diff options
author | Gunnar Sletta <gunnar.sletta@jollamobile.com> | 2014-03-20 11:43:21 +0100 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-03-20 11:59:07 +0100 |
commit | 5277a60f56c83376c1f2e9d9d502f1793d8c4857 (patch) | |
tree | dceda35e45ef46731f0932ce9a32a052e03e049b /src/quick/items/qquickframebufferobject.cpp | |
parent | 3ce2063cfa36a4165445c6e41a4add198a78aa06 (diff) |
Clearly point out the distinction between GUI and Render threads.
This is something it is easy to get wrong, so try to make it as
visible as possible.
Change-Id: I2253ae63214cef0fb91c8b9423d7918ffc20e888
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/items/qquickframebufferobject.cpp')
-rw-r--r-- | src/quick/items/qquickframebufferobject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickframebufferobject.cpp b/src/quick/items/qquickframebufferobject.cpp index 268c2d5342..10d281b7a1 100644 --- a/src/quick/items/qquickframebufferobject.cpp +++ b/src/quick/items/qquickframebufferobject.cpp @@ -70,7 +70,7 @@ public: * for integrating OpenGL rendering using a framebuffer object (FBO) * with Qt Quick. * - * On most platforms, the rendering will occur on a dedicated thread. + * On most platforms, the rendering will occur on a \l {Scene Graph and Rendering}{dedicated thread}. * For this reason, the QQuickFramebufferObject class enforces a strict * separation between the item implementation and the FBO rendering. All * item logic, such as properties and UI-related helper functions needed by @@ -99,7 +99,7 @@ public: * to \c false and return a texture of your choosing from * QQuickFramebufferObject::Renderer::createFramebufferObject(). * - * \sa {Scene Graph - Rendering FBOs} + * \sa {Scene Graph - Rendering FBOs}, {Scene Graph and Rendering} */ /*! |