aboutsummaryrefslogtreecommitdiffstats
path: root/src/quick/items/qquickanimatedsprite_p.h
diff options
context:
space:
mode:
authorMitch Curtis <mitch.curtis@qt.io>2018-02-26 10:49:49 +0100
committerMitch Curtis <mitch.curtis@qt.io>2018-02-26 14:45:24 +0000
commit41edb3bd9f373a865d5698ac8c18bf341071eae9 (patch)
tree0c7ed57d082e002e0bb07dc9d24995e649761a12 /src/quick/items/qquickanimatedsprite_p.h
parentbcbdd0d22bb0d6f07d5184fd16de1a9c3a439378 (diff)
Add finished() signal to AnimatedSprite
It's nicer to respond to a sprite finishing its animation like this: onFinished: doStuff() than this: onRunningChanged: if (!running) doStuff() In addition, the latter will get executed even if the animation is manually stopped, whereas finished() is only emitted when the animation finishes naturally. [ChangeLog][QtQuick][AnimatedSprite] Added finished() signal to AnimatedSprite as a convenient way to react to an animation finishing. Change-Id: I558e8372b54bacacd5695cb0edf97d8b84b373f9 Reviewed-by: J-P Nurmi <jpnurmi@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/items/qquickanimatedsprite_p.h')
-rw-r--r--src/quick/items/qquickanimatedsprite_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/items/qquickanimatedsprite_p.h b/src/quick/items/qquickanimatedsprite_p.h
index 276e6fbb92..f2e52947cd 100644
--- a/src/quick/items/qquickanimatedsprite_p.h
+++ b/src/quick/items/qquickanimatedsprite_p.h
@@ -135,6 +135,8 @@ Q_SIGNALS:
void loopsChanged(int arg);
void currentFrameChanged(int arg);
+ Q_REVISION(12) void finished();
+
public Q_SLOTS:
void start();
void stop();