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authorPaul Olav Tvete <paul.tvete@qt.io>2020-06-03 11:18:13 +0200
committerPaul Olav Tvete <paul.tvete@qt.io>2020-06-04 16:20:26 +0200
commit70dd5e24ce29adeab48932082863b3e3e3e4ba47 (patch)
tree40431af347a2a908d6314e2f765ed54ab9c9c0ae /src/quick/items/qquickopenglshadereffect.cpp
parenta2a9be9fa80c61464ef30cfcc7ceef42ddac73e2 (diff)
Remove QQuickOpenGLShaderEffect
This also removes QQuickUniformAnimator, which is not yet ported to RHI (QTBUG-83976) Task-number: QTBUG-83977 Change-Id: I3e656e6817ac991371b7f6557f050e122635d279 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/items/qquickopenglshadereffect.cpp')
-rw-r--r--src/quick/items/qquickopenglshadereffect.cpp996
1 files changed, 0 insertions, 996 deletions
diff --git a/src/quick/items/qquickopenglshadereffect.cpp b/src/quick/items/qquickopenglshadereffect.cpp
deleted file mode 100644
index 280cdbf831..0000000000
--- a/src/quick/items/qquickopenglshadereffect.cpp
+++ /dev/null
@@ -1,996 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtQuick module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <private/qquickopenglshadereffect_p.h>
-
-#include <QtQuick/qsgmaterial.h>
-#include <QtQuick/private/qsgshadersourcebuilder_p.h>
-#include "qquickitem_p.h"
-
-#include <QtQuick/private/qsgcontext_p.h>
-#include <QtQuick/qsgtextureprovider.h>
-#include "qquickwindow.h"
-
-#include "qquickimage_p.h"
-#include "qquickshadereffectsource_p.h"
-#include "qquickshadereffectmesh_p.h"
-
-#include <QtQml/qqmlfile.h>
-#include <QtCore/qfile.h>
-#include <QtCore/qfileselector.h>
-#include <QtCore/qsignalmapper.h>
-
-QT_BEGIN_NAMESPACE
-
-// Note: this legacy ShaderEffect implementation is used only when running
-// directly with OpenGL. This is going to go away in the future (Qt 6?), since
-// the RHI path uses QQuickGenericShaderEffect always.
-
-namespace {
-
- enum VariableQualifier {
- AttributeQualifier,
- UniformQualifier
- };
-
- inline bool qt_isalpha(char c)
- {
- char ch = c | 0x20;
- return (ch >= 'a' && ch <= 'z') || c == '_';
- }
-
- inline bool qt_isalnum(char c)
- {
- return qt_isalpha(c) || (c >= '0' && c <= '9');
- }
-
- inline bool qt_isspace(char c)
- {
- return c == ' ' || (c >= 0x09 && c <= 0x0d);
- }
-
- // Returns -1 if not found, returns index to first character after the name if found.
- int qt_search_for_variable(const char *s, int length, int index, VariableQualifier &decl,
- int &typeIndex, int &typeLength,
- int &nameIndex, int &nameLength,
- QQuickOpenGLShaderEffectCommon::Key::ShaderType shaderType)
- {
- enum Identifier {
- QualifierIdentifier, // Base state
- PrecisionIdentifier,
- TypeIdentifier,
- NameIdentifier
- };
- Identifier expected = QualifierIdentifier;
- bool compilerDirectiveExpected = index == 0;
-
- while (index < length) {
- // Skip whitespace.
- while (qt_isspace(s[index])) {
- compilerDirectiveExpected |= s[index] == '\n';
- ++index;
- }
-
- if (qt_isalpha(s[index])) {
- // Read identifier.
