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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>2014-08-26 10:52:22 +0200
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>2014-09-10 13:52:07 +0200
commita9238292145e05d36be7c35bdd50829c6400a3de (patch)
treed5bca3fa163215f7b4bb1cba63018da7492d91c9 /src/quick/items/qquickborderimage.cpp
parentf9ee33f9683a4cd4d1a2e41efa6e8d124e9d731d (diff)
Fix pixel bleed in BorderImage
Keeping all patches of the border image in the same texture with different sample points can cause parts of the border to bleed over to the center patch. To rectify this, we create a separate texture for each of the nine patches we need, and separate image nodes. To avoid applying antialiasing on the interior edges of the border image, we introduce new antialiasing flags which can be used to specify precisely which edges of the image should be antialiased. [ChangeLog][BorderImage] Fixed possible pixel bleed between border patches and center patch in BorderImage. Change-Id: Icc292b3969217320eecca99e79675316c42eab08 Task-number: QTBUG-35838 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Diffstat (limited to 'src/quick/items/qquickborderimage.cpp')
-rw-r--r--src/quick/items/qquickborderimage.cpp381
1 files changed, 319 insertions, 62 deletions
diff --git a/src/quick/items/qquickborderimage.cpp b/src/quick/items/qquickborderimage.cpp
index 38bbc66896..50a0a76267 100644
--- a/src/quick/items/qquickborderimage.cpp
+++ b/src/quick/items/qquickborderimage.cpp
@@ -540,90 +540,347 @@ void QQuickBorderImage::doUpdate()
update();
}
+QImage QQuickBorderImage::shallowCopy(const QImage &image, const QRect &rect)
+{
+ if (image.depth() == 1) {
+ return image.copy(rect);
+ } else {
+ const uchar *bits = image.constBits() + image.bytesPerLine() * rect.y() + (image.depth() / 8) * rect.x();
+ return QImage(bits, rect.width(), rect.height(), image.bytesPerLine(), image.format());
+ }
+}
+
QSGNode *QQuickBorderImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
Q_D(QQuickBorderImage);
- QSGTexture *texture = d->sceneGraphRenderContext()->textureForFactory(d->pix.textureFactory(), window());
-
- if (!texture || width() <= 0 || height() <= 0) {
+ if (!d->pix.isReady() || width() <= 0 || height() <= 0) {
delete oldNode;
return 0;
}
- QSGImageNode *node = static_cast<QSGImageNode *>(oldNode);
-
- bool updatePixmap = d->pixmapChanged;
- d->pixmapChanged = false;
- if (!node) {
- node = d->sceneGraphContext()->createImageNode();
- updatePixmap = true;
- }
-
- if (updatePixmap)
- node->setTexture(texture);
-
// Don't implicitly create the scalegrid in the rendering thread...
QRectF innerSourceRect(0, 0, 1, 1);
- QRectF targetRect(0, 0, width(), height());
- QRectF innerTargetRect = targetRect;
+ QRectF innerTargetRect(0, 0, width(), height());
+ int borderLeft, borderTop, borderRight, borderBottom;
if (d->border) {
const QQuickScaleGrid *border = d->getScaleGrid();
- innerSourceRect = QRectF(border->left() / qreal(d->pix.width()),
- border->top() / qreal(d->pix.height()),
- qMax<qreal>(0, d->pix.width() - border->right() - border->left()) / d->pix.width(),
- qMax<qreal>(0, d->pix.height() - border->bottom() - border->top()) / d->pix.height());
- innerTargetRect = QRectF(border->left(),
- border->top(),
+
+ borderLeft = qBound(0, border->left(), d->pix.width());
+ borderTop = qBound(0, border->top(), d->pix.height());
+ borderRight = d->pix.rect().width() - qBound(0, border->right(), d->pix.rect().width() - borderLeft);
+ borderBottom = d->pix.rect().height() - qBound(0, border->bottom(), d->pix.rect().height() - borderTop);
+
+ innerSourceRect = QRectF(borderLeft / qreal(d->pix.width()),
+ borderTop / qreal(d->pix.height()),
+ qMax<qreal>(0, borderRight - borderLeft) / d->pix.width(),
+ qMax<qreal>(0, borderBottom - borderTop) / d->pix.height());
+ innerTargetRect = QRectF(borderLeft,
+ borderTop,
qMax<qreal>(0, width() - border->right() - border->left()),
qMax<qreal>(0, height() - border->bottom() - border->top()));
}
- qreal hTiles = 1;
- qreal vTiles = 1;
- if (innerSourceRect.width() != 0) {
- switch (d->horizontalTileMode) {
- case QQuickBorderImage::Repeat:
