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authorKent Hansen <kent.hansen@nokia.com>2011-11-23 15:14:07 +0100
committerQt by Nokia <qt-info@nokia.com>2011-12-02 14:18:20 +0100
commit6c8378eaf1edbbefe6aaa3672b0127816a004fd7 (patch)
tree8ee08fb447e052f7a7a685fbeaaa04f04ea60126 /src/quick/items/qquickninepatchnode.cpp
parente01219b77b1e889e70437635905d7ff820568e23 (diff)
Say hello to QtQuick module
This change moves the QtQuick 2 types and C++ API (including SceneGraph) to a new module (AKA library), QtQuick. 99% of this change is moving files from src/declarative to src/quick, and from tests/auto/declarative to tests/auto/qtquick2. The loading of QtQuick 2 ("import QtQuick 2.0") is now delegated to a plugin, src/imports/qtquick2, just like it's done for QtQuick 1. All tools, examples, and tests that use QtQuick C++ API have gotten "QT += quick" or "QT += quick-private" added to their .pro file. A few additional internal QtDeclarative classes had to be exported (via Q_DECLARATIVE_PRIVATE_EXPORT) since they're needed by the QtQuick 2 implementation. The old header locations (e.g. QtDeclarative/qquickitem.h) will still be supported for some time, but will produce compile-time warnings. (To avoid the QtQuick implementation using the compatibility headers (since QtDeclarative's includepath comes first), a few include statements were modified, e.g. from "#include <qsgnode.h>" to "#include <QtQuick/qsgnode.h>".) There's a change in qtbase that automatically adds QtQuick to the module list if QtDeclarative is used. Together with the compatibility headers, this should help reduce the migration pain for existing projects. In theory, simply getting an existing QtDeclarative-based project to compile and link shouldn't require any changes for now -- but porting to the new scheme is of course recommended, and will eventually become mandatory. Task-number: QTBUG-22889 Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Change-Id: Ia52be9373172ba2f37e7623231ecb060316c96a7 Reviewed-by: Kent Hansen <kent.hansen@nokia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@nokia.com>
Diffstat (limited to 'src/quick/items/qquickninepatchnode.cpp')
-rw-r--r--src/quick/items/qquickninepatchnode.cpp302
1 files changed, 302 insertions, 0 deletions
diff --git a/src/quick/items/qquickninepatchnode.cpp b/src/quick/items/qquickninepatchnode.cpp
new file mode 100644
index 0000000000..2974725348
--- /dev/null
+++ b/src/quick/items/qquickninepatchnode.cpp
@@ -0,0 +1,302 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickninepatchnode_p.h"
+#include <private/qsgadaptationlayer_p.h>
+#include <private/qmath_p.h>
+
+QQuickNinePatchNode::QQuickNinePatchNode()
+ : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
+ , m_horizontalTileMode(QQuickBorderImage::Stretch)
+ , m_verticalTileMode(QQuickBorderImage::Stretch)
+ , m_dirtyGeometry(false)
+ , m_mirror(false)
+{
+ setOpaqueMaterial(&m_material);
+ setMaterial(&m_materialO);
+ setGeometry(&m_geometry);
+ m_geometry.setDrawingMode(GL_TRIANGLES);
+#ifdef QML_RUNTIME_TESTING
+ description = QLatin1String("borderimage");
+#endif
+}
+
+void QQuickNinePatchNode::setInnerRect(const QRectF &rect)
+{
+ if (m_innerRect == rect)
+ return;
+ m_innerRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QQuickNinePatchNode::setRect(const QRectF &rect)
+{
+ if (m_targetRect == rect)
+ return;
+ m_targetRect = rect;
+ m_dirtyGeometry = true;
+}
+
+void QQuickNinePatchNode::setHorzontalTileMode(QQuickBorderImage::TileMode mode)
+{
+ if (mode == QQuickBorderImage::TileMode(m_horizontalTileMode))
+ return;
+ m_horizontalTileMode = mode;
+ m_dirtyGeometry = true;
