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authorErik Verbruggen <erik.verbruggen@qt.io>2016-07-08 13:06:21 +0200
committerRobin Burchell <robin.burchell@viroteck.net>2016-07-11 21:37:32 +0000
commit6fabc0683c6cf0736b4ae9a00f1b138803e461d1 (patch)
tree01fccac3bb73d1bb276288a75e85ad5691903ea7 /src/quick/items/qquickopenglshadereffect.cpp
parent921ad53c1deb8183f888bf98248d0dcb42838b38 (diff)
QtQuick: fix use-after-free of shader property connections
A use-after-free would occur if the sender of a connection would disconnect (and destroy the slot object), and then the receiver would try to clean-up and access the slot object again. The fix is to have the receiver take out a reference to the slot object, because it will manage the life-time, and thus delete the slot object when it doesn't need it anymore. Change-Id: Ie2033cfb7212acceb2c2cd0bd9e7e45c2dd5e434 Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
Diffstat (limited to 'src/quick/items/qquickopenglshadereffect.cpp')
-rw-r--r--src/quick/items/qquickopenglshadereffect.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/quick/items/qquickopenglshadereffect.cpp b/src/quick/items/qquickopenglshadereffect.cpp
index 3f057ecd64..9d24a6c511 100644
--- a/src/quick/items/qquickopenglshadereffect.cpp
+++ b/src/quick/items/qquickopenglshadereffect.cpp
@@ -187,7 +187,7 @@ public:
explicit MappedSlotObject(PropChangedFunc func)
: QSlotObjectBase(&impl), _signalIndex(-1), func(func)
- {}
+ { ref(); }
void setSignalIndex(int idx) { _signalIndex = idx; }
int signalIndex() const { return _signalIndex; }
@@ -215,6 +215,12 @@ private:
};
}
+QQuickOpenGLShaderEffectCommon::~QQuickOpenGLShaderEffectCommon()
+{
+ for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
+ clearSignalMappers(shaderType);
+}
+
void QQuickOpenGLShaderEffectCommon::disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType)
{
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
@@ -363,7 +369,7 @@ void QQuickOpenGLShaderEffectCommon::updateShader(QQuickItem *item,
{
disconnectPropertySignals(item, shaderType);
uniformData[shaderType].clear();
- signalMappers[shaderType].clear();
+ clearSignalMappers(shaderType);
if (shaderType == Key::VertexShader)
attributes.clear();
@@ -593,6 +599,15 @@ void QQuickOpenGLShaderEffectCommon::propertyChanged(QQuickItem *item,
}
}
+void QQuickOpenGLShaderEffectCommon::clearSignalMappers(int shader)
+{
+ for (auto mapper : qAsConst(signalMappers[shader])) {
+ if (mapper)
+ mapper->destroyIfLastRef();
+ }
+ signalMappers[shader].clear();
+}
+
QQuickOpenGLShaderEffect::QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent)
: QObject(parent)
, m_item(item)