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author | Sergio Ahumada <sergio.ahumada@nokia.com> | 2012-09-06 23:44:08 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-09-07 13:59:27 +0200 |
commit | 1578f745bf94f9522f0805019becf10c146a67de (patch) | |
tree | 506aa016864d65dde1c60939ba57fe040120af97 /src/quick/items/qquickanimatedsprite.cpp | |
parent | 5b47966f5c7910e29f456d9a809f120a99c10ee4 (diff) |
doc: fix some typos in .cpp files
Change-Id: Ica7685aefde84ec80d8af7a67541af454de4adce
Reviewed-by: Jerome Pasion <jerome.pasion@nokia.com>
Diffstat (limited to 'src/quick/items/qquickanimatedsprite.cpp')
-rw-r--r-- | src/quick/items/qquickanimatedsprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp index 0b82e66dc2..a7d07589a9 100644 --- a/src/quick/items/qquickanimatedsprite.cpp +++ b/src/quick/items/qquickanimatedsprite.cpp @@ -319,7 +319,7 @@ struct AnimatedSpriteVertices { \qmlproperty bool QtQuick2::AnimatedSprite::frameSync If true, then the animation will have no duration. Instead, the animation will advance - one frame each time a frame is rendered to the screen. This syncronizes it with the painting + one frame each time a frame is rendered to the screen. This synchronizes it with the painting rate as opposed to elapsed time. If frameSync is set to true, it overrides both frameRate and frameDuration. |