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authorPekka Vuorela <pekka.ta.vuorela@nokia.com>2012-04-05 11:46:13 +0300
committerQt by Nokia <qt-info@nokia.com>2012-04-26 04:55:38 +0200
commit507585c7f85e90bf6ebe76f84628c3f51e0c8409 (patch)
tree1b0800695eb06bfe3c8e5016a0f811a62eccf54b /src/quick/items/qquickmultipointtoucharea.cpp
parent0ac61552a47fedb0d3dfb4e690b10e998aaaaf92 (diff)
Typo fix
Change-Id: Ic5be5ee5db80e8434a5ed0bce32a8b73805abac6 Reviewed-by: Michael Brasser <michael.brasser@nokia.com>
Diffstat (limited to 'src/quick/items/qquickmultipointtoucharea.cpp')
-rw-r--r--src/quick/items/qquickmultipointtoucharea.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/quick/items/qquickmultipointtoucharea.cpp b/src/quick/items/qquickmultipointtoucharea.cpp
index df5edfb00d..7ab0d3cea3 100644
--- a/src/quick/items/qquickmultipointtoucharea.cpp
+++ b/src/quick/items/qquickmultipointtoucharea.cpp
@@ -287,7 +287,7 @@ void QQuickTouchPoint::setSceneY(qreal sceneY)
This handler is called when the global drag threshold has been reached.
This function is typically used when a MultiPointTouchAreas has been nested in a Flickable or another MultiPointTouchArea.
- Wnen the threshold has been reached, and the handler called, you can determine whether or not the touch
+ When the threshold has been reached, and the handler called, you can determine whether or not the touch
area should grab the current touch points. By default they will not be grabbed; to grab them call \c gesture.grab(). If the
gesture is not grabbed, the nesting Flickable, for example, would also have an opportunity to grab.