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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/qquickanimation.cpp
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/items/qquickanimation.cpp')
-rw-r--r--src/quick/items/qquickanimation.cpp792
1 files changed, 792 insertions, 0 deletions
diff --git a/src/quick/items/qquickanimation.cpp b/src/quick/items/qquickanimation.cpp
new file mode 100644
index 0000000000..55eb4e2e13
--- /dev/null
+++ b/src/quick/items/qquickanimation.cpp
@@ -0,0 +1,792 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickanimation_p.h"
+#include "qquickanimation_p_p.h"
+#include "qquickstateoperations_p.h"
+
+#include <private/qdeclarativeproperty_p.h>
+#include <private/qdeclarativepath_p.h>
+
+#include <QtDeclarative/qdeclarativeinfo.h>
+#include <QtCore/qmath.h>
+#include <QtCore/qsequentialanimationgroup.h>
+#include <QtCore/qparallelanimationgroup.h>
+#include <QtGui/qtransform.h>
+
+QT_BEGIN_NAMESPACE
+
+QQuickParentAnimation::QQuickParentAnimation(QObject *parent)
+ : QDeclarativeAnimationGroup(*(new QQuickParentAnimationPrivate), parent)
+{
+ Q_D(QQuickParentAnimation);
+ d->topLevelGroup = new QSequentialAnimationGroup;
+ QDeclarative_setParent_noEvent(d->topLevelGroup, this);
+
+ d->startAction = new QActionAnimation;
+ QDeclarative_setParent_noEvent(d->startAction, d->topLevelGroup);
+ d->topLevelGroup->addAnimation(d->startAction);
+
+ d->ag = new QParallelAnimationGroup;
+ QDeclarative_setParent_noEvent(d->ag, d->topLevelGroup);
+ d->topLevelGroup->addAnimation(d->ag);
+
+ d->endAction = new QActionAnimation;
+ QDeclarative_setParent_noEvent(d->endAction, d->topLevelGroup);
+ d->topLevelGroup->addAnimation(d->endAction);
+}
+
+QQuickParentAnimation::~QQuickParentAnimation()
+{
+}
+
+QQuickItem *QQuickParentAnimation::target() const
+{
+ Q_D(const QQuickParentAnimation);
+ return d->target;
+}
+
+void QQuickParentAnimation::setTarget(QQuickItem *target)
+{
+ Q_D(QQuickParentAnimation);
+ if (target == d->target)
+ return;
+
+ d->target = target;
+ emit targetChanged();
+}
+
+QQuickItem *QQuickParentAnimation::newParent() const
+{
+ Q_D(const QQuickParentAnimation);
+ return d->newParent;
+}
+
+void QQuickParentAnimation::setNewParent(QQuickItem *newParent)
+{
+ Q_D(QQuickParentAnimation);
+ if (newParent == d->newParent)
+ return;
+
+ d->newParent = newParent;
+ emit newParentChanged();
+}
+
+QQuickItem *QQuickParentAnimation::via() const
+{
+ Q_D(const QQuickParentAnimation);
+ return d->via;
+}
+
+void QQuickParentAnimation::setVia(QQuickItem *via)
+{
+ Q_D(QQuickParentAnimation);
+ if (via == d->via)
+ return;
+
+ d->via = via;
+ emit viaChanged();
+}
+
+//### mirrors same-named function in QQuickItem
+QPointF QQuickParentAnimationPrivate::computeTransformOrigin(QQuickItem::TransformOrigin origin, qreal width, qreal height) const
+{
+ switch (origin) {
+ default:
+ case QQuickItem::TopLeft:
+ return QPointF(0, 0);
+ case QQuickItem::Top:
+ return QPointF(width / 2., 0);
+ case QQuickItem::TopRight:
+ return QPointF(width, 0);
+ case QQuickItem::Left:
+ return QPointF(0, height / 2.);
+ case QQuickItem::Center:
+ return QPointF(width / 2., height / 2.);
+ case QQuickItem::Right:
+ return QPointF(width, height / 2.);
+ case QQuickItem::BottomLeft:
+ return QPointF(0, height);
+ case QQuickItem::Bottom:
