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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-03-20 11:43:21 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-20 11:59:07 +0100
commit5277a60f56c83376c1f2e9d9d502f1793d8c4857 (patch)
treedceda35e45ef46731f0932ce9a32a052e03e049b /src/quick/items/qquickframebufferobject.cpp
parent3ce2063cfa36a4165445c6e41a4add198a78aa06 (diff)
Clearly point out the distinction between GUI and Render threads.
This is something it is easy to get wrong, so try to make it as visible as possible. Change-Id: I2253ae63214cef0fb91c8b9423d7918ffc20e888 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Diffstat (limited to 'src/quick/items/qquickframebufferobject.cpp')
-rw-r--r--src/quick/items/qquickframebufferobject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickframebufferobject.cpp b/src/quick/items/qquickframebufferobject.cpp
index 268c2d5342..10d281b7a1 100644
--- a/src/quick/items/qquickframebufferobject.cpp
+++ b/src/quick/items/qquickframebufferobject.cpp
@@ -70,7 +70,7 @@ public:
* for integrating OpenGL rendering using a framebuffer object (FBO)
* with Qt Quick.
*
- * On most platforms, the rendering will occur on a dedicated thread.
+ * On most platforms, the rendering will occur on a \l {Scene Graph and Rendering}{dedicated thread}.
* For this reason, the QQuickFramebufferObject class enforces a strict
* separation between the item implementation and the FBO rendering. All
* item logic, such as properties and UI-related helper functions needed by
@@ -99,7 +99,7 @@ public:
* to \c false and return a texture of your choosing from
* QQuickFramebufferObject::Renderer::createFramebufferObject().
*
- * \sa {Scene Graph - Rendering FBOs}
+ * \sa {Scene Graph - Rendering FBOs}, {Scene Graph and Rendering}
*/
/*!