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authorAllan Sandfeld Jensen <allan.jensen@theqtcompany.com>2015-02-13 12:02:19 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-02-19 10:49:03 +0000
commit373ce8878321aa561b55131bada78ad4a2ce8427 (patch)
tree0b64429ea79163f1f13b4073bbe60040047d0540 /src/quick/items/qquickanimatedsprite.cpp
parent6f264b755501fd322d1e357187b42120210a7ba3 (diff)
Cleanup math function includes and usage
Use std::math on floats and doubles, and qMath on qreals, and only include the math headers actually needed. Change-Id: I1d511d7b1bac0050eaa947c7baee760b736858bf Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/quick/items/qquickanimatedsprite.cpp')
-rw-r--r--src/quick/items/qquickanimatedsprite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickanimatedsprite.cpp b/src/quick/items/qquickanimatedsprite.cpp
index 7b8b611383..5e653e426c 100644
--- a/src/quick/items/qquickanimatedsprite.cpp
+++ b/src/quick/items/qquickanimatedsprite.cpp
@@ -592,7 +592,7 @@ void QQuickAnimatedSprite::prepareNextFrame()
const int max = lastLoop ? frameCountInRow - 1 : frameCountInRow;
frame = qBound(qreal(0.0), frame, qreal(max));
double intpart;
- progress = modf(frame,&intpart);
+ progress = std::modf(frame,&intpart);
frameAt = (int)intpart;
const int rowIndex = m_spriteEngine->spriteY()/frameHeight();
const int newFrame = rowIndex * nColumns + frameAt;