- int idIndex = index;
- ++index;
- while (qt_isalnum(s[index]))
- ++index;
- int idLength = index - idIndex;
-
- const int attrLen = sizeof("attribute") - 1;
- const int inLen = sizeof("in") - 1;
- const int uniLen = sizeof("uniform") - 1;
- const int loLen = sizeof("lowp") - 1;
- const int medLen = sizeof("mediump") - 1;
- const int hiLen = sizeof("highp") - 1;
-
- switch (expected) {
- case QualifierIdentifier:
- if (idLength == attrLen && qstrncmp("attribute", s + idIndex, attrLen) == 0) {
- decl = AttributeQualifier;
- expected = PrecisionIdentifier;
- } else if (shaderType == QQuickOpenGLShaderEffectCommon::Key::VertexShader
- && idLength == inLen && qstrncmp("in", s + idIndex, inLen) == 0) {
- decl = AttributeQualifier;
- expected = PrecisionIdentifier;
- } else if (idLength == uniLen && qstrncmp("uniform", s + idIndex, uniLen) == 0) {
- decl = UniformQualifier;
- expected = PrecisionIdentifier;
- }
- break;
- case PrecisionIdentifier:
- if ((idLength == loLen && qstrncmp("lowp", s + idIndex, loLen) == 0)
- || (idLength == medLen && qstrncmp("mediump", s + idIndex, medLen) == 0)
- || (idLength == hiLen && qstrncmp("highp", s + idIndex, hiLen) == 0))
- {
- expected = TypeIdentifier;
- break;
- }
- Q_FALLTHROUGH();
- case TypeIdentifier:
- typeIndex = idIndex;
- typeLength = idLength;
- expected = NameIdentifier;
- break;
- case NameIdentifier:
- nameIndex = idIndex;
- nameLength = idLength;
- return index; // Attribute or uniform declaration found. Return result.
- default:
- break;
- }
- } else if (s[index] == '#' && compilerDirectiveExpected) {
- // Skip compiler directives.
- ++index;
- while (index < length && (s[index] != '\n' || s[index - 1] == '\\'))
- ++index;
- } else if (s[index] == '/' && s[index + 1] == '/') {
- // Skip comments.
- index += 2;
- while (index < length && s[index] != '\n')
- ++index;
- } else if (s[index] == '/' && s[index + 1] == '*') {
- // Skip comments.
- index += 2;
- while (index < length && (s[index] != '*' || s[index + 1] != '/'))
- ++index;
- if (index < length)
- index += 2; // Skip star-slash.
- } else {
- expected = QualifierIdentifier;
- ++index;
- }
- compilerDirectiveExpected = false;
- }
- return -1;
- }
-}
-
-namespace QtPrivate {
-class MappedSlotObject: public QtPrivate::QSlotObjectBase
-{
-public:
- typedef std::function<void()> PropChangedFunc;
-
- explicit MappedSlotObject(PropChangedFunc f)
- : QSlotObjectBase(&impl), _signalIndex(-1), func(std::move(f))
- { ref(); }
-
- void setSignalIndex(int idx) { _signalIndex = idx; }
- int signalIndex() const { return _signalIndex; }
-
-private:
- int _signalIndex;
- PropChangedFunc func;
-
- static void impl(int which, QSlotObjectBase *this_, QObject *, void **a, bool *ret)
- {
- auto thiz = static_cast<MappedSlotObject*>(this_);
- switch (which) {
- case Destroy:
- delete thiz;
- break;
- case Call:
- thiz->func();
- break;
- case Compare:
- *ret = thiz == reinterpret_cast<MappedSlotObject *>(a[0]);
- break;
- case NumOperations: ;
- }
- }
-};
-}
-
-QQuickOpenGLShaderEffectCommon::~QQuickOpenGLShaderEffectCommon()
-{
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
- clearSignalMappers(shaderType);
-}
-
-void QQuickOpenGLShaderEffectCommon::disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType)
-{
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- if (signalMappers[shaderType].at(i) == 0)
- continue;
- const UniformData &d = uniformData[shaderType].at(i);
- auto mapper = signalMappers[shaderType].at(i);
- void *a = mapper;
- QObjectPrivate::disconnect(item, mapper->signalIndex(), &a);
- if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- if (item->window())
- QQuickItemPrivate::get(source)->derefWindow();
- QObject::disconnect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
- }
- }
- }
-}
-
-void QQuickOpenGLShaderEffectCommon::connectPropertySignals(QQuickItem *item,
- const QMetaObject *itemMetaObject,
- Key::ShaderType shaderType)
-{
- auto engine = qmlEngine(item);
- if (!engine)
- return;
-
- QQmlPropertyCache *propCache = QQmlData::ensurePropertyCache(engine, item);
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- if (signalMappers[shaderType].at(i) == 0)
- continue;
- const UniformData &d = uniformData[shaderType].at(i);
- QQmlPropertyData *pd = propCache->property(QString::fromUtf8(d.name), nullptr, nullptr);
- if (pd && !pd->isFunction()) {
- if (pd->notifyIndex() == -1) {
- qWarning("QQuickOpenGLShaderEffect: property '%s' does not have notification method!", d.name.constData());
- } else {
- auto *mapper = signalMappers[shaderType].at(i);
- mapper->setSignalIndex(itemMetaObject->property(d.propertyIndex).notifySignal().methodIndex());
- Q_ASSERT(item->metaObject() == itemMetaObject);
- bool ok = QObjectPrivate::connectImpl(item, pd->notifyIndex(), item, nullptr, mapper,
- Qt::AutoConnection, nullptr, itemMetaObject);
- if (!ok)
- qWarning() << "Failed to connect to property" << itemMetaObject->property(d.propertyIndex).name()
- << "(" << d.propertyIndex << ", signal index" << pd->notifyIndex()
- << ") of item" << item;
- }
- } else {
- // If the source is set via a dynamic property, like the layer is, then we need this
- // check to disable the warning.