+ return QPointF(width / 2., height);
+ case QQuickItem::BottomRight:
+ return QPointF(width, height);
+ }
+}
+
+void QQuickParentAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QQuickParentAnimation);
+
+ struct QQuickParentAnimationData : public QAbstractAnimationAction
+ {
+ QQuickParentAnimationData() {}
+ ~QQuickParentAnimationData() { qDeleteAll(pc); }
+
+ QDeclarativeStateActions actions;
+ //### reverse should probably apply on a per-action basis
+ bool reverse;
+ QList<QQuickParentChange *> pc;
+ virtual void doAction()
+ {
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ const QDeclarativeAction &action = actions.at(ii);
+ if (reverse)
+ action.event->reverse();
+ else
+ action.event->execute();
+ }
+ }
+ };
+
+ QQuickParentAnimationData *data = new QQuickParentAnimationData;
+ QQuickParentAnimationData *viaData = new QQuickParentAnimationData;
+
+ bool hasExplicit = false;
+ if (d->target && d->newParent) {
+ data->reverse = false;
+ QDeclarativeAction myAction;
+ QQuickParentChange *pc = new QQuickParentChange;
+ pc->setObject(d->target);
+ pc->setParent(d->newParent);
+ myAction.event = pc;
+ data->pc << pc;
+ data->actions << myAction;
+ hasExplicit = true;
+ if (d->via) {
+ viaData->reverse = false;
+ QDeclarativeAction myVAction;
+ QQuickParentChange *vpc = new QQuickParentChange;
+ vpc->setObject(d->target);
+ vpc->setParent(d->via);
+ myVAction.event = vpc;
+ viaData->pc << vpc;
+ viaData->actions << myVAction;
+ }
+ //### once actions have concept of modified,
+ // loop to match appropriate ParentChanges and mark as modified
+ }
+
+ if (!hasExplicit)
+ for (int i = 0; i < actions.size(); ++i) {
+ QDeclarativeAction &action = actions[i];
+ if (action.event && action.event->typeName() == QLatin1String("ParentChange")
+ && (!d->target || static_cast<QQuickParentChange*>(action.event)->object() == d->target)) {
+
+ QQuickParentChange *pc = static_cast<QQuickParentChange*>(action.event);
+ QDeclarativeAction myAction = action;
+ data->reverse = action.reverseEvent;
+
+ //### this logic differs from PropertyAnimation
+ // (probably a result of modified vs. done)
+ if (d->newParent) {
+ QQuickParentChange *epc = new QQuickParentChange;
+ epc->setObject(static_cast<QQuickParentChange*>(action.event)->object());
+ epc->setParent(d->newParent);
+ myAction.event = epc;
+ data->pc << epc;
+ data->actions << myAction;
+ pc = epc;
+ } else {
+ action.actionDone = true;
+ data->actions << myAction;
+ }
+
+ if (d->via) {
+ viaData->reverse = false;
+ QDeclarativeAction myAction;
+ QQuickParentChange *vpc = new QQuickParentChange;
+ vpc->setObject(pc->object());
+ vpc->setParent(d->via);
+ myAction.event = vpc;
+ viaData->pc << vpc;
+ viaData->actions << myAction;
+ QDeclarativeAction dummyAction;
+ QDeclarativeAction &xAction = pc->xIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
+ QDeclarativeAction &yAction = pc->yIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
+ QDeclarativeAction &sAction = pc->scaleIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
+ QDeclarativeAction &rAction = pc->rotationIsSet() && i < actions.size()-1 ? actions[++i] : dummyAction;
+ QQuickItem *target = pc->object();
+ QQuickItem *targetParent = action.reverseEvent ? pc->originalParent() : pc->parent();
+
+ //### this mirrors the logic in QQuickParentChange.
