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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-26 12:47:59 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-04-29 09:36:36 +0000
commit96cdc5be2aa0cf87033591cfd76661291b3f6933 (patch)
treefeac67a35952fcaf9b64db0a4b227957852b66d0 /src/quick/items/qquickgenericshadereffect_p.h
parente88e2940598086b57e6c844afa2eca4153d0f528 (diff)
D3D12: Long Live Wobble!
D3D12 shader effect node. Cull mode, atlas (qt_SubRect_*) support, and some nice-to-haves are currently missing. The built-in shaders won't yet work due to not sending 'source' down the stack so both have to be application-supplied. Nonetheless..the wobble test works! Change-Id: If4cd0143fa5794a8d5f89b576ffcfb084efeb343 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/qquickgenericshadereffect_p.h')
-rw-r--r--src/quick/items/qquickgenericshadereffect_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/quick/items/qquickgenericshadereffect_p.h b/src/quick/items/qquickgenericshadereffect_p.h
index bc90b493ca..5f6652ec32 100644
--- a/src/quick/items/qquickgenericshadereffect_p.h
+++ b/src/quick/items/qquickgenericshadereffect_p.h
@@ -132,6 +132,8 @@ private:
QSGShaderEffectNode::ShaderData m_shaders[NShader];
QSGShaderEffectNode::DirtyShaderFlags m_dirty;
+ QSet<int> m_dirtyConstants[NShader];
+ QSet<int> m_dirtyTextures[NShader];
struct SignalMapper {
SignalMapper() : mapper(nullptr), active(false) { }