- if (!item->property(d.name).isValid())
- qWarning("QQuickOpenGLShaderEffect: '%s' does not have a matching property!", d.name.constData());
- }
-
- if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- if (item->window())
- QQuickItemPrivate::get(source)->refWindow(item->window());
- QObject::connect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
- }
- }
- }
-}
-
-void QQuickOpenGLShaderEffectCommon::updateParseLog(bool ignoreAttributes)
-{
- parseLog.clear();
- if (!ignoreAttributes) {
- if (!attributes.contains(qtPositionAttributeName())) {
- parseLog += QLatin1String("Warning: Missing reference to \'")
- + QLatin1String(qtPositionAttributeName())
- + QLatin1String("\'.\n");
- }
- if (!attributes.contains(qtTexCoordAttributeName())) {
- parseLog += QLatin1String("Warning: Missing reference to \'")
- + QLatin1String(qtTexCoordAttributeName())
- + QLatin1String("\'.\n");
- }
- }
- bool respectsMatrix = false;
- bool respectsOpacity = false;
- for (int i = 0; i < uniformData[Key::VertexShader].size(); ++i)
- respectsMatrix |= uniformData[Key::VertexShader].at(i).specialType == UniformData::Matrix;
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i)
- respectsOpacity |= uniformData[shaderType].at(i).specialType == UniformData::Opacity;
- }
- if (!respectsMatrix)
- parseLog += QLatin1String("Warning: Vertex shader is missing reference to \'qt_Matrix\'.\n");
- if (!respectsOpacity)
- parseLog += QLatin1String("Warning: Shaders are missing reference to \'qt_Opacity\'.\n");
-}
-
-void QQuickOpenGLShaderEffectCommon::lookThroughShaderCode(QQuickItem *item,
- const QMetaObject *itemMetaObject,
- Key::ShaderType shaderType,
- const QByteArray &code)
-{
- auto engine = qmlEngine(item);
- QQmlPropertyCache *propCache = (engine) ? QQmlData::ensurePropertyCache(engine, item) : nullptr;
- int index = 0;
- int typeIndex = -1;
- int typeLength = 0;
- int nameIndex = -1;
- int nameLength = 0;
- const char *s = code.constData();
- VariableQualifier decl = AttributeQualifier;
- while ((index = qt_search_for_variable(s, code.size(), index, decl, typeIndex, typeLength,
- nameIndex, nameLength, shaderType)) != -1)
- {
- if (decl == AttributeQualifier) {
- if (shaderType == Key::VertexShader)
- attributes.append(QByteArray(s + nameIndex, nameLength));
- } else {
- Q_ASSERT(decl == UniformQualifier);
-
- const int sampLen = sizeof("sampler2D") - 1;
- const int sampExtLen = sizeof("samplerExternalOES") - 1;
- const int opLen = sizeof("qt_Opacity") - 1;
- const int matLen = sizeof("qt_Matrix") - 1;
- const int srLen = sizeof("qt_SubRect_") - 1;
-
- UniformData d;
- QtPrivate::MappedSlotObject *mapper = nullptr;
- d.name = QByteArray(s + nameIndex, nameLength);
- if (nameLength == opLen && qstrncmp("qt_Opacity", s + nameIndex, opLen) == 0) {
- d.specialType = UniformData::Opacity;
- } else if (nameLength == matLen && qstrncmp("qt_Matrix", s + nameIndex, matLen) == 0) {
- d.specialType = UniformData::Matrix;
- } else if (nameLength > srLen && qstrncmp("qt_SubRect_", s + nameIndex, srLen) == 0) {
- d.specialType = UniformData::SubRect;
- } else {
- if (propCache) {
- if (QQmlPropertyData *pd = propCache->property(QString::fromUtf8(d.name), nullptr, nullptr)) {
- if (!pd->isFunction())
- d.propertyIndex = pd->coreIndex();
- }
- }
- const int mappedId = uniformData[shaderType].size() | (shaderType << 16);
- mapper = new QtPrivate::MappedSlotObject([this, mappedId](){
- this->mappedPropertyChanged(mappedId);
- });
- if (typeLength == sampLen && qstrncmp("sampler2D", s + typeIndex, sampLen) == 0)
- d.specialType = UniformData::Sampler;
- else if (typeLength == sampExtLen && qstrncmp("samplerExternalOES", s + typeIndex, sampExtLen) == 0)
- d.specialType = UniformData::SamplerExternal;
- else
- d.specialType = UniformData::None;
- d.setValueFromProperty(item, itemMetaObject);
- }
- uniformData[shaderType].append(d);
- signalMappers[shaderType].append(mapper);
- }
- }
-}
-
-void QQuickOpenGLShaderEffectCommon::updateShader(QQuickItem *item,
- const QMetaObject *itemMetaObject,
- Key::ShaderType shaderType)
-{
- disconnectPropertySignals(item, shaderType);
- uniformData[shaderType].clear();
- clearSignalMappers(shaderType);
- if (shaderType == Key::VertexShader)
- attributes.clear();
-
- // A qrc or file URL means the shader source is to be read from the specified file.