+ bool ok;
+ const QTransform &transform = targetParent->itemTransform(d->via, &ok);
+ if (transform.type() >= QTransform::TxShear || !ok) {
+ qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under complex transform");
+ ok = false;
+ }
+
+ qreal scale = 1;
+ qreal rotation = 0;
+ bool isRotate = (transform.type() == QTransform::TxRotate) || (transform.m11() < 0);
+ if (ok && !isRotate) {
+ if (transform.m11() == transform.m22())
+ scale = transform.m11();
+ else {
+ qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under non-uniform scale");
+ ok = false;
+ }
+ } else if (ok && isRotate) {
+ if (transform.m11() == transform.m22())
+ scale = qSqrt(transform.m11()*transform.m11() + transform.m12()*transform.m12());
+ else {
+ qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under non-uniform scale");
+ ok = false;
+ }
+
+ if (scale != 0)
+ rotation = atan2(transform.m12()/scale, transform.m11()/scale) * 180/M_PI;
+ else {
+ qmlInfo(this) << QQuickParentAnimation::tr("Unable to preserve appearance under scale of 0");
+ ok = false;
+ }
+ }
+
+ const QPointF &point = transform.map(QPointF(xAction.toValue.toReal(),yAction.toValue.toReal()));
+ qreal x = point.x();
+ qreal y = point.y();
+ if (ok && target->transformOrigin() != QQuickItem::TopLeft) {
+ qreal w = target->width();
+ qreal h = target->height();
+ if (pc->widthIsSet() && i < actions.size() - 1)
+ w = actions[++i].toValue.toReal();
+ if (pc->heightIsSet() && i < actions.size() - 1)
+ h = actions[++i].toValue.toReal();
+ const QPointF &transformOrigin
+ = d->computeTransformOrigin(target->transformOrigin(), w,h);
+ qreal tempxt = transformOrigin.x();
+ qreal tempyt = transformOrigin.y();
+ QTransform t;
+ t.translate(-tempxt, -tempyt);
+ t.rotate(rotation);
+ t.scale(scale, scale);
+ t.translate(tempxt, tempyt);
+ const QPointF &offset = t.map(QPointF(0,0));
+ x += offset.x();
+ y += offset.y();
+ }
+
+ if (ok) {
+ //qDebug() << x << y << rotation << scale;
+ xAction.toValue = x;
+ yAction.toValue = y;
+ sAction.toValue = sAction.toValue.toReal() * scale;
+ rAction.toValue = rAction.toValue.toReal() + rotation;
+ }
+ }
+ }
+ }
+
+ if (data->actions.count()) {
+ if (direction == QDeclarativeAbstractAnimation::Forward) {
+ d->startAction->setAnimAction(d->via ? viaData : data, QActionAnimation::DeleteWhenStopped);
+ d->endAction->setAnimAction(d->via ? data : 0, QActionAnimation::DeleteWhenStopped);
+ } else {
+ d->endAction->setAnimAction(d->via ? viaData : data, QActionAnimation::DeleteWhenStopped);
+ d->startAction->setAnimAction(d->via ? data : 0, QActionAnimation::DeleteWhenStopped);
+ }
+ } else {
+ delete data;
+ delete viaData;
+ }
+
+ //take care of any child animations
+ bool valid = d->defaultProperty.isValid();
+ for (int ii = 0; ii < d->animations.count(); ++ii) {
+ if (valid)
+ d->animations.at(ii)->setDefaultTarget(d->defaultProperty);
+ d->animations.at(ii)->transition(actions, modified, direction);
+ }
+
+}
+
+QAbstractAnimation *QQuickParentAnimation::qtAnimation()
+{
+ Q_D(QQuickParentAnimation);
+ return d->topLevelGroup;
+}
+
+QQuickAnchorAnimation::QQuickAnchorAnimation(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QQuickAnchorAnimationPrivate), parent)
+{
+ Q_D(QQuickAnchorAnimation);
+ d->va = new QDeclarativeBulkValueAnimator;
+ QDeclarative_setParent_noEvent(d->va, this);
+}
+
+QQuickAnchorAnimation::~QQuickAnchorAnimation()
+{
+}
+
+QAbstractAnimation *QQuickAnchorAnimation::qtAnimation()
+{
+ Q_D(QQuickAnchorAnimation);
+ return d->va;
+}
+
+QDeclarativeListProperty<QQuickItem> QQuickAnchorAnimation::targets()
+{
+ Q_D(QQuickAnchorAnimation);
+ return QDeclarativeListProperty<QQuickItem>(this, d->targets);
