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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/qquickflipable.cpp
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickflipable_p.h"
+#include "qquickitem_p.h"
+
+#include <private/qdeclarativeguard_p.h>
+
+#include <QtDeclarative/qdeclarativeinfo.h>
+
+QT_BEGIN_NAMESPACE
+
+// XXX todo - i think this needs work and a bit of a re-think
+
+class QQuickLocalTransform : public QQuickTransform
+{
+ Q_OBJECT
+public:
+ QQuickLocalTransform(QObject *parent) : QQuickTransform(parent) {}
+
+ void setTransform(const QTransform &t) {
+ transform = t;
+ update();
+ }
+ virtual void applyTo(QMatrix4x4 *matrix) const {
+ *matrix *= transform;
+ }
+private:
+ QTransform transform;
+};
+
+class QQuickFlipablePrivate : public QQuickItemPrivate
+{
+ Q_DECLARE_PUBLIC(QQuickFlipable)
+public:
+ QQuickFlipablePrivate() : current(QQuickFlipable::Front), front(0), back(0), sideDirty(false) {}
+
+ virtual void transformChanged();
+ void updateSide();
+ void setBackTransform();
+
+ QQuickFlipable::Side current;
+ QDeclarativeGuard<QQuickLocalTransform> backTransform;
+ QDeclarativeGuard<QQuickItem> front;
+ QDeclarativeGuard<QQuickItem> back;
+
+ bool sideDirty;
+ bool wantBackXFlipped;
+ bool wantBackYFlipped;
+};
+
+/*!
+ \qmlclass Flipable QQuickFlipable
+ \inqmlmodule QtQuick 2
+ \ingroup qml-basic-interaction-elements
+ \brief The Flipable item provides a surface that can be flipped.
+ \inherits Item
+
+ Flipable is an item that can be visibly "flipped" between its front and
+ back sides, like a card. It is used together with \l Rotation, \l State
+ and \l Transition elements to produce a flipping effect.
+
+ The \l front and \l back properties are used to hold the items that are
+ shown respectively on the front and back sides of the flipable item.
+
+ \section1 Example Usage
+
+ The following example shows a Flipable item that flips whenever it is
+ clicked, rotating about the y-axis.
+
+ This flipable item has a \c flipped boolean property that is toggled
+ whenever the MouseArea within the flipable is clicked. When
+ \c flipped is true, the item changes to the "back" state; in this
+ state, the \c angle of the \l Rotation item is changed to 180
+ degrees to produce the flipping effect. When \c flipped is false, the
+ item reverts to the default state, in which the \c angle value is 0.
+
+ \snippet doc/src/snippets/declarative/flipable/flipable.qml 0
+
+ \image flipable.gif
+
+ The \l Transition creates the animation that changes the angle over
+ four seconds. When the item changes between its "back" and
+ default states, the NumberAnimation animates the angle between
+ its old and new values.
+
+ See \l {QML States} for details on state changes and the default
+ state, and \l {QML Animation and Transitions} for more information on how
+ animations work within transitions.
+
+ \sa {declarative/ui-components/flipable}{Flipable example}
+*/
+QQuickFlipable::QQuickFlipable(QQuickItem *parent)
+: QQuickItem(*(new QQuickFlipablePrivate), parent)
+{
+}
+
+QQuickFlipable::~QQuickFlipable()
+{
+}
+
+/*!
+ \qmlproperty Item QtQuick2::Flipable::front
+ \qmlproperty Item QtQuick2::Flipable::back
+
+ The front and back sides of the flipable.
