnimatedSprite(QQuickItem *parent) :
{
setFlag(ItemHasContents);
connect(this, SIGNAL(widthChanged()),
- this, SLOT(sizeVertices()));
+ this, SLOT(reset()));
connect(this, SIGNAL(heightChanged()),
- this, SLOT(sizeVertices()));
+ this, SLOT(reset()));
}
bool QQuickAnimatedSprite::isCurrentFrameChangedConnected()
@@ -455,12 +453,9 @@ static QSGGeometry::AttributeSet AnimatedSprite_AttributeSet =
AnimatedSprite_Attributes
};
-void QQuickAnimatedSprite::sizeVertices()
+void QQuickAnimatedSprite::sizeVertices(QSGGeometryNode *node)
{
- if (!m_node)
- return;
-
- AnimatedSpriteVertices *p = (AnimatedSpriteVertices *) m_node->geometry()->vertexData();
+ AnimatedSpriteVertices *p = (AnimatedSpriteVertices *) node->geometry()->vertexData();
p->v1.x = 0;
p->v1.y = 0;
@@ -488,21 +483,21 @@ QSGGeometryNode* QQuickAnimatedSprite::buildNode()
return 0;
}
- m_material = new QQuickAnimatedSpriteMaterial();
+ QQuickAnimatedSpriteMaterial *material = new QQuickAnimatedSpriteMaterial();
QImage image = m_spriteEngine->assembledImage(); //Engine prints errors if there are any
if (image.isNull())
return 0;
m_sheetSize = QSizeF(image.size());
- m_material->texture = window()->createTextureFromImage(image);
+ material->texture = window()->createTextureFromImage(image);
m_spriteEngine->start(0);
- m_material->animT = 0;
- m_material->animX1 = m_spriteEngine->spriteX() / m_sheetSize.width();
- m_material->animY1 = m_spriteEngine->spriteY() / m_sheetSize.height();
- m_material->animX2 = m_material->animX1;
- m_material->animY2 = m_material->animY1;
- m_material->animW = m_spriteEngine->spriteWidth() / m_sheetSize.width();
- m_material->animH = m_spriteEngine->spriteHeight() / m_sheetSize.height();
+ material->animT = 0;
+ material->animX1 = m_spriteEngine->spriteX() / m_sheetSize.width();
+ material->animY1 = m_spriteEngine->spriteY() / m_sheetSize.height();
+ material->animX2 = material->animX1;
+ material->animY2 = material->animY1;
+ material->animW = m_spriteEngine->spriteWidth() / m_sheetSize.width();
+ material->animH = m_spriteEngine->spriteHeight() / m_sheetSize.height();
int vCount = 4;
int iCount = 6;
@@ -511,7 +506,7 @@ QSGGeometryNode* QQuickAnimatedSprite::buildNode()
AnimatedSpriteVertices *p = (AnimatedSpriteVertices *) g->vertexData();
- QRectF texRect = m_material->texture->normalizedTextureSubRect();
+ QRectF texRect = material->texture->normalizedTextureSubRect();
p->v1.tx = texRect.topLeft().x();
p->v1.ty = texRect.topLeft().y();
@@ -534,51 +529,51 @@ QSGGeometryNode* QQuickAnimatedSprite::buildNode()
indices[5] = 2;
- m_node = new QSGGeometryNode();
- m_node->setGeometry(g);
- m_node->setMaterial(m_material);
- m_node->setFlag(QSGGeometryNode::OwnsMaterial);
- m_node->setFlag(QSGGeometryNode::OwnsGeometry);
- sizeVertices();
- return m_node;
+ QSGGeometryNode *node = new QSGGeometryNode();
+ node->setGeometry(g);
+ node->setMaterial(material);
+ node->setFlag(QSGGeometryNode::OwnsMaterial);
+ node->setFlag(QSGGeometryNode::OwnsGeometry);
+ sizeVertices(node);
+ return node;
}
void QQuickAnimatedSprite::reset()
{
m_pleaseReset = true;
+ update();
}
-QSGNode *QQuickAnimatedSprite::updatePaintNode(QSGNode *, UpdatePaintNodeData *)
+QSGNode *QQuickAnimatedSprite::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
if (m_pleaseReset) {
- delete m_node;
+ delete oldNode;
- m_node = 0;
- m_material = 0;
+ oldNode = 0;
m_pleaseReset = false;
}
- prepareNextFrame();
+ QSGGeometryNode *node = static_cast<QSGGeometryNode *>(oldNode);
+ if (!node)
+ node = buildNode();
+
+ if (node)
+ prepareNextFrame(node);
if (m_running) {
if (!m_paused)
update();
- if (m_node) {
- m_node->markDirty(QSGNode::DirtyMaterial);
+ if (node) {
+ node->markDirty(QSGNode::DirtyMaterial);
}
}
- return m_node;
+ return node;
}
-void QQuickAnimatedSprite::prepareNextFrame()
+void QQuickAnimatedSprite::prepareNextFrame(QSGGeometryNode *node)
{
- if (m_node == 0)
- m_node = buildNode();
- if (m_node == 0) //error creating node
- return;
-
int timeInt = m_timestamp.elapsed() + m_pauseOffset;
qreal time = timeInt / 1000.;
@@ -694,14 +689,15 @@ void QQuickAnimatedSprite::prepareNextFrame()
}
}
- m_material->animX1 = x1;
- m_material->animY1 = y1;
- m_material->animX2 = x2;
- m_material->animY2 = y2;
- m_material->animW = w;
- m_material->animH = h;
- m_material->animT = m_interpolate ? progress : 0.0;
- m_material->texture->setFiltering(smooth() ? QSGTexture::Linear : QSGTexture::Nearest);
+ QQuickAnimatedSpriteMaterial *material = static_cast<QQuickAnimatedSpriteMaterial *>(node->material());
+ material->animX1 = x1;
+ material->animY1 = y1;
+ material->animX2 = x2;
+ material->animY2 = y2;
+ material->animW = w;
+ material->animH = h;
+ material->animT = m_interpolate ? progress : 0.0;
+ material->texture->setFiltering(smooth() ? QSGTexture::Linear : QSGTexture::Nearest);
}
QT_END_NAMESPACE