+}
+
+int QQuickAnchorAnimation::duration() const
+{
+ Q_D(const QQuickAnchorAnimation);
+ return d->va->duration();
+}
+
+void QQuickAnchorAnimation::setDuration(int duration)
+{
+ if (duration < 0) {
+ qmlInfo(this) << tr("Cannot set a duration of < 0");
+ return;
+ }
+
+ Q_D(QQuickAnchorAnimation);
+ if (d->va->duration() == duration)
+ return;
+ d->va->setDuration(duration);
+ emit durationChanged(duration);
+}
+
+QEasingCurve QQuickAnchorAnimation::easing() const
+{
+ Q_D(const QQuickAnchorAnimation);
+ return d->va->easingCurve();
+}
+
+void QQuickAnchorAnimation::setEasing(const QEasingCurve &e)
+{
+ Q_D(QQuickAnchorAnimation);
+ if (d->va->easingCurve() == e)
+ return;
+
+ d->va->setEasingCurve(e);
+ emit easingChanged(e);
+}
+
+void QQuickAnchorAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeProperties &modified,
+ TransitionDirection direction)
+{
+ Q_UNUSED(modified);
+ Q_D(QQuickAnchorAnimation);
+ QDeclarativeAnimationPropertyUpdater *data = new QDeclarativeAnimationPropertyUpdater;
+ data->interpolatorType = QMetaType::QReal;
+ data->interpolator = d->interpolator;
+
+ data->reverse = direction == Backward ? true : false;
+ data->fromSourced = false;
+ data->fromDefined = false;
+
+ for (int ii = 0; ii < actions.count(); ++ii) {
+ QDeclarativeAction &action = actions[ii];
+ if (action.event && action.event->typeName() == QLatin1String("AnchorChanges")
+ && (d->targets.isEmpty() || d->targets.contains(static_cast<QQuickAnchorChanges*>(action.event)->object()))) {
+ data->actions << static_cast<QQuickAnchorChanges*>(action.event)->additionalActions();
+ }
+ }
+
+ if (data->actions.count()) {
+ if (!d->rangeIsSet) {
+ d->va->setStartValue(qreal(0));
+ d->va->setEndValue(qreal(1));
+ d->rangeIsSet = true;
+ }
+ d->va->setAnimValue(data, QAbstractAnimation::DeleteWhenStopped);
+ d->va->setFromSourcedValue(&data->fromSourced);
+ } else {
+ delete data;
+ }
+}
+
+QQuickPathAnimation::QQuickPathAnimation(QObject *parent)
+: QDeclarativeAbstractAnimation(*(new QQuickPathAnimationPrivate), parent)
+{
+ Q_D(QQuickPathAnimation);
+ d->pa = new QDeclarativeBulkValueAnimator;
+ QDeclarative_setParent_noEvent(d->pa, this);
+}
+
+QQuickPathAnimation::~QQuickPathAnimation()
+{
+}
+
+int QQuickPathAnimation::duration() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->pa->duration();
+}
+
+void QQuickPathAnimation::setDuration(int duration)
+{
+ if (duration < 0) {
+ qmlInfo(this) << tr("Cannot set a duration of < 0");
+ return;
+ }
+
+ Q_D(QQuickPathAnimation);
+ if (d->pa->duration() == duration)
+ return;
+ d->pa->setDuration(duration);
+ emit durationChanged(duration);
+}
+
+QEasingCurve QQuickPathAnimation::easing() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->pa->easingCurve();
+}
+
+void QQuickPathAnimation::setEasing(const QEasingCurve &e)
+{
+ Q_D(QQuickPathAnimation);
+ if (d->pa->easingCurve() == e)
+ return;
+
+ d->pa->setEasingCurve(e);
+ emit easingChanged(e);
+}
+
+QDeclarativePath *QQuickPathAnimation::path() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->path;
+}
+
+void QQuickPathAnimation::setPath(QDeclarativePath *path)
+{
+ Q_D(QQuickPathAnimation);
+ if (d->path == path)
+ return;
+
+ d->path = path;
+ emit pathChanged();
+}
+
+QQuickItem *QQuickPathAnimation::target() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->target;
+}
+
+void QQuickPathAnimation::setTarget(QQuickItem *target)
+{
+ Q_D(QQuickPathAnimation);
+ if (d->target == target)
+ return;
+
+ d->target = target;
+ emit targetChanged();
+}
+
+QQuickPathAnimation::Orientation QQuickPathAnimation::orientation() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->orientation;
+}
+