- hTiles = innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width());
- break;
- case QQuickBorderImage::Round:
- hTiles = qCeil(innerTargetRect.width() / qreal(innerSourceRect.width() * d->pix.width()));
- break;
- default:
- break;
+
+ bool updatePixmap = d->pixmapChanged;
+ d->pixmapChanged = false;
+ if (!oldNode) {
+ oldNode = new QSGNode;
+ updatePixmap = true;
+
+ for (int i=0; i<9; ++i)
+ d->regions[i].node = 0;
+
+ if (innerSourceRect.left() > 0) {
+ if (innerSourceRect.top() > 0)
+ d->regions[0].node = d->sceneGraphContext()->createImageNode();
+ if (innerSourceRect.bottom() < 1)
+ d->regions[6].node = d->sceneGraphContext()->createImageNode();
+
+ if (innerSourceRect.top() < innerSourceRect.bottom())
+ d->regions[3].node = d->sceneGraphContext()->createImageNode();
+ }
+
+ if (innerSourceRect.right() < 1) {
+ if (innerSourceRect.top() > 0)
+ d->regions[2].node = d->sceneGraphContext()->createImageNode();
+ if (innerSourceRect.bottom() < 1)
+ d->regions[8].node = d->sceneGraphContext()->createImageNode();
+
+ if (innerSourceRect.top() < innerSourceRect.bottom())
+ d->regions[5].node = d->sceneGraphContext()->createImageNode();
+ }
+
+ if (innerSourceRect.top() > 0 && innerSourceRect.left() < innerSourceRect.right())
+ d->regions[1].node = d->sceneGraphContext()->createImageNode();
+
+ if (innerSourceRect.bottom() < 1 && innerSourceRect.left() < innerSourceRect.right())
+ d->regions[7].node = d->sceneGraphContext()->createImageNode();
+
+ if (innerSourceRect.left() < innerSourceRect.right() && innerSourceRect.top() < innerSourceRect.bottom())
+ d->regions[4].node = d->sceneGraphContext()->createImageNode();
+
+ for (int i=0; i<9; ++i) {
+ if (d->regions[i].node != 0)
+ oldNode->appendChildNode(d->regions[i].node);
}
}
- if (innerSourceRect.height() != 0) {
- switch (d->verticalTileMode) {
- case QQuickBorderImage::Repeat:
- vTiles = innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height());
- break;
- case QQuickBorderImage::Round:
- vTiles = qCeil(innerTargetRect.height() / qreal(innerSourceRect.height() * d->pix.height()));
- break;
- default:
- break;
+
+
+ QImage image = d->pix.image();
+
+ if (d->regions[0].node != 0) {
+ if (updatePixmap)
+ d->regions[0].image = shallowCopy(image, QRect(QPoint(0, 0), QSize(borderLeft, borderTop)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingLeft | QSGImageNode::AntialiasingTop);
+ if (d->regions[1].node == 0 && d->regions[2].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingRight;
+ if (d->regions[3].node == 0 && d->regions[6].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingBottom;
+ d->regions[0].node->setAntialiasing(antialiasing);
+
+ QRectF rect(0,
+ 0,
+ innerTargetRect.left(),
+ innerTargetRect.top());
+ d->regions[0].node->setTargetRect(rect);
+ d->regions[0].node->setInnerTargetRect(rect);
+ d->regions[0].targetRect = rect;
+ }
+
+ if (d->regions[1].node != 0) {
+ if (updatePixmap)
+ d->regions[1].image = shallowCopy(image, QRect(QPoint(borderLeft, 0), QSize(borderRight - borderLeft, borderTop)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingTop;
+ if (d->regions[0].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingLeft;
+ if (d->regions[2].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingRight;
+ if (d->regions[4].node == 0 && d->regions[7].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingBottom;
+ d->regions[1].node->setAntialiasing(antialiasing);
+
+ QRectF rect(innerTargetRect.left(),
+ 0,
+ innerTargetRect.width(),
+ innerTargetRect.top());
+ d->regions[1].node->setTargetRect(rect);
+ d->regions[1].node->setInnerTargetRect(rect);
+ d->regions[1].targetRect = rect;
+ }
+
+ if (d->regions[2].node != 0) {
+ if (updatePixmap)
+ d->regions[2].image = shallowCopy(image, QRect(QPoint(borderRight, 0), QSize(d->pix.rect().width() - borderRight, borderTop)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingTop | QSGImageNode::AntialiasingRight);
+ if (d->regions[0].node == 0 && d->regions[1].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingLeft;
+ if (d->regions[5].node == 0 && d->regions[8].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingBottom;