+}
+
+
+void QQuickNinePatchNode::setVerticalTileMode(QQuickBorderImage::TileMode mode)
+{
+ if (mode == QQuickBorderImage::TileMode(m_verticalTileMode))
+ return;
+ m_verticalTileMode = mode;
+ m_dirtyGeometry = true;
+}
+
+
+void QQuickNinePatchNode::setFiltering(QSGTexture::Filtering filtering)
+{
+ if (m_material.filtering() == filtering)
+ return;
+
+ m_material.setFiltering(filtering);
+ m_materialO.setFiltering(filtering);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture::Filtering QQuickNinePatchNode::filtering() const
+{
+ return m_material.filtering();
+}
+
+void QQuickNinePatchNode::setTexture(QSGTexture *texture)
+{
+ if (texture == m_material.texture())
+ return;
+ m_material.setTexture(texture);
+ m_materialO.setTexture(texture);
+ markDirty(DirtyMaterial);
+}
+
+QSGTexture *QQuickNinePatchNode::texture() const
+{
+ return m_material.texture();
+}
+
+void QQuickNinePatchNode::setMirror(bool m)
+{
+ if (m_mirror == m)
+ return;
+ m_mirror = m;
+ m_dirtyGeometry = true;
+}
+
+
+void QQuickNinePatchNode::update()
+{
+ if (!m_dirtyGeometry)
+ return;
+
+ // For stretch this algorithm could be simplified to use less vertices
+ // as more vertices could be reused then, but I doubt its where our main
+ // problem will lie. This way, we at least share the algorithm between all
+
+ Q_ASSERT(m_material.texture());
+
+ float tw = m_material.texture()->textureSize().width();
+ float th = m_material.texture()->textureSize().height();
+
+ QRectF textureSubRect = m_material.texture()->textureSubRect();
+ QSize textureSize = m_material.texture()->textureSize();
+
+ float rightBorder = tw - m_innerRect.right();
+ float bottomBorder = th - m_innerRect.bottom();
+
+// qDebug() << m_innerRect << m_targetRect << m_horizontalTileMode << m_verticalTileMode;
+
+ int xChunkCount = 0; // Number of chunks
+ float xChunkSize = 0; // Size of chunk in pixels
+ float xTexSize = m_innerRect.width(); // Size of the texture to stretch/tile
+ float xSize = m_targetRect.width() - m_innerRect.left() - rightBorder; // Size of area to fill with chunks
+
+ if (m_horizontalTileMode == QQuickBorderImage::Repeat) {
+ xChunkCount = qCeil(xSize / xTexSize);
+ xChunkSize = xTexSize;
+ } else if (m_horizontalTileMode == QQuickBorderImage::Round) {
+ xChunkCount = qCeil(xSize / xTexSize);
+ qreal fullWidth = xChunkCount * xTexSize;
+ xChunkSize = xTexSize * xSize / fullWidth;
+ } else {
+ xChunkCount = 1;
+ xChunkSize = xSize;
+ }
+
+ int yChunkCount = 0;
+ float yChunkSize = 0; // Relative to target rect.
+ float yTexSize = m_innerRect.height(); // Size of the texture to stretch/tile
+ float ySize = m_targetRect.height() - m_innerRect.top() - bottomBorder;
+
+ if (m_verticalTileMode == QQuickBorderImage::Repeat) {
+ yChunkCount = qCeil(ySize / yTexSize);
+ yChunkSize = yTexSize;
+ } else if (m_verticalTileMode == QQuickBorderImage::Round) {
+ yChunkCount = qCeil(ySize / yTexSize);
+ qreal fullHeight = yChunkCount * yTexSize;
+ yChunkSize = yTexSize * ySize / fullHeight;
+ } else {
+ yChunkCount = 1;
+ yChunkSize = ySize;
+ }
+
+ int xTotalChunkCount = xChunkCount + 2;
+ int yTotalChunkCount = yChunkCount + 2;
+
+ int totalChunkCount = xTotalChunkCount * yTotalChunkCount;
+ int vertexCount = totalChunkCount * 4;
+ int indexCount = totalChunkCount * 6;
+
+ if (vertexCount != m_geometry.vertexCount() || indexCount != m_geometry.indexCount())
+ m_geometry.allocate(vertexCount, indexCount);
+
+ QSGGeometry::TexturedPoint2D *v = m_geometry.vertexDataAsTexturedPoint2D();
+
+
+ // Fill in the vertices.. The loop below is pretty much an exact replica
+ // of the one inside fillRow.
