diff options
author | Paul Olav Tvete <paul.tvete@qt.io> | 2020-06-03 11:18:13 +0200 |
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committer | Paul Olav Tvete <paul.tvete@qt.io> | 2020-06-04 16:20:26 +0200 |
commit | 70dd5e24ce29adeab48932082863b3e3e3e4ba47 (patch) | |
tree | 40431af347a2a908d6314e2f765ed54ab9c9c0ae /src/quick/items/qquickopenglshadereffect.cpp | |
parent | a2a9be9fa80c61464ef30cfcc7ceef42ddac73e2 (diff) |
Remove QQuickOpenGLShaderEffect
This also removes QQuickUniformAnimator, which is not yet ported
to RHI (QTBUG-83976)
Task-number: QTBUG-83977
Change-Id: I3e656e6817ac991371b7f6557f050e122635d279
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Diffstat (limited to 'src/quick/items/qquickopenglshadereffect.cpp')
-rw-r--r-- | src/quick/items/qquickopenglshadereffect.cpp | 996 |
1 files changed, 0 insertions, 996 deletions
diff --git a/src/quick/items/qquickopenglshadereffect.cpp b/src/quick/items/qquickopenglshadereffect.cpp deleted file mode 100644 index 280cdbf831..0000000000 --- a/src/quick/items/qquickopenglshadereffect.cpp +++ /dev/null @@ -1,996 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtQuick module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include <private/qquickopenglshadereffect_p.h> - -#include <QtQuick/qsgmaterial.h> -#include <QtQuick/private/qsgshadersourcebuilder_p.h> -#include "qquickitem_p.h" - -#include <QtQuick/private/qsgcontext_p.h> -#include <QtQuick/qsgtextureprovider.h> -#include "qquickwindow.h" - -#include "qquickimage_p.h" -#include "qquickshadereffectsource_p.h" -#include "qquickshadereffectmesh_p.h" - -#include <QtQml/qqmlfile.h> -#include <QtCore/qfile.h> -#include <QtCore/qfileselector.h> -#include <QtCore/qsignalmapper.h> - -QT_BEGIN_NAMESPACE - -// Note: this legacy ShaderEffect implementation is used only when running -// directly with OpenGL. This is going to go away in the future (Qt 6?), since -// the RHI path uses QQuickGenericShaderEffect always. - -namespace { - - enum VariableQualifier { - AttributeQualifier, - UniformQualifier - }; - - inline bool qt_isalpha(char c) - { - char ch = c | 0x20; - return (ch >= 'a' && ch <= 'z') || c == '_'; - } - - inline bool qt_isalnum(char c) - { - return qt_isalpha(c) || (c >= '0' && c <= '9'); - } - - inline bool qt_isspace(char c) - { - return c == ' ' || (c >= 0x09 && c <= 0x0d); - } - - // Returns -1 if not found, returns index to first character after the name if found. - int qt_search_for_variable(const char *s, int length, int index, VariableQualifier &decl, - int &typeIndex, int &typeLength, - int &nameIndex, int &nameLength, - QQuickOpenGLShaderEffectCommon::Key::ShaderType shaderType) - { - enum Identifier { - QualifierIdentifier, // Base state - PrecisionIdentifier, - TypeIdentifier, - NameIdentifier - }; - Identifier expected = QualifierIdentifier; - bool compilerDirectiveExpected = index == 0; - - while (index < length) { - // Skip whitespace. - while (qt_isspace(s[index])) { - compilerDirectiveExpected |= s[index] == '\n'; - ++index; - } - - if (qt_isalpha(s[index])) { - // Read identifier. - int idIndex = index; - ++index; - while (qt_isalnum(s[index])) - ++index; - int idLength = index - idIndex; - - const int attrLen = sizeof("attribute") - 1; - const int inLen = sizeof("in") - 1; - const int uniLen = sizeof("uniform") - 1; - const int loLen = sizeof("lowp") - 1; - const int medLen = sizeof("mediump") - 1; - const int hiLen = sizeof("highp") - 1; - - switch (expected) { - case QualifierIdentifier: - if (idLength == attrLen && qstrncmp("attribute", s + idIndex, attrLen) == 0) { - decl = AttributeQualifier; - expected = PrecisionIdentifier; - } else if (shaderType == QQuickOpenGLShaderEffectCommon::Key::VertexShader - && idLength == inLen && qstrncmp("in", s + idIndex, inLen) == 0) { - decl = AttributeQualifier; - expected = PrecisionIdentifier; - } else if (idLength == uniLen && qstrncmp("uniform", s + idIndex, uniLen) == 0) { - decl = UniformQualifier; - expected = PrecisionIdentifier; - } - break; - case PrecisionIdentifier: - if ((idLength == loLen && qstrncmp("lowp", s + idIndex, loLen) == 0) - || (idLength == medLen && qstrncmp("mediump", s + idIndex, medLen) == 0) - || (idLength == hiLen && qstrncmp("highp", s + idIndex, hiLen) == 0)) - { - expected = TypeIdentifier; - break; - } - Q_FALLTHROUGH(); - case TypeIdentifier: - typeIndex = idIndex; - typeLength = idLength; - expected = NameIdentifier; - break; - case NameIdentifier: - nameIndex = idIndex; - nameLength = idLength; - return index; // Attribute or uniform declaration found. Return result. - default: - break; - } - } else if (s[index] == '#' && compilerDirectiveExpected) { - // Skip compiler directives. - ++index; - while (index < length && (s[index] != '\n' || s[index - 1] == '\\')) - ++index; - } else if (s[index] == '/' && s[index + 1] == '/') { - // Skip comments. - index += 2; - while (index < length && s[index] != '\n') - ++index; - } else if (s[index] == '/' && s[index + 1] == '*') { - // Skip comments. - index += 2; - while (index < length && (s[index] != '*' || s[index + 1] != '/')) - ++index; - if (index < length) - index += 2; // Skip star-slash. - } else { - expected = QualifierIdentifier; - ++index; - } - compilerDirectiveExpected = false; - } - return -1; - } -} - -namespace QtPrivate { -class MappedSlotObject: public QtPrivate::QSlotObjectBase -{ -public: - typedef std::function<void()> PropChangedFunc; - - explicit MappedSlotObject(PropChangedFunc f) - : QSlotObjectBase(&impl), _signalIndex(-1), func(std::move(f)) - { ref(); } - - void setSignalIndex(int idx) { _signalIndex = idx; } - int signalIndex() const { return _signalIndex; } - -private: - int _signalIndex; - PropChangedFunc func; - - static void impl(int which, QSlotObjectBase *this_, QObject *, void **a, bool *ret) - { - auto thiz = static_cast<MappedSlotObject*>(this_); - switch (which) { - case Destroy: - delete thiz; - break; - case Call: - thiz->func(); - break; - case Compare: - *ret = thiz == reinterpret_cast<MappedSlotObject *>(a[0]); - break; - case NumOperations: ; - } - } -}; -} - -QQuickOpenGLShaderEffectCommon::~QQuickOpenGLShaderEffectCommon() -{ - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) - clearSignalMappers(shaderType); -} - -void QQuickOpenGLShaderEffectCommon::disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType) -{ - for (int i = 0; i < uniformData[shaderType].size(); ++i) { - if (signalMappers[shaderType].at(i) == 0) - continue; - const UniformData &d = uniformData[shaderType].at(i); - auto mapper = signalMappers[shaderType].at(i); - void *a = mapper; - QObjectPrivate::disconnect(item, mapper->signalIndex(), &a); - if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) { - QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); - if (source) { - if (item->window()) - QQuickItemPrivate::get(source)->derefWindow(); - QObject::disconnect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*))); - } - } - } -} - -void QQuickOpenGLShaderEffectCommon::connectPropertySignals(QQuickItem *item, - const QMetaObject *itemMetaObject, - Key::ShaderType shaderType) -{ - auto engine = qmlEngine(item); - if (!engine) - return; - - QQmlPropertyCache *propCache = QQmlData::ensurePropertyCache(engine, item); - for (int i = 0; i < uniformData[shaderType].size(); ++i) { - if (signalMappers[shaderType].at(i) == 0) - continue; - const UniformData &d = uniformData[shaderType].at(i); - QQmlPropertyData *pd = propCache->property(QString::fromUtf8(d.name), nullptr, nullptr); - if (pd && !pd->isFunction()) { - if (pd->notifyIndex() == -1) { - qWarning("QQuickOpenGLShaderEffect: property '%s' does not have notification method!", d.name.constData()); - } else { - auto *mapper = signalMappers[shaderType].at(i); - mapper->setSignalIndex(itemMetaObject->property(d.propertyIndex).notifySignal().methodIndex()); - Q_ASSERT(item->metaObject() == itemMetaObject); - bool ok = QObjectPrivate::connectImpl(item, pd->notifyIndex(), item, nullptr, mapper, - Qt::AutoConnection, nullptr, itemMetaObject); - if (!ok) - qWarning() << "Failed to connect to property" << itemMetaObject->property(d.propertyIndex).name() - << "(" << d.propertyIndex << ", signal index" << pd->notifyIndex() - << ") of item" << item; - } - } else { - // If the source is set via a dynamic property, like the layer is, then we need this - // check to disable the warning. - if (!item->property(d.name).isValid()) - qWarning("QQuickOpenGLShaderEffect: '%s' does not have a matching property!", d.name.constData()); - } - - if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) { - QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); - if (source) { - if (item->window()) - QQuickItemPrivate::get(source)->refWindow(item->window()); - QObject::connect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*))); - } - } - } -} - -void QQuickOpenGLShaderEffectCommon::updateParseLog(bool ignoreAttributes) -{ - parseLog.clear(); - if (!ignoreAttributes) { - if (!attributes.contains(qtPositionAttributeName())) { - parseLog += QLatin1String("Warning: Missing reference to \'") - + QLatin1String(qtPositionAttributeName()) - + QLatin1String("\'.\n"); - } - if (!attributes.contains(qtTexCoordAttributeName())) { - parseLog += QLatin1String("Warning: Missing reference to \'") - + QLatin1String(qtTexCoordAttributeName()) - + QLatin1String("\'.\n"); - } - } - bool respectsMatrix = false; - bool respectsOpacity = false; - for (int i = 0; i < uniformData[Key::VertexShader].size(); ++i) - respectsMatrix |= uniformData[Key::VertexShader].at(i).specialType == UniformData::Matrix; - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - for (int i = 0; i < uniformData[shaderType].size(); ++i) - respectsOpacity |= uniformData[shaderType].at(i).specialType == UniformData::Opacity; - } - if (!respectsMatrix) - parseLog += QLatin1String("Warning: Vertex shader is missing reference to \'qt_Matrix\'.\n"); - if (!respectsOpacity) - parseLog += QLatin1String("Warning: Shaders are missing reference to \'qt_Opacity\'.\n"); -} - -void QQuickOpenGLShaderEffectCommon::lookThroughShaderCode(QQuickItem *item, - const QMetaObject *itemMetaObject, - Key::ShaderType shaderType, - const QByteArray &code) -{ - auto engine = qmlEngine(item); - QQmlPropertyCache *propCache = (engine) ? QQmlData::ensurePropertyCache(engine, item) : nullptr; - int index = 0; - int typeIndex = -1; - int typeLength = 0; - int nameIndex = -1; - int nameLength = 0; - const char *s = code.constData(); - VariableQualifier decl = AttributeQualifier; - while ((index = qt_search_for_variable(s, code.size(), index, decl, typeIndex, typeLength, - nameIndex, nameLength, shaderType)) != -1) - { - if (decl == AttributeQualifier) { - if (shaderType == Key::VertexShader) - attributes.append(QByteArray(s + nameIndex, nameLength)); - } else { - Q_ASSERT(decl == UniformQualifier); - - const int sampLen = sizeof("sampler2D") - 1; - const int sampExtLen = sizeof("samplerExternalOES") - 1; - const int opLen = sizeof("qt_Opacity") - 1; - const int matLen = sizeof("qt_Matrix") - 1; - const int srLen = sizeof("qt_SubRect_") - 1; - - UniformData d; - QtPrivate::MappedSlotObject *mapper = nullptr; - d.name = QByteArray(s + nameIndex, nameLength); - if (nameLength == opLen && qstrncmp("qt_Opacity", s + nameIndex, opLen) == 0) { - d.specialType = UniformData::Opacity; - } else if (nameLength == matLen && qstrncmp("qt_Matrix", s + nameIndex, matLen) == 0) { - d.specialType = UniformData::Matrix; - } else if (nameLength > srLen && qstrncmp("qt_SubRect_", s + nameIndex, srLen) == 0) { - d.specialType = UniformData::SubRect; - } else { - if (propCache) { - if (QQmlPropertyData *pd = propCache->property(QString::fromUtf8(d.name), nullptr, nullptr)) { - if (!pd->isFunction()) - d.propertyIndex = pd->coreIndex(); - } - } - const int mappedId = uniformData[shaderType].size() | (shaderType << 16); - mapper = new QtPrivate::MappedSlotObject([this, mappedId](){ - this->mappedPropertyChanged(mappedId); - }); - if (typeLength == sampLen && qstrncmp("sampler2D", s + typeIndex, sampLen) == 0) - d.specialType = UniformData::Sampler; - else if (typeLength == sampExtLen && qstrncmp("samplerExternalOES", s + typeIndex, sampExtLen) == 0) - d.specialType = UniformData::SamplerExternal; - else - d.specialType = UniformData::None; - d.setValueFromProperty(item, itemMetaObject); - } - uniformData[shaderType].append(d); - signalMappers[shaderType].append(mapper); - } - } -} - -void QQuickOpenGLShaderEffectCommon::updateShader(QQuickItem *item, - const QMetaObject *itemMetaObject, - Key::ShaderType shaderType) -{ - disconnectPropertySignals(item, shaderType); - uniformData[shaderType].clear(); - clearSignalMappers(shaderType); - if (shaderType == Key::VertexShader) - attributes.clear(); - - // A qrc or file URL means the shader source is to be read from the specified file. - QUrl srcUrl(QString::fromUtf8(source.sourceCode[shaderType])); - if (!srcUrl.scheme().compare(QLatin1String("qrc"), Qt::CaseInsensitive) || srcUrl.isLocalFile()) { - if (!fileSelector) { - fileSelector = new QFileSelector(item); - // There may not be an OpenGL context accessible here. So rely on - // the window's requestedFormat(). - if (item->window() - && item->window()->requestedFormat().profile() == QSurfaceFormat::CoreProfile) { - fileSelector->setExtraSelectors(QStringList() << QStringLiteral("glslcore")); - } - } - const QString fn = fileSelector->select(QQmlFile::urlToLocalFileOrQrc(srcUrl)); - QFile f(fn); - if (f.open(QIODevice::ReadOnly | QIODevice::Text)) { - source.sourceCode[shaderType] = f.readAll(); - f.close(); - } else { - qWarning("ShaderEffect: Failed to read %s", qPrintable(fn)); - source.sourceCode[shaderType] = QByteArray(); - } - } - - const QByteArray &code = source.sourceCode[shaderType]; - if (code.isEmpty()) { - // Optimize for default code. - if (shaderType == Key::VertexShader) { - attributes.append(QByteArray(qtPositionAttributeName())); - attributes.append(QByteArray(qtTexCoordAttributeName())); - UniformData d; - d.name = "qt_Matrix"; - d.specialType = UniformData::Matrix; - uniformData[Key::VertexShader].append(d); - signalMappers[Key::VertexShader].append(0); - } else if (shaderType == Key::FragmentShader) { - UniformData d; - d.name = "qt_Opacity"; - d.specialType = UniformData::Opacity; - uniformData[Key::FragmentShader].append(d); - signalMappers[Key::FragmentShader].append(0); - auto mapper = new QtPrivate::MappedSlotObject([this](){ - mappedPropertyChanged(1 | (Key::FragmentShader << 16)); - }); - const char *sourceName = "source"; - d.name = sourceName; - d.setValueFromProperty(item, itemMetaObject); - d.specialType = UniformData::Sampler; - uniformData[Key::FragmentShader].append(d); - signalMappers[Key::FragmentShader].append(mapper); - } - } else { - lookThroughShaderCode(item, itemMetaObject, shaderType, code); - } - - connectPropertySignals(item, itemMetaObject, shaderType); -} - -void QQuickOpenGLShaderEffectCommon::updateMaterial(QQuickOpenGLShaderEffectNode *node, - QQuickOpenGLShaderEffectMaterial *material, - bool updateUniforms, bool updateUniformValues, - bool updateTextureProviders) -{ - if (updateUniforms) { - for (int i = 0; i < material->textureProviders.size(); ++i) { - QSGTextureProvider *t = material->textureProviders.at(i); - if (t) { - QObject::disconnect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture())); - QObject::disconnect(t, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*))); - } - } - - // First make room in the textureProviders array. Set to proper value further down. - int textureProviderCount = 0; - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - for (int i = 0; i < uniformData[shaderType].size(); ++i) { - if (uniformData[shaderType].at(i).specialType == UniformData::Sampler || - uniformData[shaderType].at(i).specialType == UniformData::SamplerExternal) - ++textureProviderCount; - } - material->uniforms[shaderType] = uniformData[shaderType]; - } - material->textureProviders.fill(0, textureProviderCount); - updateUniformValues = false; - updateTextureProviders = true; - } - - if (updateUniformValues) { - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - Q_ASSERT(uniformData[shaderType].size() == material->uniforms[shaderType].size()); - for (int i = 0; i < uniformData[shaderType].size(); ++i) - material->uniforms[shaderType][i].value = uniformData[shaderType].at(i).value; - } - } - - if (updateTextureProviders) { - int index = 0; - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - for (int i = 0; i < uniformData[shaderType].size(); ++i) { - const UniformData &d = uniformData[shaderType].at(i); - if (d.specialType != UniformData::Sampler && d.specialType != UniformData::SamplerExternal) - continue; - QSGTextureProvider *oldProvider = material->textureProviders.at(index); - QSGTextureProvider *newProvider = nullptr; - QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); - if (source && source->isTextureProvider()) - newProvider = source->textureProvider(); - if (newProvider != oldProvider) { - if (oldProvider) { - QObject::disconnect(oldProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture())); - QObject::disconnect(oldProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*))); - } - if (newProvider) { - Q_ASSERT_X(newProvider->thread() == QThread::currentThread(), - "QQuickOpenGLShaderEffect::updatePaintNode", - "Texture provider must belong to the rendering thread"); - QObject::connect(newProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture())); - QObject::connect(newProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*))); - } else { - const char *typeName = source ? source->metaObject()->className() : d.value.typeName(); - qWarning("ShaderEffect: Property '%s' is not assigned a valid texture provider (%s).", - d.name.constData(), typeName); - } - material->textureProviders[index] = newProvider; - } - ++index; - } - } - Q_ASSERT(index == material->textureProviders.size()); - } -} - -void QQuickOpenGLShaderEffectCommon::updateWindow(QQuickWindow *window) -{ - // See comment in QQuickOpenGLShaderEffectCommon::propertyChanged(). - if (window) { - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - for (int i = 0; i < uniformData[shaderType].size(); ++i) { - const UniformData &d = uniformData[shaderType].at(i); - if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) { - QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); - if (source) - QQuickItemPrivate::get(source)->refWindow(window); - } - } - } - } else { - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - for (int i = 0; i < uniformData[shaderType].size(); ++i) { - const UniformData &d = uniformData[shaderType].at(i); - if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) { - QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); - if (source) - QQuickItemPrivate::get(source)->derefWindow(); - } - } - } - } -} - -void QQuickOpenGLShaderEffectCommon::sourceDestroyed(QObject *object) -{ - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - for (int i = 0; i < uniformData[shaderType].size(); ++i) { - UniformData &d = uniformData[shaderType][i]; - if ((d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) && d.value.canConvert<QObject *>()) { - if (qvariant_cast<QObject *>(d.value) == object) - d.value = QVariant(); - } - } - } -} - -static bool qquick_uniqueInUniformData(QQuickItem *source, const QVector<QQuickOpenGLShaderEffectMaterial::UniformData> *uniformData, int typeToSkip, int indexToSkip) -{ - for (int s=0; s<QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++s) { - for (int i=0; i<uniformData[s].size(); ++i) { - if (s == typeToSkip && i == indexToSkip) - continue; - const QQuickOpenGLShaderEffectMaterial::UniformData &d = uniformData[s][i]; - if ((d.specialType == QQuickOpenGLShaderEffectMaterial::UniformData::Sampler || d.specialType == QQuickOpenGLShaderEffectMaterial::UniformData::SamplerExternal) && qvariant_cast<QObject *>(d.value) == source) - return false; - } - } - return true; -} - -void QQuickOpenGLShaderEffectCommon::propertyChanged(QQuickItem *item, - const QMetaObject *itemMetaObject, - int mappedId, bool *textureProviderChanged) -{ - Key::ShaderType shaderType = Key::ShaderType(mappedId >> 16); - int index = mappedId & 0xffff; - UniformData &d = uniformData[shaderType][index]; - if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) { - QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); - if (source) { - if (item->window()) - QQuickItemPrivate::get(source)->derefWindow(); - - // QObject::disconnect() will disconnect all matching connections. If the same - // source has been attached to two separate samplers, then changing one of them - // would trigger both to be disconnected. Without the connection we'll end up - // with a dangling pointer in the uniformData. - if (qquick_uniqueInUniformData(source, uniformData, shaderType, index)) - QObject::disconnect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*))); - } - - d.setValueFromProperty(item, itemMetaObject); - - source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value)); - if (source) { - // 'source' needs a window to get a scene graph node. It usually gets one through its - // parent, but if the source item is "inline" rather than a reference -- i.e. - // "property variant source: Image { }" instead of "property variant source: foo" -- it - // will not get a parent. In those cases, 'source' should get the window from 'item'. - if (item->window()) - QQuickItemPrivate::get(source)->refWindow(item->window()); - QObject::connect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*))); - } - if (textureProviderChanged) - *textureProviderChanged = true; - } else { - d.setValueFromProperty(item, itemMetaObject); - if (textureProviderChanged) - *textureProviderChanged = false; - } -} - -void QQuickOpenGLShaderEffectCommon::clearSignalMappers(int shader) -{ - for (auto mapper : qAsConst(signalMappers[shader])) { - if (mapper) - mapper->destroyIfLastRef(); - } - signalMappers[shader].clear(); -} - -QQuickOpenGLShaderEffect::QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent) - : QObject(parent) - , m_item(item) - , m_itemMetaObject(nullptr) - , m_meshResolution(1, 1) - , m_mesh(nullptr) - , m_cullMode(QQuickShaderEffect::NoCulling) - , m_status(QQuickShaderEffect::Uncompiled) - , m_common(this, [this](int mappedId){this->propertyChanged(mappedId);}) - , m_blending(true) - , m_dirtyUniforms(true) - , m_dirtyUniformValues(true) - , m_dirtyTextureProviders(true) - , m_dirtyProgram(true) - , m_dirtyParseLog(true) - , m_dirtyMesh(true) - , m_dirtyGeometry(true) - , m_customVertexShader(false) - , m_supportsAtlasTextures(false) - , m_vertNeedsUpdate(true) - , m_fragNeedsUpdate(true) -{ -} - -QQuickOpenGLShaderEffect::~QQuickOpenGLShaderEffect() -{ - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) - m_common.disconnectPropertySignals(m_item, Key::ShaderType(shaderType)); -} - -void QQuickOpenGLShaderEffect::setFragmentShader(const QByteArray &code) -{ - if (m_common.source.sourceCode[Key::FragmentShader].constData() == code.constData()) - return; - m_common.source.sourceCode[Key::FragmentShader] = code; - m_dirtyProgram = true; - m_dirtyParseLog = true; - - m_fragNeedsUpdate = true; - if (m_item->isComponentComplete()) - maybeUpdateShaders(); - - m_item->update(); - if (m_status != QQuickShaderEffect::Uncompiled) { - m_status = QQuickShaderEffect::Uncompiled; - emit m_item->statusChanged(); - } - emit m_item->fragmentShaderChanged(); -} - -void QQuickOpenGLShaderEffect::setVertexShader(const QByteArray &code) -{ - if (m_common.source.sourceCode[Key::VertexShader].constData() == code.constData()) - return; - m_common.source.sourceCode[Key::VertexShader] = code; - m_dirtyProgram = true; - m_dirtyParseLog = true; - m_customVertexShader = true; - - m_vertNeedsUpdate = true; - if (m_item->isComponentComplete()) - maybeUpdateShaders(); - - m_item->update(); - if (m_status != QQuickShaderEffect::Uncompiled) { - m_status = QQuickShaderEffect::Uncompiled; - emit m_item->statusChanged(); - } - emit m_item->vertexShaderChanged(); -} - -void QQuickOpenGLShaderEffect::setBlending(bool enable) -{ - if (blending() == enable) - return; - - m_blending = enable; - m_item->update(); - - emit m_item->blendingChanged(); -} - -QVariant QQuickOpenGLShaderEffect::mesh() const -{ - return m_mesh ? QVariant::fromValue(static_cast<QObject *>(m_mesh)) - : QVariant::fromValue(m_meshResolution); -} - -void QQuickOpenGLShaderEffect::setMesh(const QVariant &mesh) -{ - QQuickShaderEffectMesh *newMesh = qobject_cast<QQuickShaderEffectMesh *>(qvariant_cast<QObject *>(mesh)); - if (newMesh && newMesh == m_mesh) - return; - if (m_mesh) - disconnect(m_mesh, SIGNAL(geometryChanged()), this, nullptr); - m_mesh = newMesh; - if (m_mesh) { - connect(m_mesh, SIGNAL(geometryChanged()), this, SLOT(updateGeometry())); - } else { - if (mesh.canConvert<QSize>()) { - m_meshResolution = mesh.toSize(); - } else { - QList<QByteArray> res = mesh.toByteArray().split('x'); - bool ok = res.size() == 2; - if (ok) { - int w = res.at(0).toInt(&ok); - if (ok) { - int h = res.at(1).toInt(&ok); - if (ok) - m_meshResolution = QSize(w, h); - } - } - if (!ok) - qWarning("ShaderEffect: mesh property must be size or object deriving from QQuickShaderEffectMesh."); - } - m_defaultMesh.setResolution(m_meshResolution); - } - - m_dirtyMesh = true; - m_dirtyParseLog = true; - m_item->update(); - emit m_item->meshChanged(); -} - -void QQuickOpenGLShaderEffect::setCullMode(QQuickShaderEffect::CullMode face) -{ - if (face == m_cullMode) - return; - m_cullMode = face; - m_item->update(); - emit m_item->cullModeChanged(); -} - -void QQuickOpenGLShaderEffect::setSupportsAtlasTextures(bool supports) -{ - if (supports == m_supportsAtlasTextures) - return; - m_supportsAtlasTextures = supports; - updateGeometry(); - emit m_item->supportsAtlasTexturesChanged(); -} - -QString QQuickOpenGLShaderEffect::parseLog() -{ - maybeUpdateShaders(true); - - if (m_dirtyParseLog) { - m_common.updateParseLog(m_mesh != nullptr); - m_dirtyParseLog = false; - } - return m_common.parseLog; -} - -void QQuickOpenGLShaderEffect::handleEvent(QEvent *event) -{ - if (event->type() == QEvent::DynamicPropertyChange) { - QDynamicPropertyChangeEvent *e = static_cast<QDynamicPropertyChangeEvent *>(event); - for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) { - for (int i = 0; i < m_common.uniformData[shaderType].size(); ++i) { - if (m_common.uniformData[shaderType].at(i).name == e->propertyName()) { - bool textureProviderChanged; - m_common.propertyChanged(m_item, m_itemMetaObject, - (shaderType << 16) | i, &textureProviderChanged); - m_dirtyTextureProviders |= textureProviderChanged; - m_dirtyUniformValues = true; - m_item->update(); - } - } - } - } -} - -void QQuickOpenGLShaderEffect::updateGeometry() -{ - m_dirtyGeometry = true; - m_item->update(); -} - -void QQuickOpenGLShaderEffect::updateGeometryIfAtlased() -{ - if (m_supportsAtlasTextures) - updateGeometry(); -} - -void QQuickOpenGLShaderEffect::updateLogAndStatus(const QString &log, int status) -{ - m_log = parseLog() + log; - m_status = QQuickShaderEffect::Status(status); - emit m_item->logChanged(); - emit m_item->statusChanged(); -} - -void QQuickOpenGLShaderEffect::sourceDestroyed(QObject *object) -{ - m_common.sourceDestroyed(object); -} - -void QQuickOpenGLShaderEffect::propertyChanged(int mappedId) -{ - bool textureProviderChanged; - m_common.propertyChanged(m_item, m_itemMetaObject, mappedId, &textureProviderChanged); - m_dirtyTextureProviders |= textureProviderChanged; - m_dirtyUniformValues = true; - m_item->update(); -} - -void QQuickOpenGLShaderEffect::handleGeometryChanged(const QRectF &, const QRectF &) -{ - m_dirtyGeometry = true; -} - -QSGNode *QQuickOpenGLShaderEffect::handleUpdatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *) -{ - QQuickOpenGLShaderEffectNode *node = static_cast<QQuickOpenGLShaderEffectNode *>(oldNode); - - // In the case of zero-size or a bad vertex shader, don't try to create a node... - if (m_common.attributes.isEmpty() || m_item->width() <= 0 || m_item->height() <= 0) { - if (node) - delete node; - return nullptr; - } - - if (!node) { - node = new QQuickOpenGLShaderEffectNode; - node->setMaterial(new QQuickOpenGLShaderEffectMaterial(node)); - node->setFlag(QSGNode::OwnsMaterial, true); - m_dirtyProgram = true; - m_dirtyUniforms = true; - m_dirtyGeometry = true; - connect(node, SIGNAL(logAndStatusChanged(QString,int)), this, SLOT(updateLogAndStatus(QString,int))); - connect(node, &QQuickOpenGLShaderEffectNode::dirtyTexture, - this, &QQuickOpenGLShaderEffect::updateGeometryIfAtlased); - } - - QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(node->material()); - - // Update