+ d->regions[2].node->setAntialiasing(antialiasing);
+
+ QRectF rect(innerTargetRect.right(),
+ 0,
+ width() - innerTargetRect.width() - innerTargetRect.left(),
+ innerTargetRect.top());
+ d->regions[2].node->setTargetRect(rect);
+ d->regions[2].node->setInnerTargetRect(rect);
+ d->regions[2].targetRect = rect;
+ }
+
+ if (d->regions[3].node != 0) {
+ if (updatePixmap)
+ d->regions[3].image = shallowCopy(image, QRect(QPoint(0, borderTop), QSize(borderLeft, borderBottom - borderTop)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingLeft;
+ if (d->regions[4].node == 0 && d->regions[5].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingRight;
+ if (d->regions[6].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingBottom;
+ if (d->regions[0].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingTop;
+ d->regions[3].node->setAntialiasing(antialiasing);
+
+ QRectF rect(0,
+ innerTargetRect.top(),
+ innerTargetRect.left(),
+ innerTargetRect.height());
+ d->regions[3].node->setTargetRect(rect);
+ d->regions[3].node->setInnerTargetRect(rect);
+ d->regions[3].targetRect = rect;
+ }
+
+ if (d->regions[4].node != 0) {
+ if (updatePixmap) {
+ if (innerSourceRect == QRectF(0, 0, 1, 1)) {
+ d->regions[4].image = image;
+ } else {
+ d->regions[4].image = shallowCopy(image, QRect(QPoint(borderLeft, borderTop), QSize(borderRight - borderLeft, borderBottom - borderTop)));
+ }
}
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingNone;
+ if (d->regions[3].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingLeft;
+ if (d->regions[5].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingRight;
+ if (d->regions[1].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingTop;
+ if (d->regions[7].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingBottom;
+ d->regions[4].node->setAntialiasing(antialiasing);
+
+ d->regions[4].node->setInnerTargetRect(innerTargetRect);
+ d->regions[4].node->setTargetRect(innerTargetRect);
+ d->regions[4].targetRect = innerTargetRect;
}
- node->setTargetRect(targetRect);
- node->setInnerSourceRect(innerSourceRect);
- node->setInnerTargetRect(innerTargetRect);
- node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles));
- node->setMirror(d->mirror);
-
- node->setMipmapFiltering(QSGTexture::None);
- node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
- if (innerSourceRect == QRectF(0, 0, 1, 1) && (vTiles > 1 || hTiles > 1)) {
- node->setHorizontalWrapMode(QSGTexture::Repeat);
- node->setVerticalWrapMode(QSGTexture::Repeat);
- } else {
- node->setHorizontalWrapMode(QSGTexture::ClampToEdge);
- node->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ if (d->regions[5].node != 0) {
+ if (updatePixmap)
+ d->regions[5].image = shallowCopy(image, QRect(QPoint(borderRight, borderTop), QSize(d->pix.rect().width() - borderRight, borderBottom - borderTop)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingRight;
+ if (d->regions[4].node == 0 && d->regions[3].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingLeft;
+ if (d->regions[2].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingTop;
+ if (d->regions[8].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingBottom;
+ d->regions[5].node->setAntialiasing(antialiasing);
+
+ QRectF rect(innerTargetRect.right(),
+ innerTargetRect.top(),
+ width() - innerTargetRect.width() - innerTargetRect.left(),
+ innerTargetRect.height());
+ d->regions[5].node->setTargetRect(rect);
+ d->regions[5].node->setInnerTargetRect(rect);
+ d->regions[5].targetRect = rect;
+ }
+
+ if (d->regions[6].node != 0) {
+ if (updatePixmap)
+ d->regions[6].image = shallowCopy(image, QRect(QPoint(0, borderBottom), QSize(borderLeft, d->pix.rect().height() - borderBottom)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingBottom | QSGImageNode::AntialiasingLeft);
+ if (d->regions[7].node == 0 && d->regions[8].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingRight;
+ if (d->regions[3].node == 0 && d->regions[0].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingTop;
+ d->regions[6].node->setAntialiasing(antialiasing);
+
+ QRectF rect(0,
+ innerTargetRect.bottom(),
