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authorRiku Palomäki <riku@palomaki.fi>2015-10-21 22:13:19 +0300
committerShawn Rutledge <shawn.rutledge@qt.io>2016-08-18 13:36:44 +0000
commit96bd2337a98c892b5def555163c491507dce7185 (patch)
tree83fe9de9c7a6f873c84fde54ba96ab0443bba62b /src/quick/items/qquickflickable.cpp
parentb5f9c1e6e7f3a6881874e4ec2f43cea68107a06b (diff)
Flickable: Fixed rounding errors with contentX/Y
contentX/Y are qreals, but they are rounded using qRound/qFloor/qCeil which will limit the values to 2^31 needlessly. This fix will use (std::)round, std::floor and std::ceil instead to allow bigger values for contentX and contentY. Change-Id: I35ad4bcfa3b8bbc21e90768d348d3002ca400081 Task-number: QTBUG-48018 Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/items/qquickflickable.cpp')
-rw-r--r--src/quick/items/qquickflickable.cpp35
1 files changed, 26 insertions, 9 deletions
diff --git a/src/quick/items/qquickflickable.cpp b/src/quick/items/qquickflickable.cpp
index 31581c0f07..0333f6b9bd 100644
--- a/src/quick/items/qquickflickable.cpp
+++ b/src/quick/items/qquickflickable.cpp
@@ -55,6 +55,8 @@
#include <QtCore/qmath.h>
#include "qplatformdefs.h"
+#include <cmath>
+
QT_BEGIN_NAMESPACE
// FlickThreshold determines how far the "mouse" must have moved
@@ -69,6 +71,21 @@ static const int RetainGrabVelocity = 100;
static const int MovementEndingTimerInterval = 100;
#endif
+// Currently std::round can't be used on Android when using ndk g++, so
+// use C version instead. We could just define two versions of Round, one
+// for float and one for double, but then only one of them would be used
+// and compiler would trigger a warning about unused function.
+//
+// See https://code.google.com/p/android/issues/detail?id=54418
+template<typename T>
+static T Round(T t) {
+ return round(t);
+}
+template<>
+Q_DECL_UNUSED float Round<float>(float f) {
+ return roundf(f);
+}
+
static qreal EaseOvershoot(qreal t) {
return qAtan(t);
}
@@ -351,7 +368,7 @@ bool QQuickFlickablePrivate::flick(AxisData &data, qreal minExtent, qreal maxExt
qreal dist = v2 / (accel * 2.0);
if (v > 0)
dist = -dist;
- qreal target = -qRound(-(data.move.value() - dist));
+ qreal target = -Round(-(data.move.value() - dist));
dist = -target + data.move.value();
accel = v2 / (2.0f * qAbs(dist));
@@ -455,18 +472,18 @@ void QQuickFlickablePrivate::fixup(AxisData &data, qreal minExtent, qreal maxExt
} else if (data.move.value() <= maxExtent) {
resetTimeline(data);
adjustContentPos(data, maxExtent);
- } else if (-qRound(-data.move.value()) != data.move.value()) {
+ } else if (-Round(-data.move.value()) != data.move.value()) {
// We could animate, but since it is less than 0.5 pixel it's probably not worthwhile.
resetTimeline(data);
qreal val = data.move.value();
- if (qAbs(-qRound(-val) - val) < 0.25) // round small differences
- val = -qRound(-val);
+ if (std::abs(-Round(-val) - val) < 0.25) // round small differences
+ val = -Round(-val);
else if (data.smoothVelocity.value() > 0) // continue direction of motion for larger
- val = -qFloor(-val);
+ val = -std::floor(-val);
else if (data.smoothVelocity.value() < 0)
- val = -qCeil(-val);
+ val = -std::ceil(-val);
else // otherwise round
- val = -qRound(-val);
+ val = -Round(-val);
timeline.set(data.move, val);
}
data.inOvershoot = false;
@@ -1553,12 +1570,12 @@ void QQuickFlickablePrivate::replayDelayedPress()
//XXX pixelAligned ignores the global position of the Flickable, i.e. assumes Flickable itself is pixel aligned.
void QQuickFlickablePrivate::setViewportX(qreal x)
{
- contentItem->setX(pixelAligned ? -qRound(-x) : x);
+ contentItem->setX(pixelAligned ? -Round(-x) : x);
}
void QQuickFlickablePrivate::setViewportY(qreal y)
{
- contentItem->setY(pixelAligned ? -qRound(-y) : y);
+ contentItem->setY(pixelAligned ? -Round(-y) : y);
}
void QQuickFlickable::timerEvent(QTimerEvent *event)