+void QQuickPathAnimation::setOrientation(Orientation orientation)
+{
+ Q_D(QQuickPathAnimation);
+ if (d->orientation == orientation)
+ return;
+
+ d->orientation = orientation;
+ emit orientationChanged(d->orientation);
+}
+
+QPointF QQuickPathAnimation::anchorPoint() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->anchorPoint;
+}
+
+void QQuickPathAnimation::setAnchorPoint(const QPointF &point)
+{
+ Q_D(QQuickPathAnimation);
+ if (d->anchorPoint == point)
+ return;
+
+ d->anchorPoint = point;
+ emit anchorPointChanged(point);
+}
+
+qreal QQuickPathAnimation::orientationEntryInterval() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->entryInterval;
+}
+
+void QQuickPathAnimation::setOrientationEntryInterval(qreal interval)
+{
+ Q_D(QQuickPathAnimation);
+ if (d->entryInterval == interval)
+ return;
+ d->entryInterval = interval;
+ emit orientationEntryIntervalChanged(interval);
+}
+
+qreal QQuickPathAnimation::orientationExitInterval() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->exitInterval;
+}
+
+void QQuickPathAnimation::setOrientationExitInterval(qreal interval)
+{
+ Q_D(QQuickPathAnimation);
+ if (d->exitInterval == interval)
+ return;
+ d->exitInterval = interval;
+ emit orientationExitIntervalChanged(interval);
+}
+
+qreal QQuickPathAnimation::endRotation() const
+{
+ Q_D(const QQuickPathAnimation);
+ return d->endRotation.isNull ? qreal(0) : d->endRotation.value;
+}
+
+void QQuickPathAnimation::setEndRotation(qreal rotation)
+{
+ Q_D(QQuickPathAnimation);
+ if (!d->endRotation.isNull && d->endRotation == rotation)
+ return;
+
+ d->endRotation = rotation;
+ emit endRotationChanged(d->endRotation);
+}
+
+
+QAbstractAnimation *QQuickPathAnimation::qtAnimation()
+{
+ Q_D(QQuickPathAnimation);
+ return d->pa;
+}
+
+void QQuickPathAnimation::transition(QDeclarativeStateActions &actions,
+ QDeclarativeProperties &modified,
+ TransitionDirection direction)
+{
+ Q_D(QQuickPathAnimation);
+ QQuickPathAnimationUpdater *data = new QQuickPathAnimationUpdater;
+
+ data->orientation = d->orientation;
+ data->anchorPoint = d->anchorPoint;
+ data->entryInterval = d->entryInterval;
+ data->exitInterval = d->exitInterval;
+ data->endRotation = d->endRotation;
+ data->reverse = direction == Backward ? true : false;
+ data->fromSourced = false;
+ data->fromDefined = (d->path && d->path->hasStartX() && d->path->hasStartY()) ? true : false;
+ data->toDefined = d->path ? d->path->hasEnd() : false;
+ int origModifiedSize = modified.count();
+
+ for (int i = 0; i < actions.count(); ++i) {
+ QDeclarativeAction &action = actions[i];
+ if (action.event)
+ continue;
+ if (action.specifiedObject == d->target && action.property.name() == QLatin1String("x")) {
+ data->toX = action.toValue.toReal();
+ modified << action.property;
+ action.fromValue = action.toValue;
+ }
+ if (action.specifiedObject == d->target && action.property.name() == QLatin1String("y")) {
+ data->toY = action.toValue.toReal();
+ modified << action.property;
+ action.fromValue = action.toValue;
+ }
+ }
+
+ if (d->target && d->path &&
+ (modified.count() > origModifiedSize || data->toDefined)) {
+ data->target = d->target;
+ data->path = d->path;
+ if (!d->rangeIsSet) {
+ d->pa->setStartValue(qreal(0));
+ d->pa->setEndValue(qreal(1));
+ d->rangeIsSet = true;
+ }
+ /*
+ NOTE: The following block relies on the fact that the previous value hasn't
+ yet been deleted, and has the same target, etc, which may be a bit fragile.
+ */
+ if (d->pa->getAnimValue()) {
+ QQuickPathAnimationUpdater *prevData = static_cast<QQuickPathAnimationUpdater*>(d->pa->getAnimValue());
+
+ // get the original start angle that was used (so we can exactly reverse).
