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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2012-06-08 12:11:29 +0200
committerQt by Nokia <qt-info@nokia.com>2012-06-11 11:04:23 +0200
commite7fdd1bfa0af53dbfb87a7f6a30175ca0917dd3b (patch)
tree7271493edb2d74f0a5406f68322be01cc31e4232 /src/quick/items/qquickimage.cpp
parent6f7bb92e5df069716bef9639c965b4c8a9aaaabf (diff)
Add support for using atlas textures directly in ShaderEffects.
Change-Id: Ib2b68c13513e2c1102264a3eb1d91ed840134159 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Diffstat (limited to 'src/quick/items/qquickimage.cpp')
-rw-r--r--src/quick/items/qquickimage.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/quick/items/qquickimage.cpp b/src/quick/items/qquickimage.cpp
index 493bf08a4b..113bb3461e 100644
--- a/src/quick/items/qquickimage.cpp
+++ b/src/quick/items/qquickimage.cpp
@@ -63,10 +63,6 @@ public:
}
QSGTexture *texture() const {
-
- if (m_texture && m_texture->isAtlasTexture())
- const_cast<QQuickImageTextureProvider *>(this)->m_texture = m_texture->removedFromAtlas();
-
if (m_texture) {
m_texture->setFiltering(m_smooth ? QSGTexture::Linear : QSGTexture::Nearest);
m_texture->setMipmapFiltering(QSGTexture::Nearest);