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authorGunnar Sletta <gunnar.sletta@nokia.com>2012-02-08 08:09:11 +0100
committerQt by Nokia <qt-info@nokia.com>2012-02-09 10:57:21 +0100
commit6c041f2122920307a2506067fdf64f65c614fbf7 (patch)
tree5e257977d83850c622598faeca203960a5c01b4d /src/quick/items/qquickimage.cpp
parent8550ed69156f0472450fd11aabcaa5d4dcc676db (diff)
Pass the QQuickCanvas to texture factories.
This makes it a lot more convenient as we then have direct access to the GL context, createTexture(), invalidation signal and more. Change-Id: I114514d1379c4d0efcc35c512fa2b485da3438b0 Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com> Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Diffstat (limited to 'src/quick/items/qquickimage.cpp')
-rw-r--r--src/quick/items/qquickimage.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp
index 901fded3d2..9af3a7e3ba 100644
--- a/src/quick/items/qquickimage.cpp
+++ b/src/quick/items/qquickimage.cpp
@@ -544,7 +544,7 @@ QSGTextureProvider *QQuickImage::textureProvider() const
QQuickImagePrivate *dd = const_cast<QQuickImagePrivate *>(d);
dd->provider = new QQuickImageTextureProvider;
dd->provider->m_smooth = d->smooth;
- dd->provider->m_texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory());
+ dd->provider->m_texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), canvas());
}
return d->provider;
@@ -554,7 +554,7 @@ QSGNode *QQuickImage::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
{
Q_D(QQuickImage);
- QSGTexture *texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory());
+ QSGTexture *texture = d->sceneGraphContext()->textureForFactory(d->pix.textureFactory(), canvas());
// Copy over the current texture state into the texture provider...
if (d->provider) {