+ data->startRotation = prevData->startRotation;
+
+ // treat interruptions specially, otherwise we end up with strange paths
+ if ((data->reverse || prevData->reverse) && prevData->currentV > 0 && prevData->currentV < 1) {
+ if (!data->fromDefined && !data->toDefined && !prevData->painterPath.isEmpty()) {
+ QPointF pathPos = QDeclarativePath::sequentialPointAt(prevData->painterPath, prevData->pathLength, prevData->attributePoints, prevData->prevBez, prevData->currentV);
+ if (!prevData->anchorPoint.isNull())
+ pathPos -= prevData->anchorPoint;
+ if (pathPos == data->target->pos()) { //only treat as interruption if we interrupted ourself
+ data->painterPath = prevData->painterPath;
+ data->toDefined = data->fromDefined = data->fromSourced = true;
+ data->prevBez.isValid = false;
+ data->interruptStart = prevData->currentV;
+ data->startRotation = prevData->startRotation;
+ data->pathLength = prevData->pathLength;
+ data->attributePoints = prevData->attributePoints;
+ }
+ }
+ }
+ }
+ d->pa->setFromSourcedValue(&data->fromSourced);
+ d->pa->setAnimValue(data, QAbstractAnimation::DeleteWhenStopped);
+ } else {
+ d->pa->setFromSourcedValue(0);
+ d->pa->setAnimValue(0, QAbstractAnimation::DeleteWhenStopped);
+ delete data;
+ }
+}
+
+void QQuickPathAnimationUpdater::setValue(qreal v)
+{
+ if (interruptStart.isValid()) {
+ if (reverse)
+ v = 1 - v;
+ qreal end = reverse ? 0.0 : 1.0;
+ v = interruptStart + v * (end-interruptStart);
+ }
+ currentV = v;
+ bool atStart = ((reverse && v == 1.0) || (!reverse && v == 0.0));
+ if (!fromSourced && (!fromDefined || !toDefined)) {
+ qreal startX = reverse ? toX + anchorPoint.x() : target->x() + anchorPoint.x();
+ qreal startY = reverse ? toY + anchorPoint.y() : target->y() + anchorPoint.y();
+ qreal endX = reverse ? target->x() + anchorPoint.x() : toX + anchorPoint.x();
+ qreal endY = reverse ? target->y() + anchorPoint.y() : toY + anchorPoint.y();
+
+ prevBez.isValid = false;
+ painterPath = path->createPath(QPointF(startX, startY), QPointF(endX, endY), QStringList(), pathLength, attributePoints);
+ fromSourced = true;
+ }
+
+ qreal angle;
+ bool fixed = orientation == QQuickPathAnimation::Fixed;
+ QPointF currentPos = !painterPath.isEmpty() ? path->sequentialPointAt(painterPath, pathLength, attributePoints, prevBez, v, fixed ? 0 : &angle) : path->sequentialPointAt(v, fixed ? 0 : &angle);
+
+ //adjust position according to anchor point
+ if (!anchorPoint.isNull()) {
+ currentPos -= anchorPoint;
+ if (atStart) {
+ if (!anchorPoint.isNull() && !fixed)
+ target->setTransformOriginPoint(anchorPoint);
+ }
+ }
+
+ //### could cache properties rather than reconstructing each time
+ QDeclarativePropertyPrivate::write(QDeclarativeProperty(target, QStringLiteral("x")), currentPos.x(), QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
+ QDeclarativePropertyPrivate::write(QDeclarativeProperty(target, QStringLiteral("y")), currentPos.y(), QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
+
+ //adjust angle according to orientation
+ if (!fixed) {
+ switch (orientation) {
+ case QQuickPathAnimation::RightFirst:
+ angle = -angle;
+ break;
+ case QQuickPathAnimation::TopFirst:
+ angle = -angle + 90;
+ break;
+ case QQuickPathAnimation::LeftFirst:
+ angle = -angle + 180;
+ break;
+ case QQuickPathAnimation::BottomFirst:
+ angle = -angle + 270;
+ break;
+ default:
+ angle = 0;
+ break;
+ }
+
+ if (atStart && !reverse) {
+ startRotation = target->rotation();
+
+ //shortest distance to correct orientation
+ qreal diff = angle - startRotation;
+ while (diff > 180.0) {
+ startRotation.value += 360.0;
+ diff -= 360.0;
+ }
+ while (diff < -180.0) {
+ startRotation.value -= 360.0;
+ diff += 360.0;
+ }
+ }
+
+ //smoothly transition to the desired orientation
+ if (startRotation.isValid()) {
+ if (reverse && v == 0.0)
+ angle = startRotation;
+ else if (v < entryInterval)
+ angle = angle * v / entryInterval + startRotation * (entryInterval - v) / entryInterval;
+ }
+ if (endRotation.isValid()) {
+ qreal exitStart = 1 - exitInterval;
+ if (!reverse && v == 1.0)
+ angle = endRotation;
+ else if (v > exitStart)
+ angle = endRotation * (v - exitStart) / exitInterval + angle * (exitInterval - (v - exitStart)) / exitInterval;
+ }
+ QDeclarativePropertyPrivate::write(QDeclarativeProperty(target, QStringLiteral("rotation")), angle, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding);
+ }
+
+ /*
+ NOTE: we don't always reset the transform origin, as it can cause a
+ visual jump if ending on an angle. This means that in some cases
+ (anchor point and orientation both specified, and ending at an angle)
+ the transform origin will always be set after running the path animation.
+ */
+ if ((reverse && v == 0.0) || (!reverse && v == 1.0)) {
+ if (!anchorPoint.isNull() && !fixed && qFuzzyIsNull(angle))
+ target->setTransformOriginPoint(QPointF());
+ }
+}
+
+QT_END_NAMESPACE