diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-12 12:12:30 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-13 09:22:22 +0000 |
commit | b943809c41cda9c01f26ba02ece4b6690b528d48 (patch) | |
tree | 575f87d301c4300ed8d06da12f043e9d7749e129 /src/quick/items/qquickgenericshadereffect.cpp | |
parent | 3d2b9ef7ecd86db032942cbd68d6b9c610a03d9b (diff) |
Add the skeleton for the new, more generic shader effect impl
which should route and place most of its work into the scenegraph.
And fix a test.
Change-Id: I04f29cba53c2bab62e41b3b524794d3c4d20a472
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickgenericshadereffect.cpp')
-rw-r--r-- | src/quick/items/qquickgenericshadereffect.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/src/quick/items/qquickgenericshadereffect.cpp b/src/quick/items/qquickgenericshadereffect.cpp new file mode 100644 index 0000000000..419acaeb72 --- /dev/null +++ b/src/quick/items/qquickgenericshadereffect.cpp @@ -0,0 +1,127 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <private/qquickgenericshadereffect_p.h> + +QT_BEGIN_NAMESPACE + +// The generic shader effect is used when the scenegraph backend indicates +// SupportsShaderEffectV2. This, unlike the monolithic and interconnected (e.g. +// with particles) OpenGL variant, passes most of the work to a scenegraph node +// created via the adaptation layer, thus allowing different implementation in +// the backends. + +QQuickGenericShaderEffect::QQuickGenericShaderEffect(QQuickShaderEffect *item, QObject *parent) + : QObject(parent) + , m_item(item) + , m_meshResolution(1, 1) + , m_mesh(0) + , m_cullMode(QQuickShaderEffect::NoCulling) + , m_status(QQuickShaderEffect::Uncompiled) + , m_blending(true) + , m_supportsAtlasTextures(false) +{ +} + +QQuickGenericShaderEffect::~QQuickGenericShaderEffect() +{ +} + +void QQuickGenericShaderEffect::setFragmentShader(const QByteArray &code) +{ + Q_UNUSED(code); +} + +void QQuickGenericShaderEffect::setVertexShader(const QByteArray &code) +{ + Q_UNUSED(code); +} + +void QQuickGenericShaderEffect::setBlending(bool enable) +{ + Q_UNUSED(enable); +} + +QVariant QQuickGenericShaderEffect::mesh() const +{ + return m_mesh ? qVariantFromValue(static_cast<QObject *>(m_mesh)) + : qVariantFromValue(m_meshResolution); +} + +void QQuickGenericShaderEffect::setMesh(const QVariant &mesh) +{ + Q_UNUSED(mesh); +} + +void QQuickGenericShaderEffect::setCullMode(QQuickShaderEffect::CullMode face) +{ + Q_UNUSED(face); +} + +void QQuickGenericShaderEffect::setSupportsAtlasTextures(bool supports) +{ + Q_UNUSED(supports); +} + +void QQuickGenericShaderEffect::handleEvent(QEvent *event) +{ + Q_UNUSED(event); +} + +void QQuickGenericShaderEffect::handleGeometryChanged(const QRectF &, const QRectF &) +{ +} + +QSGNode *QQuickGenericShaderEffect::handleUpdatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) +{ + Q_UNUSED(oldNode); + return nullptr; +} + +void QQuickGenericShaderEffect::handleComponentComplete() +{ +} + +void QQuickGenericShaderEffect::handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value) +{ + Q_UNUSED(change); + Q_UNUSED(value); +} + +QT_END_NAMESPACE |