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authorTopi Reinio <topi.reinio@qt.io>2019-11-08 00:48:05 +0100
committerTopi Reiniƶ <topi.reinio@qt.io>2019-11-11 09:53:52 +0000
commit13d7517c0edd4c99686f2a8f7611c51d0a56a279 (patch)
tree2a98462cfdc5031404f803cfe6941be77db9ff06 /src/quick/items/qquickitem.cpp
parent06fa6ef1b9e159bd9b83b59ce23b7e09b918aa1f (diff)
Doc: Fix documentation warnings
There were a lot of documentation warnings introduced by the separation of QtQml.Models and QtQml.WorkerScript modules from the QtQml documentation project into their own sub-projects. Fix the above, and also ensure that the experimental Qt.labs.qmlmodels QML types are listed in the documentation, and add them also on the QML module page for QtQml.Models. A few warnings remain, they may be indicative of issues not in the scope of this commit. Fixes: QTBUG-79812 Change-Id: Idc25c976e4c96feab4aae893519d6c9245f57a64 Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Diffstat (limited to 'src/quick/items/qquickitem.cpp')
-rw-r--r--src/quick/items/qquickitem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 4c20b7e2e1..3785abc450 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -2074,10 +2074,10 @@ void QQuickItemPrivate::updateSubFocusItem(QQuickItem *scope, bool focus)
in the GPU equal to \c {width x height x 4}. In memory constrained
configurations, large layers should be used with care.
- In the QPainter / QWidget world, it is some times favorable to
+ In the QPainter / QWidget world, it is sometimes favorable to
cache complex content in a pixmap, image or texture. In Qt Quick,
because of the techniques already applied by the \l {Qt Quick
- Scene Graph OpenGL Renderer} {scene graph renderer}, this will in most
+ Scene Graph Default Renderer} {scene graph renderer}, this will in most
cases not be the case. Excessive draw calls are already reduced
because of batching and a cache will in most cases end up blending
more pixels than the original content. The overhead of rendering