- QUrl srcUrl(QString::fromUtf8(source.sourceCode[shaderType]));
- if (!srcUrl.scheme().compare(QLatin1String("qrc"), Qt::CaseInsensitive) || srcUrl.isLocalFile()) {
- if (!fileSelector) {
- fileSelector = new QFileSelector(item);
- // There may not be an OpenGL context accessible here. So rely on
- // the window's requestedFormat().
- if (item->window()
- && item->window()->requestedFormat().profile() == QSurfaceFormat::CoreProfile) {
- fileSelector->setExtraSelectors(QStringList() << QStringLiteral("glslcore"));
- }
- }
- const QString fn = fileSelector->select(QQmlFile::urlToLocalFileOrQrc(srcUrl));
- QFile f(fn);
- if (f.open(QIODevice::ReadOnly | QIODevice::Text)) {
- source.sourceCode[shaderType] = f.readAll();
- f.close();
- } else {
- qWarning("ShaderEffect: Failed to read %s", qPrintable(fn));
- source.sourceCode[shaderType] = QByteArray();
- }
- }
-
- const QByteArray &code = source.sourceCode[shaderType];
- if (code.isEmpty()) {
- // Optimize for default code.
- if (shaderType == Key::VertexShader) {
- attributes.append(QByteArray(qtPositionAttributeName()));
- attributes.append(QByteArray(qtTexCoordAttributeName()));
- UniformData d;
- d.name = "qt_Matrix";
- d.specialType = UniformData::Matrix;
- uniformData[Key::VertexShader].append(d);
- signalMappers[Key::VertexShader].append(0);
- } else if (shaderType == Key::FragmentShader) {
- UniformData d;
- d.name = "qt_Opacity";
- d.specialType = UniformData::Opacity;
- uniformData[Key::FragmentShader].append(d);
- signalMappers[Key::FragmentShader].append(0);
- auto mapper = new QtPrivate::MappedSlotObject([this](){
- mappedPropertyChanged(1 | (Key::FragmentShader << 16));
- });
- const char *sourceName = "source";
- d.name = sourceName;
- d.setValueFromProperty(item, itemMetaObject);
- d.specialType = UniformData::Sampler;
- uniformData[Key::FragmentShader].append(d);
- signalMappers[Key::FragmentShader].append(mapper);
- }
- } else {
- lookThroughShaderCode(item, itemMetaObject, shaderType, code);
- }
-
- connectPropertySignals(item, itemMetaObject, shaderType);
-}
-
-void QQuickOpenGLShaderEffectCommon::updateMaterial(QQuickOpenGLShaderEffectNode *node,
- QQuickOpenGLShaderEffectMaterial *material,
- bool updateUniforms, bool updateUniformValues,
- bool updateTextureProviders)
-{
- if (updateUniforms) {
- for (int i = 0; i < material->textureProviders.size(); ++i) {
- QSGTextureProvider *t = material->textureProviders.at(i);
- if (t) {
- QObject::disconnect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
- QObject::disconnect(t, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
- }
- }
-
- // First make room in the textureProviders array. Set to proper value further down.
