diff options
author | Michael Brasser <mbrasser@ford.com> | 2016-03-21 21:31:03 -0500 |
---|---|---|
committer | Michael Brasser <michael.brasser@live.com> | 2016-05-06 18:25:43 +0000 |
commit | 69b7ba225007d68e113ee425ad58ce7e186a92c2 (patch) | |
tree | 72d4723b85085d901c785ae933294c83c6119ccf /src/quick/items/qquickborderimage.cpp | |
parent | 8997e00269d8748a366d84d234dba555fc9548ce (diff) |
Introduce BorderImageMesh.
BorderImageMesh provides an optimized way to use BorderImage-type
images with ShaderEffect.
[ChangeLog][QtQuick][ShaderEffect] Add new mesh type BorderImageMesh.
BorderImageMesh provides an optimized way to use BorderImage-type
images with ShaderEffect.
Change-Id: I73bdc8318a0facba6edc2634b5f4614996b39c1b
Reviewed-by: Shawn Rutledge <shawn.rutledge@theqtcompany.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickborderimage.cpp')
-rw-r--r-- | src/quick/items/qquickborderimage.cpp | 88 |
1 files changed, 57 insertions, 31 deletions
diff --git a/src/quick/items/qquickborderimage.cpp b/src/quick/items/qquickborderimage.cpp index 5f8dd7b989..b3a35e6219 100644 --- a/src/quick/items/qquickborderimage.cpp +++ b/src/quick/items/qquickborderimage.cpp @@ -574,6 +574,52 @@ void QQuickBorderImage::doUpdate() update(); } +void QQuickBorderImagePrivate::calculateRects(const QQuickScaleGrid *border, + const QSize &sourceSize, + const QSizeF &targetSize, + int horizontalTileMode, + int verticalTileMode, + qreal devicePixelRatio, + QRectF *targetRect, + QRectF *innerTargetRect, + QRectF *innerSourceRect, + QRectF *subSourceRect) +{ + *innerSourceRect = QRectF(0, 0, 1, 1); + *targetRect = QRectF(0, 0, targetSize.width(), targetSize.height()); + *innerTargetRect = *targetRect; + + if (border) { + *innerSourceRect = QRectF(border->left() * devicePixelRatio / qreal(sourceSize.width()), + border->top() * devicePixelRatio / qreal(sourceSize.height()), + qMax<qreal>(0, sourceSize.width() - (border->right() + border->left()) * devicePixelRatio) / sourceSize.width(), + qMax<qreal>(0, sourceSize.height() - (border->bottom() + border->top()) * devicePixelRatio) / sourceSize.height()); + *innerTargetRect = QRectF(border->left(), + border->top(), + qMax<qreal>(0, targetSize.width() - (border->right() + border->left())), + qMax<qreal>(0, targetSize.height() - (border->bottom() + border->top()))); + } + + qreal hTiles = 1; + qreal vTiles = 1; + const QSizeF innerTargetSize = innerTargetRect->size() * devicePixelRatio; + if (innerSourceRect->width() != 0 + && horizontalTileMode != QQuickBorderImage::Stretch) { + hTiles = innerTargetSize.width() / qreal(innerSourceRect->width() * sourceSize.width()); + if (horizontalTileMode == QQuickBorderImage::Round) + hTiles = qCeil(hTiles); + } + if (innerSourceRect->height() != 0 + && verticalTileMode != QQuickBorderImage::Stretch) { + vTiles = innerTargetSize.height() / qreal(innerSourceRect->height() * sourceSize.height()); + if (verticalTileMode == QQuickBorderImage::Round) + vTiles = qCeil(vTiles); + } + + *subSourceRect = QRectF(0, 0, hTiles, vTiles); +} + + QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *) { Q_D(QQuickBorderImage); @@ -598,45 +644,25 @@ QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeDat node->setTexture(texture); // Don't implicitly create the scalegrid in the rendering thread... - QRectF innerSourceRect(0, 0, 1, 1); - QRectF targetRect(0, 0, width(), height()); - QRectF innerTargetRect = targetRect; - if (d->border) { - const QQuickScaleGrid *border = d->getScaleGrid(); - innerSourceRect = QRectF(border->left() * d->devicePixelRatio / qreal(d->pix.width()), - border->top() * d->devicePixelRatio / qreal(d->pix.height()), - qMax<qreal>(0, d->pix.width() - (border->right() + border->left()) * d->devicePixelRatio) / d->pix.width(), - qMax<qreal>(0, d->pix.height() - (border->bottom() + border->top()) * d->devicePixelRatio) / d->pix.height()); - innerTargetRect = QRectF(border->left(), - border->top(), - qMax<qreal>(0, width() - (border->right() + border->left())), - qMax<qreal>(0, height() - (border->bottom() + border->top()))); - } - qreal hTiles = 1; - qreal vTiles = 1; - const QSizeF innerTargetSize = innerTargetRect.size() * d->devicePixelRatio; - if (innerSourceRect.width() != 0 - && d->horizontalTileMode != QQuickBorderImage::Stretch) { - hTiles = innerTargetSize.width() / qreal(innerSourceRect.width() * d->pix.width()); - if (d->horizontalTileMode == QQuickBorderImage::Round) - hTiles = qCeil(hTiles); - } - if (innerSourceRect.height() != 0 - && d->verticalTileMode != QQuickBorderImage::Stretch) { - vTiles = innerTargetSize.height() / qreal(innerSourceRect.height() * d->pix.height()); - if (d->verticalTileMode == QQuickBorderImage::Round) - vTiles = qCeil(vTiles); - } + QRectF targetRect; + QRectF innerTargetRect; + QRectF innerSourceRect; + QRectF subSourceRect; + d->calculateRects(d->border, + QSize(d->pix.width(), d->pix.height()), QSizeF(width(), height()), + d->horizontalTileMode, d->verticalTileMode, d->devicePixelRatio, + &targetRect, &innerTargetRect, + &innerSourceRect, &subSourceRect); node->setTargetRect(targetRect); node->setInnerSourceRect(innerSourceRect); node->setInnerTargetRect(innerTargetRect); - node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles)); + node->setSubSourceRect(subSourceRect); node->setMirror(d->mirror); node->setMipmapFiltering(QSGTexture::None); node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest); - if (innerSourceRect == QRectF(0, 0, 1, 1) && (vTiles > 1 || hTiles > 1)) { + if (innerSourceRect == QRectF(0, 0, 1, 1) && (subSourceRect.width() > 1 || subSourceRect.height() > 1)) { node->setHorizontalWrapMode(QSGTexture::Repeat); node->setVerticalWrapMode(QSGTexture::Repeat); } else { |