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author | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2020-07-30 14:28:31 +0200 |
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committer | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2020-07-31 14:07:34 +0200 |
commit | ceb1d14bb30b560f20f2b5b3e75c8e228ddc0cb2 (patch) | |
tree | 5784f83264729d5aebe082b797047e72e19c8000 /src/quick/items/qquickgraphicsdevice.h | |
parent | 3baa87d0697368aea1a236b47c9971071a7b33ae (diff) |
Improve lancelot test case for recursive ShaderEffectSource
Choose a rotation degree which makes it more obviously visible if
it gets applied multiple times, and which avoids the risk of
an accidental match by rotating a full round.
As a drive-by, remove the second recursive test case, as it does not
test anything other than the first.
Change-Id: I019743cd8a85763c4704019f7fb7b24c3451308c
Pick-to: 5.15
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/quick/items/qquickgraphicsdevice.h')
0 files changed, 0 insertions, 0 deletions