- int textureProviderCount = 0;
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- if (uniformData[shaderType].at(i).specialType == UniformData::Sampler ||
- uniformData[shaderType].at(i).specialType == UniformData::SamplerExternal)
- ++textureProviderCount;
- }
- material->uniforms[shaderType] = uniformData[shaderType];
- }
- material->textureProviders.fill(0, textureProviderCount);
- updateUniformValues = false;
- updateTextureProviders = true;
- }
-
- if (updateUniformValues) {
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- Q_ASSERT(uniformData[shaderType].size() == material->uniforms[shaderType].size());
- for (int i = 0; i < uniformData[shaderType].size(); ++i)
- material->uniforms[shaderType][i].value = uniformData[shaderType].at(i).value;
- }
- }
-
- if (updateTextureProviders) {
- int index = 0;
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- const UniformData &d = uniformData[shaderType].at(i);
- if (d.specialType != UniformData::Sampler && d.specialType != UniformData::SamplerExternal)
- continue;
- QSGTextureProvider *oldProvider = material->textureProviders.at(index);
- QSGTextureProvider *newProvider = nullptr;
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source && source->isTextureProvider())
- newProvider = source->textureProvider();
- if (newProvider != oldProvider) {
- if (oldProvider) {
- QObject::disconnect(oldProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
- QObject::disconnect(oldProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
- }
- if (newProvider) {
- Q_ASSERT_X(newProvider->thread() == QThread::currentThread(),
- "QQuickOpenGLShaderEffect::updatePaintNode",
- "Texture provider must belong to the rendering thread");
- QObject::connect(newProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
- QObject::connect(newProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
- } else {
- const char *typeName = source ? source->metaObject()->className() : d.value.typeName();
- qWarning("ShaderEffect: Property '%s' is not assigned a valid texture provider (%s).",
- d.name.constData(), typeName);
- }
- material->textureProviders[index] = newProvider;
- }
- ++index;
- }
- }
- Q_ASSERT(index == material->textureProviders.size());
- }
-}
-
-void QQuickOpenGLShaderEffectCommon::updateWindow(QQuickWindow *window)
-{
- // See comment in QQuickOpenGLShaderEffectCommon::propertyChanged().
- if (window) {
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- const UniformData &d = uniformData[shaderType].at(i);
- if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source)
- QQuickItemPrivate::get(source)->refWindow(window);
- }
- }
- }
- } else {
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- const UniformData &d = uniformData[shaderType].at(i);
- if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source)
- QQuickItemPrivate::get(source)->derefWindow();
- }
- }
- }
- }
-}
-
-void QQuickOpenGLShaderEffectCommon::sourceDestroyed(QObject *object)
-{
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < uniformData[shaderType].size(); ++i) {
- UniformData &d = uniformData[shaderType][i];
- if ((d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) && d.value.canConvert<QObject *>()) {
- if (qvariant_cast<QObject *>(d.value) == object)
- d.value = QVariant();
- }
- }
- }
-}
-
-static bool qquick_uniqueInUniformData(QQuickItem *source, const QVector<QQuickOpenGLShaderEffectMaterial::UniformData> *uniformData, int typeToSkip, int indexToSkip)
-{
- for (int s=0; s<QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++s) {
- for (int i=0; i<uniformData[s].size(); ++i) {
- if (s == typeToSkip && i == indexToSkip)
- continue;
- const QQuickOpenGLShaderEffectMaterial::UniformData &d = uniformData[s][i];
- if ((d.specialType == QQuickOpenGLShaderEffectMaterial::UniformData::Sampler || d.specialType == QQuickOpenGLShaderEffectMaterial::UniformData::SamplerExternal) && qvariant_cast<QObject *>(d.value) == source)
- return false;
- }
- }
- return true;
-}
-
-void QQuickOpenGLShaderEffectCommon::propertyChanged(QQuickItem *item,
- const QMetaObject *itemMetaObject,
- int mappedId, bool *textureProviderChanged)
-{
- Key::ShaderType shaderType = Key::ShaderType(mappedId >> 16);
- int index = mappedId & 0xffff;
- UniformData &d = uniformData[shaderType][index];
- if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
- QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- if (item->window())
- QQuickItemPrivate::get(source)->derefWindow();
-
- // QObject::disconnect() will disconnect all matching connections. If the same
- // source has been attached to two separate samplers, then changing one of them
- // would trigger both to be disconnected. Without the connection we'll end up
- // with a dangling pointer in the uniformData.
- if (qquick_uniqueInUniformData(source, uniformData, shaderType, index))
- QObject::disconnect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
- }
-
- d.setValueFromProperty(item, itemMetaObject);
-
- source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
- if (source) {
- // 'source' needs a window to get a scene graph node. It usually gets one through its
- // parent, but if the source item is "inline" rather than a reference -- i.e.
- // "property variant source: Image { }" instead of "property variant source: foo" -- it
- // will not get a parent. In those cases, 'source' should get the window from 'item'.