+*/
+
+QQuickItem *QQuickFlipable::front()
+{
+ Q_D(const QQuickFlipable);
+ return d->front;
+}
+
+void QQuickFlipable::setFront(QQuickItem *front)
+{
+ Q_D(QQuickFlipable);
+ if (d->front) {
+ qmlInfo(this) << tr("front is a write-once property");
+ return;
+ }
+ d->front = front;
+ d->front->setParentItem(this);
+ if (Back == d->current)
+ d->front->setOpacity(0.);
+ emit frontChanged();
+}
+
+QQuickItem *QQuickFlipable::back()
+{
+ Q_D(const QQuickFlipable);
+ return d->back;
+}
+
+void QQuickFlipable::setBack(QQuickItem *back)
+{
+ Q_D(QQuickFlipable);
+ if (d->back) {
+ qmlInfo(this) << tr("back is a write-once property");
+ return;
+ }
+ if (back == 0)
+ return;
+ d->back = back;
+ d->back->setParentItem(this);
+
+ d->backTransform = new QQuickLocalTransform(d->back);
+ d->backTransform->prependToItem(d->back);
+
+ if (Front == d->current)
+ d->back->setOpacity(0.);
+ connect(back, SIGNAL(widthChanged()),
+ this, SLOT(retransformBack()));
+ connect(back, SIGNAL(heightChanged()),
+ this, SLOT(retransformBack()));
+ emit backChanged();
+}
+
+void QQuickFlipable::retransformBack()
+{
+ Q_D(QQuickFlipable);
+ if (d->current == QQuickFlipable::Back && d->back)
+ d->setBackTransform();
+}
+
+/*!
+ \qmlproperty enumeration QtQuick2::Flipable::side
+
+ The side of the Flipable currently visible. Possible values are \c
+ Flipable.Front and \c Flipable.Back.
+*/
+QQuickFlipable::Side QQuickFlipable::side() const
+{
+ Q_D(const QQuickFlipable);
+
+ const_cast<QQuickFlipablePrivate *>(d)->updateSide();
+ return d->current;
+}
+
+void QQuickFlipablePrivate::transformChanged()
+{
+ Q_Q(QQuickFlipable);
+
+ if (!sideDirty) {
+ sideDirty = true;
+ q->polish();
+ }
+
+ QQuickItemPrivate::transformChanged();
+}
+
+void QQuickFlipable::updatePolish()
+{
+ Q_D(QQuickFlipable);
+ d->updateSide();
+}
+
+// determination on the currently visible side of the flipable
+// has to be done on the complete scene transform to give
+// correct results.
+void QQuickFlipablePrivate::updateSide()
+{
+ Q_Q(QQuickFlipable);
+
+ if (!sideDirty)
+ return;
+
+ sideDirty = false;
+
+ QTransform sceneTransform;
+ itemToParentTransform(sceneTransform);
+
+ QPointF p1(0, 0);
+ QPointF p2(1, 0);
+ QPointF p3(1, 1);
+
+ QPointF scenep1 = sceneTransform.map(p1);
+ QPointF scenep2 = sceneTransform.map(p2);
+ QPointF scenep3 = sceneTransform.map(p3);
+#if 0
+ p1 = q->mapToParent(p1);
+ p2 = q->mapToParent(p2);
+ p3 = q->mapToParent(p3);
+#endif
+
+ qreal cross = (scenep1.x() - scenep2.x()) * (scenep3.y() - scenep2.y()) -
+ (scenep1.y() - scenep2.y()) * (scenep3.x() - scenep2.x());
+
+ wantBackYFlipped = scenep1.x() >= scenep2.x();
+ wantBackXFlipped = scenep2.y() >= scenep3.y();
+
+ QQuickFlipable::Side newSide;
+ if (cross > 0) {
+ newSide = QQuickFlipable::Back;
+ } else {
+ newSide = QQuickFlipable::Front;
+ }
+
+ if (newSide != current) {
+ current = newSide;
+ if (current == QQuickFlipable::Back && back)
+ setBackTransform();
+ if (front)
+ front->setOpacity((current==QQuickFlipable::Front)?1.:0.);
+ if (back)
+ back->setOpacity((current==QQuickFlipable::Back)?1.:0.);
+ emit q->sideChanged();
+ }
+}
+
+/* Depends on the width/height of the back item, and so needs reevaulating
+ if those change.
+*/
+void QQuickFlipablePrivate::setBackTransform()
+{
+ QTransform mat;
+ mat.translate(back->width()/2,back->height()/2);
+ if (back->width() && wantBackYFlipped)
+ mat.rotate(180, Qt::YAxis);
+ if (back->height() && wantBackXFlipped)
+ mat.rotate(180, Qt::XAxis);
+ mat.translate(-back->width()/2,-back->height()/2);
+
+ if (backTransform)
+ backTransform->setTransform(mat);
+}
+
+QT_END_NAMESPACE
+
+#include "qquickflipable.moc"