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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-06-29 16:39:48 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2016-07-01 11:36:56 +0000 |
commit | 023170b8276659118fd28d787597d749f80501e9 (patch) | |
tree | 4f13efe80741776135c85f853f74c3f8d1b13057 /src/quick/items/qquickopenglshadereffect.cpp | |
parent | 589f92b188ff61a3b965d5d5c67d89333425cc97 (diff) |
D3D12: Fix expose handling
to avoid unnecessary rendering attempts when closing windows containing
certain Quick Controls (1).
Basically this introduces a condition that is there in the threaded loop's
polishAndSync but was missing from renderWindow. When the window is not
"exposed" either normally or via grab(), it should just return.
Change-Id: I42602e33ba144a1c56586a4b92fa088e85099d0d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/quick/items/qquickopenglshadereffect.cpp')
0 files changed, 0 insertions, 0 deletions