- if (item->window())
- QQuickItemPrivate::get(source)->refWindow(item->window());
- QObject::connect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
- }
- if (textureProviderChanged)
- *textureProviderChanged = true;
- } else {
- d.setValueFromProperty(item, itemMetaObject);
- if (textureProviderChanged)
- *textureProviderChanged = false;
- }
-}
-
-void QQuickOpenGLShaderEffectCommon::clearSignalMappers(int shader)
-{
- for (auto mapper : qAsConst(signalMappers[shader])) {
- if (mapper)
- mapper->destroyIfLastRef();
- }
- signalMappers[shader].clear();
-}
-
-QQuickOpenGLShaderEffect::QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent)
- : QObject(parent)
- , m_item(item)
- , m_itemMetaObject(nullptr)
- , m_meshResolution(1, 1)
- , m_mesh(nullptr)
- , m_cullMode(QQuickShaderEffect::NoCulling)
- , m_status(QQuickShaderEffect::Uncompiled)
- , m_common(this, [this](int mappedId){this->propertyChanged(mappedId);})
- , m_blending(true)
- , m_dirtyUniforms(true)
- , m_dirtyUniformValues(true)
- , m_dirtyTextureProviders(true)
- , m_dirtyProgram(true)
- , m_dirtyParseLog(true)
- , m_dirtyMesh(true)
- , m_dirtyGeometry(true)
- , m_customVertexShader(false)
- , m_supportsAtlasTextures(false)
- , m_vertNeedsUpdate(true)
- , m_fragNeedsUpdate(true)
-{
-}
-
-QQuickOpenGLShaderEffect::~QQuickOpenGLShaderEffect()
-{
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
- m_common.disconnectPropertySignals(m_item, Key::ShaderType(shaderType));
-}
-
-void QQuickOpenGLShaderEffect::setFragmentShader(const QByteArray &code)
-{
- if (m_common.source.sourceCode[Key::FragmentShader].constData() == code.constData())
- return;
- m_common.source.sourceCode[Key::FragmentShader] = code;
- m_dirtyProgram = true;
- m_dirtyParseLog = true;
-
- m_fragNeedsUpdate = true;
- if (m_item->isComponentComplete())
- maybeUpdateShaders();
-
- m_item->update();
- if (m_status != QQuickShaderEffect::Uncompiled) {
- m_status = QQuickShaderEffect::Uncompiled;
- emit m_item->statusChanged();
- }
- emit m_item->fragmentShaderChanged();
-}
-
-void QQuickOpenGLShaderEffect::setVertexShader(const QByteArray &code)
-{
- if (m_common.source.sourceCode[Key::VertexShader].constData() == code.constData())
- return;
- m_common.source.sourceCode[Key::VertexShader] = code;
- m_dirtyProgram = true;
- m_dirtyParseLog = true;
- m_customVertexShader = true;
-
- m_vertNeedsUpdate = true;
- if (m_item->isComponentComplete())
- maybeUpdateShaders();
-
- m_item->update();
- if (m_status != QQuickShaderEffect::Uncompiled) {
- m_status = QQuickShaderEffect::Uncompiled;
- emit m_item->statusChanged();
- }
- emit m_item->vertexShaderChanged();
-}
-
-void QQuickOpenGLShaderEffect::setBlending(bool enable)
-{
- if (blending() == enable)
- return;
-
- m_blending = enable;
- m_item->update();
-
- emit m_item->blendingChanged();
-}
-
-QVariant QQuickOpenGLShaderEffect::mesh() const
-{
- return m_mesh ? QVariant::fromValue(static_cast<QObject *>(m_mesh))
- : QVariant::fromValue(m_meshResolution);
-}
-
-void QQuickOpenGLShaderEffect::setMesh(const QVariant &mesh)
-{
- QQuickShaderEffectMesh *newMesh = qobject_cast<QQuickShaderEffectMesh *>(qvariant_cast<QObject *>(mesh));
- if (newMesh && newMesh == m_mesh)
- return;
- if (m_mesh)
- disconnect(m_mesh, SIGNAL(geometryChanged()), this, nullptr);
