diff options
author | Gunnar Sletta <gunnar.sletta@digia.com> | 2013-10-15 09:12:09 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2013-10-21 13:38:42 +0200 |
commit | 486d367e8086e63f51707e78c07ef77fa6240f0a (patch) | |
tree | 6722f818311ce2bd537944f314fb8d60c81b516c /src/quick/items/qquickborderimage.cpp | |
parent | 19d6806716946081bc08169d3f702acf33560a89 (diff) |
Prevent badly formed texture nodes in the scene graph.
A texture based node without a valid texture is not allowed,
as the material and the renderer will only tolerate
well-formed nodes. If a node is missing any part of its material
state it should not be in the scene graph in the first place.
Because of an "optimization" in QSGDefaultImageNode::setTexture
and QSGSimpleTextureNode::setTexture, we must temporarily set
the texture to 0 to ensure that it gets updated properly. This
temporarily puts the node into an invalid state which can lead
to crashes when QSGNode::markDirty() reaches the renderer.
Task-number: QTBUG-34062
Change-Id: Ic1735c9b974b90b3684262de9589133c961bac6e
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/items/qquickborderimage.cpp')
-rw-r--r-- | src/quick/items/qquickborderimage.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/quick/items/qquickborderimage.cpp b/src/quick/items/qquickborderimage.cpp index 3cbcf1937f..9fc9752707 100644 --- a/src/quick/items/qquickborderimage.cpp +++ b/src/quick/items/qquickborderimage.cpp @@ -560,10 +560,14 @@ QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDat QSGImageNode *node = static_cast<QSGImageNode *>(oldNode); - if (!node) + bool updatePixmap = d->pixmapChanged; + if (!node) { node = d->sceneGraphContext()->createImageNode(); + updatePixmap = true; + } - node->setTexture(texture); + if (updatePixmap) + node->setTexture(texture); // Don't implicitly create the scalegrid in the rendering thread... QRectF innerSourceRect(0, 0, 1, 1); |