+ float yTexChunk1 = m_innerRect.top() / th;
+ float yTexChunk2 = m_innerRect.bottom() / th;
+
+ fillRow(v, 0, 0, xChunkCount, xChunkSize, textureSubRect, textureSize);
+ fillRow(v, m_innerRect.y(), yTexChunk1, xChunkCount, xChunkSize, textureSubRect, textureSize);
+
+ for (int yc=0; yc<yChunkCount; ++yc) {
+ float yy = m_innerRect.y() + yChunkSize * yc;
+ fillRow(v, yy, yTexChunk1, xChunkCount, xChunkSize, textureSubRect, textureSize);
+
+ // Special case the last one
+ if (yc == yChunkCount - 1) {
+ float t = m_verticalTileMode == QQuickBorderImage::Repeat
+ ? yTexChunk1 + (yTexChunk2 - yTexChunk1) * (m_targetRect.height() - bottomBorder - yy) / yChunkSize
+ : yTexChunk2;
+ fillRow(v, m_targetRect.height() - bottomBorder, t, xChunkCount, xChunkSize, textureSubRect, textureSize);
+ } else {
+ fillRow(v, yy + yChunkSize, yTexChunk2, xChunkCount, xChunkSize, textureSubRect, textureSize);
+ }
+ }
+
+ fillRow(v, m_targetRect.height() - bottomBorder, yTexChunk2, xChunkCount, xChunkSize, textureSubRect, textureSize);
+ fillRow(v, m_targetRect.height(), 1, xChunkCount, xChunkSize, textureSubRect, textureSize);
+
+ if (m_mirror) {
+ v = m_geometry.vertexDataAsTexturedPoint2D();
+ for (int i=0; i<m_geometry.vertexCount(); ++i) {
+ v->x = m_targetRect.width() - v->x;
+ ++v;
+ }
+ }
+
+// v = m_geometry.vertexDataAsTexturedPoint2D();
+// for (int i=0; i<m_geometry.vertexCount(); ++i) {
+// printf("Vertex: %d: (%.3f, %.3f) - (%.3f, %.3f)\n",
+// i,
+// v->x, v->y, v->tx, v->ty);
+// ++v;
+// }
+
+ quint16 *i = m_geometry.indexDataAsUShort();
+ int row = xTotalChunkCount * 2;
+ for (int r=0; r<yTotalChunkCount; ++r) {
+ int offset = r * row * 2;
+ for (int c=0; c<xTotalChunkCount; ++c) {
+ *i++ = offset + c * 2;
+ *i++ = offset + c * 2 + 1;
+ *i++ = offset + c * 2 + row;
+ *i++ = offset + c * 2 + 1;
+ *i++ = offset + c * 2 + row + 1;
+ *i++ = offset + c * 2 + row;
+ }
+ }
+
+// i = m_geometry.indexDataAsUShort();
+// for (int idx=0; idx<m_geometry.indexCount(); idx+=6) {
+// printf("%2d: ", idx / 6);
+// for (int s=0; s<6; ++s)
+// printf(" %d", i[idx + s]);
+// printf("\n");
+// }
+
+ markDirty(QSGNode::DirtyGeometry);
+}
+
+void QQuickNinePatchNode::fillRow(QSGGeometry::TexturedPoint2D *&v, float y, float ty, int xChunkCount, float xChunkSize,
+ const QRectF &tsr, // texture sub rect, for atlasses
+ const QSize &ts) // texture size in pixels
+{
+ ty = tsr.y() + ty * tsr.width();
+
+ float tw = ts.width();
+ float rightBorder = tw - m_innerRect.right();
+ float xTexChunk1 = tsr.left() + tsr.width() * m_innerRect.left() / tw;
+ float xTexChunk2 = tsr.left() + tsr.width() * m_innerRect.right() / tw;
+
+ v++->set(0, y, tsr.left(), ty);
+ v++->set(m_innerRect.x(), y, xTexChunk1, ty);
+
+ for (int xc=0; xc<xChunkCount; ++xc) {
+ float xx = m_innerRect.x() + xChunkSize * xc;
+ v++->set(xx, y, xTexChunk1, ty);
+
+ // Special case the last one
+ if (xc == xChunkCount - 1) {
+ float t = m_horizontalTileMode == QQuickBorderImage::Repeat
+ ? xTexChunk1 + (xTexChunk2 - xTexChunk1) * (m_targetRect.width() - rightBorder - xx) / xChunkSize
+ : xTexChunk2;
+ v->set(m_targetRect.width() - rightBorder, y, t, ty);
+ } else {
+ v->set(xx + xChunkSize, y, xTexChunk2, ty);
+ }
+ ++v;
+ }
+
+ v++->set(m_targetRect.width() - rightBorder, y, xTexChunk2, ty);
+ v++->set(m_targetRect.width(), y, tsr.right(), ty);
+}