- m_mesh = newMesh;
- if (m_mesh) {
- connect(m_mesh, SIGNAL(geometryChanged()), this, SLOT(updateGeometry()));
- } else {
- if (mesh.canConvert<QSize>()) {
- m_meshResolution = mesh.toSize();
- } else {
- QList<QByteArray> res = mesh.toByteArray().split('x');
- bool ok = res.size() == 2;
- if (ok) {
- int w = res.at(0).toInt(&ok);
- if (ok) {
- int h = res.at(1).toInt(&ok);
- if (ok)
- m_meshResolution = QSize(w, h);
- }
- }
- if (!ok)
- qWarning("ShaderEffect: mesh property must be size or object deriving from QQuickShaderEffectMesh.");
- }
- m_defaultMesh.setResolution(m_meshResolution);
- }
-
- m_dirtyMesh = true;
- m_dirtyParseLog = true;
- m_item->update();
- emit m_item->meshChanged();
-}
-
-void QQuickOpenGLShaderEffect::setCullMode(QQuickShaderEffect::CullMode face)
-{
- if (face == m_cullMode)
- return;
- m_cullMode = face;
- m_item->update();
- emit m_item->cullModeChanged();
-}
-
-void QQuickOpenGLShaderEffect::setSupportsAtlasTextures(bool supports)
-{
- if (supports == m_supportsAtlasTextures)
- return;
- m_supportsAtlasTextures = supports;
- updateGeometry();
- emit m_item->supportsAtlasTexturesChanged();
-}
-
-QString QQuickOpenGLShaderEffect::parseLog()
-{
- maybeUpdateShaders(true);
-
- if (m_dirtyParseLog) {
- m_common.updateParseLog(m_mesh != nullptr);
- m_dirtyParseLog = false;
- }
- return m_common.parseLog;
-}
-
-void QQuickOpenGLShaderEffect::handleEvent(QEvent *event)
-{
- if (event->type() == QEvent::DynamicPropertyChange) {
- QDynamicPropertyChangeEvent *e = static_cast<QDynamicPropertyChangeEvent *>(event);
- for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
- for (int i = 0; i < m_common.uniformData[shaderType].size(); ++i) {
- if (m_common.uniformData[shaderType].at(i).name == e->propertyName()) {
- bool textureProviderChanged;
- m_common.propertyChanged(m_item, m_itemMetaObject,
- (shaderType << 16) | i, &textureProviderChanged);
- m_dirtyTextureProviders |= textureProviderChanged;
- m_dirtyUniformValues = true;
- m_item->update();
- }
- }
- }
- }
-}
-
-void QQuickOpenGLShaderEffect::updateGeometry()
-{
- m_dirtyGeometry = true;
- m_item->update();
-}
-
-void QQuickOpenGLShaderEffect::updateGeometryIfAtlased()
-{
- if (m_supportsAtlasTextures)
- updateGeometry();
-}
-
-void QQuickOpenGLShaderEffect::updateLogAndStatus(const QString &log, int status)
-{
- m_log = parseLog() + log;
- m_status = QQuickShaderEffect::Status(status);
- emit m_item->logChanged();
- emit m_item->statusChanged();
-}
-
-void QQuickOpenGLShaderEffect::sourceDestroyed(QObject *object)
-{
- m_common.sourceDestroyed(object);
-}
-
-void QQuickOpenGLShaderEffect::propertyChanged(int mappedId)
-{
- bool textureProviderChanged;
- m_common.propertyChanged(m_item, m_itemMetaObject, mappedId, &textureProviderChanged);
- m_dirtyTextureProviders |= textureProviderChanged;
- m_dirtyUniformValues = true;
- m_item->update();
-}
-
-void QQuickOpenGLShaderEffect::handleGeometryChanged(const QRectF &, const QRectF &)
-{
- m_dirtyGeometry = true;
-}
-
-QSGNode *QQuickOpenGLShaderEffect::handleUpdatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
-{
- QQuickOpenGLShaderEffectNode *node = static_cast<QQuickOpenGLShaderEffectNode *>(oldNode);
-
- // In the case of zero-size or a bad vertex shader, don't try to create a node...