+ innerTargetRect.left(),
+ height() - innerTargetRect.height() - innerTargetRect.top());
+ d->regions[6].node->setTargetRect(rect);
+ d->regions[6].node->setInnerTargetRect(rect);
+ d->regions[6].targetRect = rect;
+ }
+
+ if (d->regions[7].node != 0) {
+ if (updatePixmap)
+ d->regions[7].image = shallowCopy(image, QRect(QPoint(borderLeft, borderBottom), QSize(borderRight - borderLeft, d->pix.rect().height() - borderBottom)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingBottom;
+ if (d->regions[6].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingLeft;
+ if (d->regions[8].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingRight;
+ if (d->regions[4].node == 0 && d->regions[1].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingTop;
+ d->regions[7].node->setAntialiasing(antialiasing);
+
+ QRectF rect(innerTargetRect.left(),
+ innerTargetRect.bottom(),
+ innerTargetRect.width(),
+ height() - innerTargetRect.height() - innerTargetRect.top());
+ d->regions[7].node->setTargetRect(rect);
+ d->regions[7].node->setInnerTargetRect(rect);
+ d->regions[7].targetRect = rect;
+ }
+
+ if (d->regions[8].node != 0) {
+ if (updatePixmap)
+ d->regions[8].image = shallowCopy(image, QRect(QPoint(borderRight, borderBottom), QSize(d->pix.rect().width() - borderRight, d->pix.rect().height() - borderBottom)));
+
+ QSGImageNode::AntialiasingFlags antialiasing = QSGImageNode::AntialiasingFlags(QSGImageNode::AntialiasingBottom | QSGImageNode::AntialiasingRight);
+ if (d->regions[7].node == 0 && d->regions[6].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingLeft;
+ if (d->regions[5].node == 0 && d->regions[2].node == 0)
+ antialiasing |= QSGImageNode::AntialiasingTop;
+ d->regions[8].node->setAntialiasing(antialiasing);
+
+ QRectF rect(innerTargetRect.right(),
+ innerTargetRect.bottom(),
+ width() - innerTargetRect.width() - innerTargetRect.left(),
+ height() - innerTargetRect.height() - innerTargetRect.top());
+ d->regions[8].node->setTargetRect(rect);
+ d->regions[8].node->setInnerTargetRect(rect);
+ d->regions[8].targetRect = rect;
+ }
+
+ for (int i=0; i<9; ++i) {
+ if (d->regions[i].node != 0) {
+ if (updatePixmap) {
+ QQuickTextureFactory *textureFactory = QSGContext::createTextureFactoryFromImage(d->regions[i].image);
+ if (textureFactory == 0)
+ textureFactory = new QQuickDefaultTextureFactory(d->regions[i].image);
+ d->regions[i].textureFactory.reset(textureFactory);
+ d->regions[i].node->setTexture(d->sceneGraphRenderContext()->textureForFactory(d->regions[i].textureFactory.data(),
+ window()));
+ }
+
+ d->regions[i].node->setInnerSourceRect(QRectF(0, 0, 1, 1));
+ d->regions[i].node->setMipmapFiltering(QSGTexture::None);
+ d->regions[i].node->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest);
+ d->regions[i].node->setMirror(d->mirror);
+
+
+ qreal hTiles = 1;
+ qreal vTiles = 1;
+
+ if (innerSourceRect.width() != 0) {
+ switch (d->horizontalTileMode) {
+ case QQuickBorderImage::Repeat:
+ hTiles = d->regions[i].targetRect.width() / qreal(d->regions[i].image.width());
+ break;
+ case QQuickBorderImage::Round:
+ hTiles = qCeil(d->regions[i].targetRect.width() / qreal(d->regions[i].image.width()));
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (innerSourceRect.height() != 0) {
+ switch (d->verticalTileMode) {
+ case QQuickBorderImage::Repeat:
+ vTiles = d->regions[i].targetRect.height() / qreal(d->regions[i].image.height());
+ break;
+ case QQuickBorderImage::Round:
+ vTiles = qCeil(d->regions[i].targetRect.height() / qreal(d->regions[i].image.height()));
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (vTiles > 1 || hTiles > 1) {
+ d->regions[i].node->setHorizontalWrapMode(QSGTexture::Repeat);
+ d->regions[i].node->setVerticalWrapMode(QSGTexture::Repeat);
+ } else {
+ d->regions[i].node->setHorizontalWrapMode(QSGTexture::ClampToEdge);
+ d->regions[i].node->setVerticalWrapMode(QSGTexture::ClampToEdge);
+ }
+
+ d->regions[i].node->setSubSourceRect(QRectF(0, 0, hTiles, vTiles));
+ d->regions[i].node->update();
+ }
}
- node->setAntialiasing(d->antialiasing);
- node->update();
- return node;
+ return oldNode;
}
void QQuickBorderImage::pixmapChange()