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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-28 15:49:26 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-29 09:36:43 +0000
commit3169744ab415268a9b6ff544d1bd49031ef3c08a (patch)
tree18362e5a8dd62ab940e82a9f055be50c75432866 /src/quick/items/qquickgenericshadereffect_p.h
parentcb1033fd603a438041a16ba55547d77133ad1e79 (diff)
D3D12: Fix 'ShaderEffect in a ShaderEffectSource as property value'
Import (and clean up) the dropshadow from the shadereffects example. This is very useful since it tests a lot more paths and cases than the wobble. To overcome the issue of not having some of functionality available before the item is added to a window, make QQuickGenericShaderEffect smarter and enhance the documentation. The handling of vertical mirroring is revised. The GLSL and HLSL version of the dropshadow shaders produce correct, identical output now. Change-Id: I94800997bfba781140d80720eb6f340cda480747 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/qquickgenericshadereffect_p.h')
-rw-r--r--src/quick/items/qquickgenericshadereffect_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/items/qquickgenericshadereffect_p.h b/src/quick/items/qquickgenericshadereffect_p.h
index 5f6652ec32..2af7d1156a 100644
--- a/src/quick/items/qquickgenericshadereffect_p.h
+++ b/src/quick/items/qquickgenericshadereffect_p.h
@@ -105,6 +105,8 @@ private slots:
void sourceDestroyed(QObject *object);
void markGeometryDirtyAndUpdate();
void markGeometryDirtyAndUpdateIfSupportsAtlas();
+ void itemWindowChanged(QQuickWindow *w);
+ void backendChanged();
private:
QSGGuiThreadShaderEffectManager *shaderEffectManager() const;