blending - if (bool(material->flags() & QSGMaterial::Blending) != m_blending) { - material->setFlag(QSGMaterial::Blending, m_blending); - node->markDirty(QSGNode::DirtyMaterial); - } - - if (int(material->cullMode) != int(m_cullMode)) { - material->cullMode = QQuickShaderEffect::CullMode(m_cullMode); - node->markDirty(QSGNode::DirtyMaterial); - } - - if (m_dirtyProgram) { - Key s = m_common.source; - QSGShaderSourceBuilder builder; - if (s.sourceCode[Key::FragmentShader].isEmpty()) { - builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.frag")); - s.sourceCode[Key::FragmentShader] = builder.source(); - builder.clear(); - } - if (s.sourceCode[Key::VertexShader].isEmpty()) { - builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.vert")); - s.sourceCode[Key::VertexShader] = builder.source(); - } - - material->setProgramSource(s); - material->attributes = m_common.attributes; - node->markDirty(QSGNode::DirtyMaterial); - m_dirtyProgram = false; - m_dirtyUniforms = true; - } - - if (m_dirtyUniforms || m_dirtyUniformValues || m_dirtyTextureProviders) { - m_common.updateMaterial(node, material, m_dirtyUniforms, m_dirtyUniformValues, - m_dirtyTextureProviders); - node->markDirty(QSGNode::DirtyMaterial); - m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false; - } - - QRectF srcRect(0, 0, 1, 1); - bool geometryUsesTextureSubRect = false; - if (m_supportsAtlasTextures && material->textureProviders.size() == 1) { - QSGTextureProvider *provider = material->textureProviders.at(0); - if (provider && provider->texture()) { - srcRect = provider->texture()->normalizedTextureSubRect(); - geometryUsesTextureSubRect = true; - } - } - - if (bool(material->flags() & QSGMaterial::RequiresFullMatrix) != m_customVertexShader) { - material->setFlag(QSGMaterial::RequiresFullMatrix, m_customVertexShader); - node->markDirty(QSGNode::DirtyMaterial); - } - - if (material->geometryUsesTextureSubRect != geometryUsesTextureSubRect) { - material->geometryUsesTextureSubRect = geometryUsesTextureSubRect; - node->markDirty(QSGNode::DirtyMaterial); - } - - if (m_dirtyMesh) { - node->setGeometry(nullptr); - m_dirtyMesh = false; - m_dirtyGeometry = true; - } - - if (m_dirtyGeometry) { - node->setFlag(QSGNode::OwnsGeometry, false); - QSGGeometry *geometry = node->geometry(); - QRectF rect(0, 0, m_item->width(), m_item->height()); - QQuickShaderEffectMesh *mesh = m_mesh ? m_mesh : &m_defaultMesh; - - int posIndex = 0; - if (!mesh->validateAttributes(m_common.attributes, &posIndex)) { - QString log = mesh->log(); - if (!log.isNull()) { - m_log = parseLog() + QLatin1String("*** Mesh ***\n") + log; - m_status = QQuickShaderEffect::Error; - emit m_item->logChanged(); - emit m_item->statusChanged(); - } - delete node; - return nullptr; - } - - geometry = mesh->updateGeometry(geometry, m_common.attributes.count(), posIndex, srcRect, rect); - - node->setGeometry(geometry); - node->setFlag(QSGNode::OwnsGeometry, true); - - m_dirtyGeometry = false; - } - - return node; -} - -void QQuickOpenGLShaderEffect::maybeUpdateShaders(bool force) -{ - if (!m_itemMetaObject) - m_itemMetaObject = m_item->metaObject(); - - // Defer processing if a window is not yet associated with the item. This - // is because the actual scenegraph backend is not known so conditions - // based on GraphicsInfo.shaderType and similar evaluate to wrong results. - if (!m_item->window() && !force) { - m_item->polish(); - return; - } - - if (m_vertNeedsUpdate) { - m_vertNeedsUpdate = false; - m_common.updateShader(m_item, m_itemMetaObject, Key::VertexShader); - } - - if (m_fragNeedsUpdate) { - m_fragNeedsUpdate = false; - m_common.updateShader(m_item, m_itemMetaObject, Key::FragmentShader); - } -} - -void QQuickOpenGLShaderEffect::handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value) -{ - if (change == QQuickItem::ItemSceneChange) - m_common.updateWindow(value.window); -} - -QT_END_NAMESPACE - -#include "moc_qquickopenglshadereffect_p.cpp" |