- if (m_common.attributes.isEmpty() || m_item->width() <= 0 || m_item->height() <= 0) {
- if (node)
- delete node;
- return nullptr;
- }
-
- if (!node) {
- node = new QQuickOpenGLShaderEffectNode;
- node->setMaterial(new QQuickOpenGLShaderEffectMaterial(node));
- node->setFlag(QSGNode::OwnsMaterial, true);
- m_dirtyProgram = true;
- m_dirtyUniforms = true;
- m_dirtyGeometry = true;
- connect(node, SIGNAL(logAndStatusChanged(QString,int)), this, SLOT(updateLogAndStatus(QString,int)));
- connect(node, &QQuickOpenGLShaderEffectNode::dirtyTexture,
- this, &QQuickOpenGLShaderEffect::updateGeometryIfAtlased);
- }
-
- QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(node->material());
-
- // Update blending
- if (bool(material->flags() & QSGMaterial::Blending) != m_blending) {
- material->setFlag(QSGMaterial::Blending, m_blending);
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (int(material->cullMode) != int(m_cullMode)) {
- material->cullMode = QQuickShaderEffect::CullMode(m_cullMode);
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (m_dirtyProgram) {
- Key s = m_common.source;
- QSGShaderSourceBuilder builder;
- if (s.sourceCode[Key::FragmentShader].isEmpty()) {
- builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.frag"));
- s.sourceCode[Key::FragmentShader] = builder.source();
- builder.clear();
- }
- if (s.sourceCode[Key::VertexShader].isEmpty()) {
- builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.vert"));
- s.sourceCode[Key::VertexShader] = builder.source();
- }
-
- material->setProgramSource(s);
- material->attributes = m_common.attributes;
- node->markDirty(QSGNode::DirtyMaterial);
- m_dirtyProgram = false;
- m_dirtyUniforms = true;
- }
-
- if (m_dirtyUniforms || m_dirtyUniformValues || m_dirtyTextureProviders) {
- m_common.updateMaterial(node, material, m_dirtyUniforms, m_dirtyUniformValues,
- m_dirtyTextureProviders);
- node->markDirty(QSGNode::DirtyMaterial);
- m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false;
- }
-
- QRectF srcRect(0, 0, 1, 1);
- bool geometryUsesTextureSubRect = false;
- if (m_supportsAtlasTextures && material->textureProviders.size() == 1) {
- QSGTextureProvider *provider = material->textureProviders.at(0);
- if (provider && provider->texture()) {
- srcRect = provider->texture()->normalizedTextureSubRect();
- geometryUsesTextureSubRect = true;
- }
- }
-
- if (bool(material->flags() & QSGMaterial::RequiresFullMatrix) != m_customVertexShader) {
- material->setFlag(QSGMaterial::RequiresFullMatrix, m_customVertexShader);
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (material->geometryUsesTextureSubRect != geometryUsesTextureSubRect) {
- material->geometryUsesTextureSubRect = geometryUsesTextureSubRect;
- node->markDirty(QSGNode::DirtyMaterial);
- }
-
- if (m_dirtyMesh) {
- node->setGeometry(nullptr);
- m_dirtyMesh = false;
- m_dirtyGeometry = true;
- }
-
- if (m_dirtyGeometry) {
- node->setFlag(QSGNode::OwnsGeometry, false);
- QSGGeometry *geometry = node->geometry();
- QRectF rect(0, 0, m_item->width(), m_item->height());
- QQuickShaderEffectMesh *mesh = m_mesh ? m_mesh : &m_defaultMesh;
-
- int posIndex = 0;
- if (!mesh->validateAttributes(m_common.attributes, &posIndex)) {
- QString log = mesh->log();
- if (!log.isNull()) {
- m_log = parseLog() + QLatin1String("*** Mesh ***\n") + log;
- m_status = QQuickShaderEffect::Error;
- emit m_item->logChanged();
- emit m_item->statusChanged();
- }
- delete node;
- return nullptr;
- }
-
- geometry = mesh->updateGeometry(geometry, m_common.attributes.count(), posIndex, srcRect, rect);
-
- node->setGeometry(geometry);
- node->setFlag(QSGNode::OwnsGeometry, true);
-
- m_dirtyGeometry = false;
- }
-
- return node;
-}
-
-void QQuickOpenGLShaderEffect::maybeUpdateShaders(bool force)
-{
- if (!m_itemMetaObject)
- m_itemMetaObject = m_item->metaObject();
-
- // Defer processing if a window is not yet associated with the item. This
- // is because the actual scenegraph backend is not known so conditions
- // based on GraphicsInfo.shaderType and similar evaluate to wrong results.
- if (!m_item->window() && !force) {
- m_item->polish();
- return;
- }
-
- if (m_vertNeedsUpdate) {
- m_vertNeedsUpdate = false;
- m_common.updateShader(m_item, m_itemMetaObject, Key::VertexShader);
- }
-
- if (m_fragNeedsUpdate) {
- m_fragNeedsUpdate = false;
- m_common.updateShader(m_item, m_itemMetaObject, Key::FragmentShader);
- }
-}
-
-void QQuickOpenGLShaderEffect::handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value)
-{
- if (change == QQuickItem::ItemSceneChange)
- m_common.updateWindow(value.window);
-}
-
-QT_END_NAMESPACE
-
-#include "moc_qquickopenglshadereffect_p.cpp"