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authorAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-08-24 14:10:17 +0300
committerAnton Kudryavtsev <a.kudryavtsev@netris.ru>2016-08-26 07:18:40 +0000
commit0445f31a6fae37aa4f6b92978ff58b0f2848d36b (patch)
tree33db7e5419a9a6cfdbc269fed7088a7978ca3f95 /src/quick/items/qquickopenglshadereffect.cpp
parent0010a214ec30509ef389f57a10944a54a62aeeb2 (diff)
Use QStringBuilder more
Reduce allocations. Change-Id: I8b8a0d0360e618c65894f1f7c12476b41a1dbc5d Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
Diffstat (limited to 'src/quick/items/qquickopenglshadereffect.cpp')
-rw-r--r--src/quick/items/qquickopenglshadereffect.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/quick/items/qquickopenglshadereffect.cpp b/src/quick/items/qquickopenglshadereffect.cpp
index b974641cca..42fcee3c0d 100644
--- a/src/quick/items/qquickopenglshadereffect.cpp
+++ b/src/quick/items/qquickopenglshadereffect.cpp
@@ -284,14 +284,14 @@ void QQuickOpenGLShaderEffectCommon::updateParseLog(bool ignoreAttributes)
parseLog.clear();
if (!ignoreAttributes) {
if (!attributes.contains(qtPositionAttributeName())) {
- parseLog += QLatin1String("Warning: Missing reference to \'");
- parseLog += QLatin1String(qtPositionAttributeName());
- parseLog += QLatin1String("\'.\n");
+ parseLog += QLatin1String("Warning: Missing reference to \'")
+ + QLatin1String(qtPositionAttributeName())
+ + QLatin1String("\'.\n");
}
if (!attributes.contains(qtTexCoordAttributeName())) {
- parseLog += QLatin1String("Warning: Missing reference to \'");
- parseLog += QLatin1String(qtTexCoordAttributeName());
- parseLog += QLatin1String("\'.\n");
+ parseLog += QLatin1String("Warning: Missing reference to \'")
+ + QLatin1String(qtTexCoordAttributeName())
+ + QLatin1String("\'.\n");
}
}
bool respectsMatrix = false;
@@ -918,9 +918,7 @@ QSGNode *QQuickOpenGLShaderEffect::handleUpdatePaintNode(QSGNode *oldNode, QQuic
if (!mesh->validateAttributes(m_common.attributes, &posIndex)) {
QString log = mesh->log();
if (!log.isNull()) {
- m_log = parseLog();
- m_log += QLatin1String("*** Mesh ***\n");
- m_log += log;
+ m_log = parseLog() + QLatin1String("*** Mesh ***\n") + log;
m_status = QQuickShaderEffect::Error;
emit m_item->logChanged();
emit m_item->statusChanged();